SpellForce: Platinum Edition

SpellForce: Platinum Edition

Spellforce remake when?
Well, we're in the 20th Anniversary year so I think that's an important question. But to be honest, seriously, would you prefer remaster or remake? Curious as hell what the community thinks.
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Just Chill původně napsal:
I'm happy that you're able to enjoy it. :)
I wish I could too...

But it's not like the original... Where I can sit for hours on just one map. XD

Well, one could say that Spellforce I is very unique and one of a kind so that's understandable.
I never liked the Spell Force games past the first with its two expansions i dont know why but they didnt stick with me. Guess the horrible development of SpellForce2 is to blame for that.

All in all i also didnt play SpellForce3 but i played SpellForce1 multiple times over the years and i wouldnt mind another run on a Remaster/Remake version. That being said a Remake would be better because i dont want a Remake that includes the same issues the original has like bad Skill balance.
SF 1-2 are fine as is, they just could benefit from better graphics and such. But ideally it should be a new game that follows SF 2 events and beyond, unlike conquest of Eo which isn't even RTS.
Menkerot původně napsal:
SF 1-2 are fine as is

Nah they clearly can tweak the RPG part of the game mainly how you build your character. I also believe Evasion doesnt work the way it should as enemys have pretty high hit ratio so Dex feels rather pointless in that regard.
Gilver Redgrave původně napsal:
I never liked the Spell Force games past the first with its two expansions i dont know why but they didnt stick with me. Guess the horrible development of SpellForce2 is to blame for that.

All in all i also didnt play SpellForce3 but i played SpellForce1 multiple times over the years and i wouldnt mind another run on a Remaster/Remake version. That being said a Remake would be better because i dont want a Remake that includes the same issues the original has like bad Skill balance.
, agreed, though the latest patches already fixed some of the unbalances (still plenty of skills useless though, like Cure Disease/Poison). Personally on top of that I would like to see a graphics update (staying mostly true to the original art work but better lighting, higher poly models and tex resolution) and a new campaign (an alternative to SotP with import options would be nice). They could do a similar approach to Age of Mythology Retold where they start with the graphic updates and add new campaign as dlc.
"the last patches" that made me wonder... how long it's been since the last patch?

Also...
Just Chill původně napsal:
I'm happy that you're able to enjoy it. :)
I wish I could too...

But it's not like the original... Where I can sit for hours on just one map. XD

can't believe I'm replying to it just now because I forgot about mentioning it the last time, but... yeah you could sit for hours on just one map in SF1, but it's probably because it's way slower than SF2.
Naposledy upravil Skadess; 2. úno. v 7.16
Skadess původně napsal:
"the last patches" that made me wonder... how long it's been since the last patch?

Also...
Just Chill původně napsal:
I'm happy that you're able to enjoy it. :)
I wish I could too...

But it's not like the original... Where I can sit for hours on just one map. XD

can't believe I'm replying to it just now because I forgot about mentioning it the last time, but... yeah you could sit for hours on just one map in SF1, but it's probably because it's way slower than SF2.
, a few years already but still recent for such an old game.

In SF 1 you need to steamroll or farm (instead of rushing) to get enough xp, but otoh the whole xp & level system does make it rewarding finishing off all the enemies and doing all the quests, which I feel was missing in SF 2. It probably did not help that items did not made a big difference like they did in SF 1.
I do think SF 1 maps had too much backtracking, some more bindstones near quest NPC's would have helped.
Gilver Redgrave původně napsal:
Menkerot původně napsal:
SF 1-2 are fine as is

Nah they clearly can tweak the RPG part of the game mainly how you build your character. I also believe Evasion doesnt work the way it should as enemys have pretty high hit ratio so Dex feels rather pointless in that regard.
that's why it's fine but there is also room for improvement :)
Ive always enjoyed FGM a lot, so more content for the FGM portion would've been awesome under a caring team or company. New unit and building plans, new hero runes of different races like maybe an Ogre rune hero since they were employed as mercenaries by the Circle before or a Minotaur or Beast, or a Giant for that matter which would be quite unique, maybe even entire new variant race runes, the Ice Elves of the Aryn Order and the Winterguard for the elves for example, or the Lucien for the Norcaine since it was the Norcaine that had first bred the Lucien with the blood of the Humans from the primitive Wolflings (I'm not sure how the Crimson Empire would work as variant rune tho since the Crimson Empire only became a thing after the Convocation as a direct result of it in the first place, maybe a willing developer could justify it as how Hokan bound fresh runes during BoW for the Shadow Warrior, and could argue Hokan did some funni again when he took over the restored Crimson Empire after BoW and before SotP, and since the FGM canonically takes place a year before SotP, it may fit in somewhat perhaps), or maybe even an entire new race runes like the Goblins and justify it on the grounds of allied Light and Dark worshippers like the Ogres that had adopted Zarach worship or the Westmen Barbarians of the Middle Mountains that converted to Zarach worship. Quests for the FGM like SotP and SF2 FGM did would be nice too for those that wanna level up faster, and additional new maps with underused enemies. The fact that FGM Hazimar got no Hazim is just sad imho :c
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