SpellForce: Platinum Edition

SpellForce: Platinum Edition

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MegalomaniacNG  [developer] Nov 30, 2021 @ 2:12pm
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SpellForce Platinum Edition - Mod Support & Mod Tools Public Test
Hello,

SpellForce The Order of Dawn turned 18 and so we decided to give it some love by releasing additional mod tools, mod support and the original script sources.

For now to obtain this version you will need to switch to the public beta branch: publictest
The original script sources are part of this version but we also put them up on Github: https://github.com/THQNordic/SpellForceLUASources

CHANGELOG (30th November 2021)
VERSION 1.61.11000

GENERAL
- Implemented mod support
-- SpellForce supports mods placed in game directory, and mods installed through Steam Workshop. See ReadMe of the different tools in the .\modding folder and programs in respective folders.
-- Use Mod Launcher in modlauncher folder to select mods to load on game start.
-- Use Steam Workshop module within Mod Launcher to upload your mods to Steam Workshop - requires Steam account.
-- Use SF1_tool_fbx_io tool in modding folder to import/export 3D assets to/from game from/to 3D manipulation software.
-- Use SFCFF tool in modding folder to pack/unpack CFF database files using XML format, and to create CFF database files in format required by mod support (diff file).
-- Use tool_filepacker tool in modding folder to create PAK files required for working with mod launcher
-- Additionally, all game scripts can be found in their original form in .\modding\Original Scripts folder.
- Game will now recognize which mods were used when saving games, and will only allow loading those saves if exactly those mods are active.
-- This also affects the ability to import characters to the Phoenix campaign.

UI
- Improved spell tooltips for all spells. Spells now show actual values used by given level of the spell, such as damage and duration.
- Improved weapon tooltips. Now displays actual damage values done by an attack, and displays chance to apply an effect (if it has any).
- Added unit tooltips. Move mouse over the unit portrait to see its stats, weapon and spells.
- Added spell tooltips for spells in action bar.

SPELLS
- Fixed a bug where Mental Essence used incorrect value for its calming effect.
- Stone Rain now properly deals damage equal to that of Rock Bullet.
- Fixed a bug where White essence and White almightiness used incorrect values for healing. This healing now scales with charisma, similarly to other healing spells. Thorn shield damage caused by these spells and healing values have been changed
-- Level 1-20 White essence healing: 12/18/24/30/36/48/60/72/84/96/112/128/148/172/200/232/268/308/352/400
-- Level 1-20 White essence thorn shield damage: 3/3/3/3/5/5/5/5/7/7/7/7/10/10/10/10/14/14/14/14 -> 3/3/5/5/7/7/10/10/14/14/19/19/25/25/32/32/40/40/49/49
-- Level 1-20 White almightiness healing: 30/45/60/75/90/120/150/180/210/240/270/300/360/450/510/570/640/710/780/890
-- Level 1-20 White almightiness thorn shield damage: 3/3/3/5/5/5/7/7/7/10/10/10/14/14/14/19/19/19/25/25 -> 3/3/5/7/7/10/14/14/19/25/25/32/32/40/49/49/59/70/70/82


Update 6th December 2021
VERSION 1.61.11003

GENERAL
- Restriction on save files created with different mods than the currently active mods is lifted - instead, a warning appears when selecting such save file in the menu.
- Fixed a bug which caused loot to only show 5 items when 6 items were supposed to drop

MODDING
- SFCFF.exe: Certain bugged text entries in GameData.cff, which caused pack command to not work, are now fixed.
- SFCFF.exe: Added support for Russian and Polish text entries when packing and unpacking.
- tool_filepacker.exe: Fixed a bug which caused the application to require a key press to close correctly.
Last edited by MegalomaniacNG; Dec 6, 2021 @ 5:09am
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Showing 1-15 of 62 comments
Mythii Nov 30, 2021 @ 2:23pm 
Aonir's Light, I never thought I'd see something so sweet
NeoX Nov 30, 2021 @ 2:28pm 
This is a dream coming true! Thank you so much!
Wormic Nov 30, 2021 @ 3:16pm 
Great update! Especially a big fan of the UI extensions! Keep them coming!
Shar Dundred Nov 30, 2021 @ 3:24pm 
Yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeessssssss, amazing!
Now we need the ability to add new non-human heroes & new races without replacing existing ones and I can die (or mod only since dying is unsexy) in peace.
orange_blossom Nov 30, 2021 @ 3:41pm 
Sometimes dreams come true
Nahin Lor Nov 30, 2021 @ 4:21pm 
Actually fantastic, seeing an old favorite (which I played all my childhood) supported like this is truly amazing. Thank you!!
EXTRA OMNES Nov 30, 2021 @ 4:29pm 
Turned on the game with the newest patch, healthbars, mana, backgrounds for all descriptions, circle around structures, etc still not working, glad to see that you guys are making these amazing changes, but please please please fix the graphical bugs that render the game unplayable :(
Holy Fool Sehrael Nov 30, 2021 @ 4:54pm 
Well, I can't believe it. You are the best! Stay safe y'all and Merry Christmas in advance I guess.
MicRaving Nov 30, 2021 @ 11:57pm 
Wow, awesome! Thank you so much!
MicRaving Dec 1, 2021 @ 12:59am 
Could you also include a DPS indicator in the tooltip in the inventory for the weapons and an indicator how much the DPS or armor value increases/decreases compared to the currently used weapon/clothes?
Hanakuara Dec 1, 2021 @ 1:24am 
Awesome
Shar Dundred Dec 1, 2021 @ 1:51am 
If you added the ability for players to add more non human heroes and even add more races without having to replace already existing ones, I honestly believe it would unlock so much more Potential that I and many others would gladly use to its fullest extend.
AcccountC Dec 1, 2021 @ 3:07am 
Wow this update is amazing. Thanks! Especially open-sourcing the script files.
May I ask if it would be possible to upload the source files of the modding tools to GitHub as well? This would allow us understanding the different game formats as well as possibly improving the tools + being able to compile them for different platforms (Linux)
Bezixx Dec 1, 2021 @ 4:55am 
Originally posted by Saga Gaming:
Turned on the game with the newest patch, healthbars, mana, backgrounds for all descriptions, circle around structures, etc still not working, glad to see that you guys are making these amazing changes, but please please please fix the graphical bugs that render the game unplayable :(
+1
The sad reality of having too new GPU.
rezu93 Dec 1, 2021 @ 5:45am 
The SFCFF app is bugged commands doesnt working via cmd the app just open and close. on discord we wrote about that issue.
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