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so it just might be that those have higher ice than fire resistance.
decay effect are useless, there is a grand total of 2 reasons to use earth magic,
clay of feet and petrify, its spectacular when combined with death magic,
on groups you cast clay of feet and then peacefully pestilence the lot of them, and on bosses use petrify and suicide death.
the drawbacks with this build is it doesnt become powerful until lv 31,
and you need to have been diligent to have it high level to have the latest lv spell,
and in fact need modded maps to always stay on top with spell level
I did a test between Iceburst and Freeze and noticed Iceburst fizzles less. I think that seems one of the issues (or maybe the issue) here why Ice Elementals are dissapointing in my example. I remember a similar difference in chance to fizzle between Pain and Death spells. Maybe the chance to proc will get better with high levels(?).
ps: according to Spellforce Fandom wiki Decay starts starts at a meager 15% reduction in armor, it is at higher levels that it seems to become more interesting. While Freeze already begins at 3 seconds (increases 0,5 sec per level).
I am not sure yet though if Ice Elementals are better or Golems. It seems that only the elementals can freeze enemies but the golems deal more damage (especially with War Cry).