Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but anyway, when you begin to get skilled at the game, in BoW you can make an archer and combine with mind magic, it will become a very powerful avatar from lv 31
with skills MM def 12 enchant 13, archer lv 10 crossbow 10, LC 1 WM boon 1
i think its designed to give casters a ranged physical damage option with minimum investment in non-caster stats.
but yea it's pretty lame that its SOOOOO weak compared to heavy melee. but then again i guess everything in this game is weak compared to heavy melee cos it's busted as hell. highest protection + highest dmg = ???
I think the warrior is designed to kill debuffed or stunned enemie's by mage's but they are tanky and got dmg at the same time and idk why
instead of heavy warriors that was in lv 1-30.
the shock i got in sotp as HC base nearly caused a depression,
and i had to re-think my builds altogether
especially from lv 31, and necro is better paired with, well, many things,
like mm defensive 12 + ice, with earth, with only defensive 12, or def 12 + high mm offensive,
and in lv 1-30, with hc, tho this combo is bad in sotp lest you go modded gamedata
Having to click on the enemies for every attack is an other story though. Its annoying but one can grew custom to it.
with a dull knife. If you want the archer, combine it with mind magic so you can spam mirrors
from lv 31. invest a single skill in light combat for the magnificent berserk spell,
the rest goes into MM 13 & RC 10, do not waste any points in anything but MM defensive & enchantment, and RC i suggest crossbow, i dont ever use a ranged weapon as the ranger until lv 31, i use it as a fighter and mentalist
until lv 31, and after that xeroxing mirrors armed with crossbow that will do all the work.
also you can afford WM boon lv 1 at game start,
it gives up to a whopping 140 fight speed combined with this amount of charisma, which helps a lot in lv 1-30
Ice, illusion. Heal, berserk, true shot, concervate, skeleton and centrifuged to make sure the bad things stay at the bottom
Which is exactly his point. You can make independent builds like elemental mages ( ice), mental mages (illusion, mirage, hypnosis), white mages (heal, boons) dark mages (skeletons and all other kinds of summoned minions) or light and heavy fighters without dependance on any other skilltree, but you can't do that with archers, because archery SUCKS.
Why would I use low lvl ice skills to freeze enemies as an archer, when an actual elemental mage does more damage? Why use archery, when both light and heavy combat do more damage, with the available weapons? Any combat/mage hybrid would be stronger if one choses one of the melee trees over the ranged tree.