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So the basic idea would be:
HC 20
HB 20
WM 14
Life 14
Boons 14
LC 1 (for Berserk)
Of course you can still put points into armor for heaving more items available while leveling, but usually using armor that have level requirements rather than skill requirements are still okay.
Regarding stat point, keep wisdom and charisma on minimum reqiurements for lvl ups, the buff for you fighting abilities is still very good. Higher values in charisma strengthen the buff. You may allocate at least some points into intelligence even tho it is not required, but mana regeneration with base intelligence is really slow. Else get intelligence from equipment, if possible.
Yeah, using HC for weapons only is a good idea. But keep in mind, that, if you skill WM, Life and Boons to level 14, you still have 17 points to put in anyther skilltree (for example into heavy armors or shields), it is just not necessary. But if it eases your progress, go ahead.
Exactly, life and boons for spells. Not only is nature almost completely useless for you, but boons is a must have, since it is the one offering the most absurd spells like aura of eternity, invulnerability, Hallow etc. Life is needed for healing and also offers strong buffs like aura od strength and stamina.So yeah, life/boons is the way to got for this particular hybrid.
Yeah, using caster shields was exactly my idea. For the robes, you can use them too, however i think its more beneficial to use heavy armors, that boost both combat and magic stats. You can often find these types of items only having a level requirement, rather than needing the heavy armor skill.
Yeah, a decent amount, not sure how many though. But its okay to get through the game.
You mean, whether you should make a paladin (HC/WM) at all? I dunno. The paladin gets his strength through his buffs, which increase his combat stats (fight speed, dexterity, agility and run speed are increased by aura of eternity, strength and stamina by their respective auras), but obviously has lower base stats, since he has to put points into wisdom and charisma to get the buffs in the first place.
A pure heavy warrior gets none of these boosts, but has higher base stats and is ultra tanky given the fact that he can use the strongest armors and shields in combination with absurd hitpoints. Its really up to you i suppose.
Yeah, i got that. All i said works in free game mode.
There are certainly some great HL robes and magic shields, and many decent armors eventually can be worn that have only a simple HCA requirement. Which ones are better probably has more to do with stat boosts and immunities than absolute AC,imo. The problem is getting there. So if at LL if you can get by with less armor, then no problems.
Got it, Life/Boons works best, seemd to me like that from begining since only useful spells I saw in Nature were summons.
So going for armor would still be better than robes? ok, I'll see that. So guess HC Armor isn't as usefull but since I'll have free point Ill go for it.
Why can't it be WIS and INT :D it would be much easier, eeeeh but unfortuynetly WM requaiers charisama which I never liked coz her statistics were never clear to me and on forums people still fully don't know how it works, same with HP gain.
Yeah I alsways liked going for full HC (I have 'Huge HP' fetish in games) but after some time It seemed like I had 2 uselles skills maxed out (Shields and Blunt) since I never used them, so thats why I started to be interested in adding my secand favourite WM, to make most use of having Big HP and Some usefull Spells.
I'd like to pack as much as possible into STR and STA (for my fetish), requaierd amount for WM and just a little bit for INT, just to be save.
Thank you for all your tips, I ask so much coz I'm planing longer game.
HC:
- Blades
- Armor (+/-)
WM:
- Life
- Boons
SO maybe check out this page[wiki.spellforce.de], using google translate if you don't understand german. It has all the blade weapons and armors from SotP. You can decide what you think is worth spending the points on.
In the earlier games (OoD, BoW), imo HCA-Blunt is better for absolute damage output than blades, even though there are no HL "magic" blunt weapons. Cause when you are doing 100+ damage per hit (with STR boosts), who cares if it is magic or not. But I think you see the point now that unless there is a specific equipment/spell you want at a higher skill level, it makes no sense to spend your skill pts in that school of expertise. That plus some attributes are still important, even if they are not required for your chosen skills, is why I think talking about "good builds" in terms of absolute max skill levels is sometimes misleading.
Finding the right balance for dps/hps and mana-regen/expenditure and synergy with equipment stat boosts or other quirks of the game engine (like interrupting enemy attacks) is more important than absolute maxed skill level imo.
We can get 98 skill points at lvl 50, -2 coz we're using them at begining.
HC: 1 + 19
Armor: 1 + 19
Blade: 0 + 20
Together = 38 + 20 = 58
____________________________________________
WM: 0 + 13
Life: 0 + 13
Boons: 0 + 13
Together = 39
____________________________________________
Skill Points needed = 97
We have 98 so it leaves us with 1 skill point unused.
||||||||||||||||||||||||
We start with 25 points in every stat and 30 to use for free.
We can gain 5 points per lvl - 5 from first lvl, so we get 245 points at lvl 50, + 30 free points gives us 275 points to use.
To get requaierd stats for lvl 13 WM Life and Boons we need 88 points (74 WIS + 64 CHA - 25 from each). Leaves us with 187 points.
To get requaierd stats for lvl 20 HC Armor and Blade we need 144 points (112 STR + 112 STA - 25 from each - 15 from each). Leaves us with 43 points to use. From which we can put some into DEX and INT.