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Secondly, the MM illusions don't do damage, but they can inflict magic weapon effects (freeze, poison, manatap, etc) when they hit. So you want an avatar with decent DEX so your illusions hit their targets with magic weapons held in both hands. Some weapons can do multi-effects for even greater results. Also, you want decent STR, since while your illusions are absorbing enemy attacks, your avatar is doing the ACTUAL damage with his/her weapons (or Shockwave). So you want an avatar build that can double-wield melee weapons with helpful magical effects, and tailor your weapon choice to the type of enemy you are fighting (ie. maybe it is better to freeze some types of enemies while manatapping others, etc).
Shockwave is ok against high-INT enemies like briar wolves and dark elves and bosses. Plus you also have an AoE shockwave which is kinda cool too against massed enemies.
Thirdly, your invisibility spell is quite unique in letting your avatar aggro/kite enemies before disappearing (and they forget who their other targets were or where they went). You can pull all sorts of unique fun stunts with this tactic that other classes simply can't do.
Also, the Mana Sacrifice spell is cool if you have your Rune helpers along, since your avatar probably has an insane mana regen rate and can thus donate mana to a friendly Runemage so THEIR spells can be used more often. Use hotkeys to transfer mana where it is needed. So check out those spells your rune helpers have, and start using 'em on steroids.
Cool. I never knew about the magic effects on my illusions. I may then try to get a mind/white mage combo going for buffing my illusions with fast fighting and eternity (for dex and agi)
Also in my playthrough I almost never did maps on my own unless there were no monuments and that one case in the second to last zone in normal campaign with the white kithars which were too high level to charm, I guess I just had to wait longer and defeat more enemies before destroying camps to charm them.
Thanks for the advice
If you go for a full mind magic build I think it challenges your creativity. It offers a variety of tricks, which are indeed very situational, but effective, if you use them right. As even low white magic levels profit from the high charisma you need for Mind magic, it combines really well.
The great problem I often have with mind magic however is, that if you have bad luck, you don´t get the spells you desperatly need. Without a strong charm/dominate spell, one of your best tricks won´t work :/
https://www.youtube.com/watch?v=FNmcNEuZMNs
A lot of players decide to just take out most of the camps before activationg the monument but I always feel like doing this ruins the RTS experience. Something that does make life easier is killing all the Kithars in the camp in the North West and then looting the chest. It contains plans for lvl 15 Darkelves which means they can use level 7 spells.
I also tried black mage although for only 1 map. It has some crazy damage, but it's hit or miss and costing a lot of mana, unlike the elemental mage where some spells are guaranteed to hit.
Also suicide death and canniballize can help conserve mana.
Note, rolling spells is to quicksave and quickload (F7 and F9) until you get the spells you want.
I tend to combine it with white magic since both mind magic and white magic depend on charisma and you can max it. Boons for buffing small groups, life to keep an army alive and enchantment while solo charming lots of enemies, something good for every situation.
Pretty weird avatar though since you have almost no good direct damage capabilities whatsoever except against undead.
(gear + allocated points combined)
and a lv 42 monster also require 140 charisma, just higher spell lv
I always use zone of hypnosis lvl20 (I think this is how its called in english) and alone that spell is in PvP worth a ragequit cause its says that it will freeze the enemies unless they get hit then they will get unfreezed but somehow thats not the case. Sooo now that the whole enemie army is frozen you can spam the ♥♥♥♥ out of that AoE Shockwave and you have already won the game ^^.
If the enemie has also a mage you can use the spell confusion (I think its called that) and the mage is unable to use magic for a while ^^