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2. Depends how you spread them out. Max for every skill is 20 at lvl 50.
3. Depends on your skills.
You might want to try this: https://drive.google.com/open?id=1cMfcZTdwbw9gC0Hh1nEL-9yDU9dk04Fg
it's a character planner with a skill calculator.
Nope, but as it has already been said, you can import the characters from the first two campaigns into the third. They start from two different maps in the third campaign and have slightly different story course.
Level 12 in the first two campaigns, available at lvl 28 and for all skills; Level 20 in the third campaign available at level 48. You gain +2 skill points for each level up.
Depends in the build you make, honestly. For pure elemental and black mages the idea of 40//40 and 2/2/1 is the perfect choice, given that in late game you need at least lvl 8 ind Mind Magic - Defensive because of all the mana expensive spells. The exception of that rule would be a mage that relies on suicide death and one of the immortality spells. Such a mage would have to have a greater life pool and therefore needs stamina. It also doesn't need Mind magic, since suicide death consumes almost no mana.
If you decide to play an elemental or black mage without defensive mind magic, you will continuously run out of mana. Though, having more stamina, you will also be more enduring. But i think firing from behind the front line is more beneficial, than tanking with a mage.
Note also that the rule for white mages would be charisma wisdom 40//40 and then +2 to each of these and +1 to intelligence.
If you wanna spam summons you could use Mental Magic - Defensive at level 12 for Meditation (restore all mana with 15 sec cooldown).