SpellForce: Platinum Edition

SpellForce: Platinum Edition

Some questions from a first time player.
1. Can you import your character into the second game?

2. What is the level limit for the various skills? (Necromancy, Black Magic, White Magic, etc)

3. Would a starting spread of 40 Int and 40 Wis with 2/2/1 every level Cha be a good idea for a character or would Stamina>Charisma>Stamina>etc be better with the same increase to Int and Wis every level?

Thanks in advance.
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Showing 1-8 of 8 comments
Farlon May 25, 2018 @ 4:47am 
Originally posted by DigitalBlizzNX:
1. Can you import your character into the second game?

2. What is the level limit for the various skills? (Necromancy, Black Magic, White Magic, etc)

3. Would a starting spread of 40 Int and 40 Wis with 2/2/1 every level Cha be a good idea for a character or would Stamina>Charisma>Stamina>etc be better with the same increase to Int and Wis every level?

Thanks in advance.
1. Not to the second game but you can import your character from either the order of dawn(Basic Campaign) or breath of winter(Aryn's Campaign) to shadow of the phoenix. You want to finish Order or Aryn campaign at lvl 30 or lower as you can't import characters over lvl 30.

2. Depends how you spread them out. Max for every skill is 20 at lvl 50.

3. Depends on your skills.

You might want to try this: https://drive.google.com/open?id=1cMfcZTdwbw9gC0Hh1nEL-9yDU9dk04Fg
it's a character planner with a skill calculator.
Last edited by Farlon; May 25, 2018 @ 9:14am
DigitalBlizzNX May 25, 2018 @ 1:33pm 
Thank you.
Gim May 25, 2018 @ 2:42pm 
Originally posted by DigitalBlizzNX:
1. Can you import your character into the second game?

Nope, but as it has already been said, you can import the characters from the first two campaigns into the third. They start from two different maps in the third campaign and have slightly different story course.



Originally posted by DigitalBlizzNX:
2. What is the level limit for the various skills? (Necromancy, Black Magic, White Magic, etc)

Level 12 in the first two campaigns, available at lvl 28 and for all skills; Level 20 in the third campaign available at level 48. You gain +2 skill points for each level up.



Originally posted by DigitalBlizzNX:
3. Would a starting spread of 40 Int and 40 Wis with 2/2/1 every level Cha be a good idea for a character or would Stamina>Charisma>Stamina>etc be better with the same increase to Int and Wis every level?

Thanks in advance.

Depends in the build you make, honestly. For pure elemental and black mages the idea of 40//40 and 2/2/1 is the perfect choice, given that in late game you need at least lvl 8 ind Mind Magic - Defensive because of all the mana expensive spells. The exception of that rule would be a mage that relies on suicide death and one of the immortality spells. Such a mage would have to have a greater life pool and therefore needs stamina. It also doesn't need Mind magic, since suicide death consumes almost no mana.

If you decide to play an elemental or black mage without defensive mind magic, you will continuously run out of mana. Though, having more stamina, you will also be more enduring. But i think firing from behind the front line is more beneficial, than tanking with a mage.

Note also that the rule for white mages would be charisma wisdom 40//40 and then +2 to each of these and +1 to intelligence.
Farlon May 25, 2018 @ 3:06pm 
Originally posted by Gim:
Depends in the build you make, honestly. For pure elemental and black mages the idea of 40//40 and 2/2/1 is the perfect choice, given that in late game you need at least lvl 8 ind Mind Magic - Defensive because of all the mana expensive spells. The exception of that rule would be a mage that relies on suicide death and one of the immortality spells. Such a mage would have to have a greater life pool and therefore needs stamina. It also doesn't need Mind magic, since suicide death consumes almost no mana.
You don't need mind magic at all, there's an orb that gives around 90 wisdom which is a lot of mana
DigitalBlizzNX May 25, 2018 @ 5:15pm 
Thanks a lot guys. What I want to do is a Necromancer who spams summons and then supports from the backline with healing, buffs and stuff like that while the minions and troops do all the work. Focusing in Black Magic+Necromancy with White Magic+Life.
Ailon May 26, 2018 @ 5:33am 
Originally posted by DigitalBlizzNX:
Thanks a lot guys. What I want to do is a Necromancer who spams summons and then supports from the backline with healing, buffs and stuff like that while the minions and troops do all the work. Focusing in Black Magic+Necromancy with White Magic+Life.
Honestly as Necromancer you don't need to heal your summons. Death Grasp (necromancer spell) is a buff that gives high chance to survive killing hit.

If you wanna spam summons you could use Mental Magic - Defensive at level 12 for Meditation (restore all mana with 15 sec cooldown).
Last edited by Ailon; May 26, 2018 @ 5:34am
Garmenarnar May 26, 2018 @ 7:27am 
you can even summon blades later the spell starts at lvl 15 if im right
Ailon May 26, 2018 @ 7:41am 
Originally posted by Garmenarnar:
you can even summon blades later the spell starts at lvl 15 if im right
Level 13 as all new spells in Shadow of Phornix
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Date Posted: May 25, 2018 @ 4:18am
Posts: 8