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Controller support is rare to find in old games, and this one is pretty much abandoned in terms of support and updates.
Oh and by the way, do not worry about ammunition, Painkiller isn't a conservative FPS like Half Life, it has tonnes of ammo crates littered all over, so just keep shooting till you get a hit, no matter how many times you miss you will hit eventually, the rapid firing of weapons helps a ton.
The controls for this game were specifically designed around the core gameplay. You have to remember, most players bunnyhp and as such they need to be able to maneuver around the levels quickly, this means they need quick camera turns simply to avoid enemy attacks. Painkiller is all about weaving through enemies, avoiding hits and dealing tonnes of damage. The controls were optimized for this. I played Painkiller Hell And Damnation with a controller and it made it damn well clear that this game was made with mouse and keyboard in mind simply because the control stick at max sensitivity just wasn't fast enough for the game's pacing.
Put simply, if you played using the arrow keys to aim and turn, you will suck at the game and get your rear kicked hard.