Painkiller: Black Edition

Painkiller: Black Edition

Soul collecting
Can anyone tell me what are the soul-requiring Black Tarot cards, since I play the game on Trauma difficulty level and am unable even to unlock these? I have doubts whether this method is a good solution on part of developer. All features should be unlockable, but some features could then be transparently announced as blocked on certain difficulty levels. The way it currently is feels like systemically punishing the player for taking one of the ways the game provides, next to obscuring the lore.
Last edited by 76561198292631324; Jul 15, 2017 @ 9:44am
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76561198292631324 Jul 15, 2017 @ 9:48am 
Okay, found the Black Tarot guide. Know the cards that cease to work without souls. Feel disappointed. Should be disconnected the souls and the Black Tarot if planned to disable the souls on higher difficulty levels.
Adventurista Jul 15, 2017 @ 9:53am 
In my version of PK is Trauma locked and you need collect 23 cards to unlock it. On Trauma difficulty is also 5. chapter (4 levels) locked. What was your final level?
For me is best playing on Nightmare (all card could be unlocked) with Powermad utility which allows play all 24 + 10 levels on all difficulties.
76561198292631324 Jul 15, 2017 @ 10:31am 
I guess then I will start the game again on one lower difficulty level. Thanks! For some reason Trauma was unlocked right off the bat.
76561198292631324 Jul 15, 2017 @ 11:45am 
The Black Tarot thing is great but with all this soul collecting, I think it distracts the player away from main flow of gameplay. I liked it better on Trauma. I think I will cease to collect souls on Nightmare difficulty, save for times when they are necessary for some Black Tarot unlock.
76561198292631324 Jul 15, 2017 @ 12:01pm 
I think I will cease to collect souls on Nightmare difficulty
Easy to tell as it is somehow natural to go get them when they are there waiting to be collected -something like with STEAM - nonetheless the daemon form should be accessible on demand, meaning collected souls charge up some ability until ready. When the ability is ready, collecting souls is blocked until the ability is used.
Adventurista Jul 15, 2017 @ 12:36pm 
Yes, too many souls on screen is distracting. There exist one card which automaticly collecting nearby souls, but it's still not perfect. In PK are many features which could be better. For example i dont like compass becouse arrow always shows closest enemy. I want to find enemy myself or be found by him. Also I'm not metal fan, so battle music isn't for me. Luckily, when you set battle music on 0, there will be only ambient music during whole level.
76561198292631324 Jul 15, 2017 @ 1:10pm 
To summarise, on Trauma one entire chapter of the game is blocked, as well as the possibility to collect souls, which in turn allows blocks some Black Tarot cards? On the other hand, once completing the game on one easier difficulty level, presumably Nightmare, I read on some forum that it is possible to start the game with full set of cards obtained in previous play.
Last edited by 76561198292631324; Jul 15, 2017 @ 11:40pm
Adventurista Jul 15, 2017 @ 1:25pm 
Yes it's true. When you starting new game, you can choose if you want keep all gold and cards. On first difficulty are 3 levels locked, on second difficulty are 2 levels locked, on third (Nightmare) is still 1 level locked and on Trauma is whole final chapter locked. I have utility which can unlock all levels on all difficulties, so if you want it, tell me.
76561198292631324 Jul 15, 2017 @ 11:42pm 
I guess the game just wants to be played twice at least. I will see whether I will be able to give it that much time, though I do enjoy it for the shooter it is and for the environments. I doubt it is such a good idea to cut away valid pieces of game, but I guess I would have to hear the reasons developers assumed, leading to such solution. Certainly balance cases, but from the developer standpoint, there are other ways to balance things out rather than simply to remove half the game.
Last edited by 76561198292631324; Jul 15, 2017 @ 11:43pm
76561198292631324 Jul 16, 2017 @ 6:29am 
Originally posted by "lkonvalinal CZ":
For example i dont like compass becouse arrow always shows closest enemy. I want to find enemy myself or be found by him. Also I'm not metal fan, so battle music isn't for me. Luckily, when you set battle music on 0, there will be only ambient music during whole level.
When it comes to the compass, I think it is more beneficial to have it more useful, otherwise majority of players would complain it is basically there for nothing, only burdening the view. Regarding music, it is a reason to give an opinion about what the game provides, but fortunately you could use other features of the game to help yourself out. Perhaps one could change the soundtrack to something else if to search enough.

I am slowly getting used to this soul collecting, but it definitely changes to flow of gameplay, since it is hard to tell really on my part whether it is a burden or a stimulus, minding each soul provides one halth point back. Soul collecting forces players prefering more defensive fighting style to come forth, otherwise the souls will disappear before they can be collected. Somehow I think I was doing better on Trauma difficulty, knowing health regeneration is sparse, thus playing more carefully, with souls making it feel more casual, which actually is an illusionary impression, as it is a thing to be rushed for, provoking reckless moves. Demon form thusfar I find little useful, typically appearing wrong time, wrongly matching the pace of my proceeding.
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Date Posted: Jul 15, 2017 @ 9:21am
Posts: 10