The Guild Gold Edition

The Guild Gold Edition

lanlxh Dec 23, 2015 @ 2:46pm
Can't get the staff work
For a new black smith, it is really a problem to find the way to make my staff work. They just product nothing, How can I make them work?
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Showing 1-15 of 27 comments
udginvr Jan 4, 2016 @ 1:05pm 
Well, usually it is something like:
1. You build new smithy.
2. Buy/send there some resources (iron, silver and so on).
3. Hire some workers.
4. Tell them to make some stuff like Silver Rings.
5. Wait a little.
6. Profit.

Another issue I can think of - is improper usage of Master Craftsman. If you hire him, but do not give him rights to hire workers and buy carts, then your new smithy will be unoccupied and thus won't produce anything :)
lanlxh Jan 18, 2016 @ 7:46am 
Thank you for your help. Actyally, I haven't found the button(⊙﹏⊙)b So even they get enough Iron or other resources, they still don't work. I mean I don't know how to tell them to make some stuff……But now I find it.^_^ By the way, after got the civic ritht, if applied for an office job, what should I do? Every time I applied for an office job, but never have I been selected ./(ㄒoㄒ)/~~And giving money to them is a bad idea, I just saw a lost of money but no changement.
udginvr Jan 18, 2016 @ 9:26am 
Well, it works this way:
1. There are many seats in city/country hierarchy. Usually, a seat will be occupied by some npc.
2. But thing is - none of them are immortal. And thus these seats may become empty (without your interference, or "without your interference").
3. If the seat is empty, it is obvious, that someone has to fill it (not to mention good salaries and even more interesting possibilities that come with higher-ranked seats). That someone might be your character.
4. When the seat, available to you to pretend on, becomes empty, you (usually) recieve a notification. You may then go to the city hall registry and apply for an office.
5. But it won't be so easy. Usually, there are three more candidats and this is where things get interesting. In short, you must gather more votes than any of your competitors. To achieve it, you have many options in your disposal: you may bribe the appointer, you may give him a gift or write her a poem, you may sow a discord between your rival and appointer, you may... well, there are many options.
6. So how do you check, whether appointer will chose you, or not? Now, that's simple. First, you go to Office Overview -> Important people -> Office Candidacy. There will be listed both your appointers and competitors. When you hold RMB on someone's attitude bar, the other's people attitude bars will change and show their attitude towards chosen person. So you should check your competitors, evaluate their relations with the appointers and, if possible, make some "adjustments" to the picture.

I don't have the strength to write a whole manual in english, so I'll just give you a couple of tips. First of all, you may use items like Silver Ring. Such items increase your standing with different people. You will find it very useful in politics. Don't forget to improve your house too. It may give you a permanent standing bonus. And if there are several offices for you to choose from - just pick that one, where the appointer will be friendlier to you.
LordRick Jan 18, 2016 @ 10:33am 
I got my master blacksmith to work but she only produces fittings and swords and will not produce silver rings. Everything I click in the foundry says its under Blacksmiths control. Is there any way to influence what the Blacksmith produces? I also could not find a place to set what the blacksmith can cannot do as far as hiring workers and buying carts.
udginvr Jan 18, 2016 @ 10:51am 
AFAIR, you may set crafting priorities in the Master Craftsman's Sertificate, on the second page.
If your Master Blacksmith doesn't want to produce Silver Rings, well... check, if there are any silver in your smithy, or not :) Though it is iron, which is usually amiss (and when I say usually - I mean too damn often).
To allow or disallow Master Craftsman certain actions, you should use Master Craftsman Sertificate again (the same, you've hired him with). And if you are going to use Master Craftsman, don't forget to set the selling prices to 120-150%.

And, by the way, if you are new to The Guild, you may want to restart your game and choose a Thief, or Churchwarden occupation. They are much easier choices to play, than a blacksmith. Thief is literally swimming in money, but you'll need to play manually (his Master Craftsman is very, very ineffective). Churchwarden is a crafter like a Blacksmith, but earns much more money and his Master Craftsmen are more effective than Blacksmith's. The only downside - is that both Thief and Churchwarden are not big friends with the law (at least until you'll make thieving, burglary and necromancy legal in your city).
LordRick Jan 18, 2016 @ 11:33am 
Do you have to stick with the business you start with? In other words, can a blacksmith build a different business and have multiple business types in a city (produce brick or cloth or whatever)? What business does a Thief have? Is it just stealing or do you actually run a business that produces something?
Schildkröten Kubus Jan 18, 2016 @ 12:36pm 
You can change your occupation, Click your name on the top of the screen and choose your occupations.You can change it for 8 AP. Keep in mind that you will always need to wait to level up the occupations which is needed for better buildings. Another way is training your children and continue playing with one of them.
Thieves steal via pickpocketing and scout buildings to steal there. No production is needed but you must train your staff and you can sell the things you stole.
LordRick Jan 18, 2016 @ 12:47pm 
If you change your occupation, do you get to keep running the Foundry or do you lose it?
Schildkröten Kubus Jan 18, 2016 @ 12:53pm 
You keep your master rank and all occupations, so you keep and can control all buisnesses you could manage before. You can also swap back to previous occupations for 4 AP. Imho you should max your first occupation (rank 5 for building rank 3 and rank 6 for another AP per round) and do another one after that. Switching before max rank kinda wastes the years for the higher ranks. Playing a long game with many children can open neatly every buisness for you.
lanlxh Jan 19, 2016 @ 7:22am 
udginvr, Thanks a lot (づ ̄- ̄)づ╭~Really can't a house be changed into a villa? The only way is buy a new one? It costs all~~~~And I really unknow how can a Baron become a Duke. Is it just a problem with money?O(∩_∩)O If a villa costs all then a palace will be a mission impossible! Well which occupation can make the dead work for us? It's interesting.
udginvr Jan 19, 2016 @ 9:26am 
Seems like houses and villas have different building slots and in all my games I had to build a villa from the scratch. It doesn't cost so much though. I usually started to build it in 15-20 year, even when I played as Blacksmith.

About a Baron becoming a Duke - I don't remember precise numbers, but you may see them in the manual. There were some other prerequisites, but I don't remember what were they and what rank they were applied to.
lanlxh Jan 20, 2016 @ 8:47pm 
well~~~~Finally, an office job offered to me!O(∩_∩)OThanks a lot(づ ̄v ̄)づ╭❤~. A strange thing is that nobles dong't need to live in villa? Last time I payed all to buy a villa but died 45. This time, still living in townhouse but now I'm 50 and get a son in this age. What a……(⊙o⊙)! There's no word for me to explain what I feel. And in the very easy mode (Is this the right word?) the most expensive feast is enough to change their (even opponents) attitude to me~~Drawing room is the most useful room to creat. The talent of combat cann't deal with the robbery. Sword remains unsuitable for me. And everytime robberies come I run.~~~~(>_<)~~~~
udginvr Jan 21, 2016 @ 12:46am 
You don't use swords yourself. They are used to equip your workers (not as a blacksmith, ofc, but as a guardsman/thief/robber) so that whenever there is a fight, they would battle not only with a valor, but also with something that can do some damage :)
What about carts - yet again, you do not defend them yourself. You may hire an escort which will (try to) protect your cargo. If you own a garrison of any type, you won't even need to pay for escort. Otherwise they take a percent of cargo value (1/20 or 1/10 IIRC) but at least 50/100 coins for light/heavy escort respectively. Needless to say, that even an escort doesn't guarantee your safety: it may be too weak, or (which is infuriating) the robbers may just pick your goods (yes, all the 40 iron bars, heavy as hell) and run away with them. But with any luck you may even kill all the robbers and the Robber Baron will be forced to hire and train them anew.
By the way, if your protected carts are going to the same place simultaneously, they will merge in case of robber attack so will their escorts, giving you a hefty advantage.
LordRick Jan 21, 2016 @ 5:04am 
Is the Guild 2 better than Guild 1? I bought both but figured I would play out guild 1 first so I am familiar with the workings before playing 2.
udginvr Jan 21, 2016 @ 6:18am 
I didn't play The Guild 2 yet, but from what I've heard, it is quite different from the first one. The concept is the same, though. Raise your dinasty, make yourself a fortune, participate in the endless war with bugs... :) So I'm not sure, if they are comparable, or not.
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