Gothic 3

Gothic 3

Draw Distance
Any way to increase view distance more than max in settings? Map draw distance and i would want to see living objects (animals, people etc) appear sooner then they are now, now disappearing range is about 50 meters.

I have Community Patch 1.7.5
Naposledy upravil Nuclear Duck; 11. úno. 2021 v 3.06
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Zobrazeno 18 z 8 komentářů
Well the draw distance for people and animals is set in the entity.roi in ge3.ini and yes you can change it but it has serious repercussions:

This value also controls how far away you can hear ambience sounds and how far around you everyone will spawn in.

Everything above the standard 4000 value it will lead to sound bugs especially around Kap Dun and if you set it lets say to 8000 you can hear the Silder waterfalls nearly until you are in Trelis. It also will lead to other stuttering sounds.

Besides that it may crash more often and your FPS will be lower. In big fight like freeing cities it may even have other problems: More opponents will attack you and since all fights will happen even farer away from you some friendly NPCs will get killed easier. Like if you free the town with Lares in it he probably wont survive until you get to him.

I tried several changes over the years. 8000 was really nice but it was so buggy I lowered it. Then I tried 6000 but still many problems while freeing towns and also still a lot of sound bugs. Then I finally set it to 4500 where I could live with the still ongoing sound bugs but most other things went well.
Naposledy upravil Oneeyed; 11. úno. 2021 v 3.41
Oneeyed původně napsal:
Well the draw distance for people and animals is set in the entity.roi in ge3.ini and yes you can change it but it has serious repercussions:

This value also controls how far away you can hear ambience sounds and how far around you everyone will spawn in.

Everything above the standard 4000 value it will lead to sound bugs especially around Kap Dun and if you set it lets say to 8000 you can hear the Silder waterfalls nearly until you are in Trelis. It also will lead to other stuttering sounds.

Besides that it may crash more often and your FPS will be lower. In big fight like freeing cities it may even have other problems: More opponents will attack you and since all fights will happen even farer away from you some friendly NPCs will get killed easier. Like if you free the town with Lares in it he probably wont survive until you get to him.

I tried several changes over the years. 8000 was really nice but it was so buggy I lowered it. Then I tried 6000 but still many problems while freeing towns and also still a lot of sound bugs. Then I finally set it to 4500 where I could live with the still ongoing sound bugs but most other things went well.
Thanks a lot for detailed response! I'll stick with original settings then, will be playing as it intended by developers.
I recommend a small program: "Gothic3 Shader and Ini". All changes to the ini file can be done conveniently with it. It also has some pretty cool ready-made presets.

https://www.worldofgothic.de/dl/download_516.htm
Like ZEKE already said, I definitely recommend "Gothic 3 Shader and ini" tool. It's a super simple and fast way to fix draw distance and alter other values. Personally, I did not notice any substantial performance hit, but my system is also overpowered for a game as old as G3 (AMD R5 2600, RX 580 4GB, 16GB 2666mhz RAM, 1TB M.2 NVMe SSD).

Also, if you want to improve your performance, use the "Gothic 3 Cleanup" tool (https://www.worldofgothic.de/dl/download_498.htm The .zip link, if you're not sure), but only use it AFTER you've downloaded any other mods/patches you plan on using. I'd also recommend looking up a tutorial on how to use it; it's pretty simple but you don't want to accidentally change the wrong files.
Since you managed to download the community patch, you may already know about this, but to download World of Gothic files from Chrome you have to use RMB and "save link as..." into a folder.
Naposledy upravil Tevildo; 11. úno. 2021 v 12.10
Oneeyed původně napsal:
Well the draw distance for people and animals is set in the entity.roi in ge3.ini and yes you can change it but it has serious repercussions:

This value also controls how far away you can hear ambience sounds and how far around you everyone will spawn in.

Everything above the standard 4000 value it will lead to sound bugs especially around Kap Dun and if you set it lets say to 8000 you can hear the Silder waterfalls nearly until you are in Trelis. It also will lead to other stuttering sounds.

Besides that it may crash more often and your FPS will be lower. In big fight like freeing cities it may even have other problems: More opponents will attack you and since all fights will happen even farer away from you some friendly NPCs will get killed easier. Like if you free the town with Lares in it he probably wont survive until you get to him.

I tried several changes over the years. 8000 was really nice but it was so buggy I lowered it. Then I tried 6000 but still many problems while freeing towns and also still a lot of sound bugs. Then I finally set it to 4500 where I could live with the still ongoing sound bugs but most other things went well.

actually, i managed to extend the draw distance of everything except NPC spawming, i think. It totaly removed all those low-res textures at the far range. Did not experience any sound issues at all !

ge3.ini file

Option.Sliders
DistanceHigh.fFarClippingPlane

DistanceLow.fFarClippingPlaneLowPolyMesh

VegetationViewRange.fFviewDistance

I've maxed out everything and it's perfect, you need to Select Custom graphics option while in game, then adjust sliders of those you have just changed in the INI file.

It does not change NPCs spawming distance but now you see the map as far as the eye can see and without those ugly textures at 100yard or so 😁
Naposledy upravil StickyFingaz; 11. úno. 2021 v 17.34
Well graphics draw distance and object draw distance are completely different things and are handled like you wrote with distance drawing options in ge3.ini. Of course you can increase landscape drawing distance and grass drawing distance a lot. You may encounter some far drawing distance glitches, though.

My post was only for the draw distance for NPCs and monsters.

For increasing landscape distance there are plenty of instructions on the web or you can use the shader and ini tool. But the shader and ini tool does not change the entity.roi means draw distance for NPCs and monsters because of known bugs that will cause.



jess.ruel86 původně napsal:
Oneeyed původně napsal:
Well the draw distance for people and animals is set in the entity.roi in ge3.ini and yes you can change it but it has serious repercussions:

This value also controls how far away you can hear ambience sounds and how far around you everyone will spawn in.

Everything above the standard 4000 value it will lead to sound bugs especially around Kap Dun and if you set it lets say to 8000 you can hear the Silder waterfalls nearly until you are in Trelis. It also will lead to other stuttering sounds.

Besides that it may crash more often and your FPS will be lower. In big fight like freeing cities it may even have other problems: More opponents will attack you and since all fights will happen even farer away from you some friendly NPCs will get killed easier. Like if you free the town with Lares in it he probably wont survive until you get to him.

I tried several changes over the years. 8000 was really nice but it was so buggy I lowered it. Then I tried 6000 but still many problems while freeing towns and also still a lot of sound bugs. Then I finally set it to 4500 where I could live with the still ongoing sound bugs but most other things went well.

actually, i managed to extend the draw distance of everything except NPC spawming, i think. It totaly removed all those low-res textures at the far range. Did not experience any sound issues at all !

ge3.ini file

Option.Sliders
DistanceHigh.fFarClippingPlane

DistanceLow.fFarClippingPlaneLowPolyMesh

VegetationViewRange.fFviewDistance

I've maxed out everything and it's perfect, you need to Select Custom graphics option while in game, then adjust sliders of those you have just changed in the INI file.

It does not change NPCs spawming distance but now you see the map as far as the eye can see and without those ugly textures at 100yard or so 😁
ZEKE původně napsal:
I recommend a small program: "Gothic3 Shader and Ini". All changes to the ini file can be done conveniently with it. It also has some pretty cool ready-made presets.

https://www.worldofgothic.de/dl/download_516.htm
What is meaning of "Timer Thread Safe (slow motion effect)" in the Main menu
Naposledy upravil Nuclear Duck; 12. úno. 2021 v 4.14
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Datum zveřejnění: 11. úno. 2021 v 3.02
Počet příspěvků: 8