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Activate the alternative AI for a decent combat system, alternative Balancing might be worth a try too.
The difference between the Gothic games and the TES games is, that there is a lot less handholding in Gothic games, so no questmarkers in the compass, you have a map and a way description, use it.
Aside from that, unlike Oblivion the world is not autogenerated, so after a while you'll know the countryside and won't even need to look at the map.
Using common sense is a good way to go in Gothic games, like avoiding to run around with your sword drawn in a city.
If you do it will lead to a major arse-kicking.
Oh and don't sneak around in front of people, as it
a) doesn't make you invisible
and
b) people don't like thieves.
Also you might need to find the right tone, being mouthy to a king doesn't work, but it will work fine with mercenaries.
Just be sure that you can back up that mouthieness.
Technique beats strength in Gothic, so if you have the choice between technique and strength, got for technique.
Skills are trained by going to trainers and investing skill points.
Just because he is a priest doesn't mean he won't screw you over, or give you anything for free.
Generally I like the deeper Atmosphere in Gothic games and the at times eccentric characters, and that there is not stark black and white choice.
Also the Orcs are there own culture here and they might not be the bad guys entirely, or the good guys not entirely good.
The story isn't the strong point and compared to the old gothics it is a bit lacking in narrative.
The world is humongous compared to Oblivion, if you'll run from the Northern End of Nordmar, to the southernmost tip/isle of Varant, that should take you roughly two hours real-time.
The distances between villages, towns and cities are more believeable than in Oblivion.
I remember the way description to Cloud ruler temple, that told me the trail leading to it was half a days travel from Bruma, when it was barely 200 metres.
You have a pack AI for beasts, and they will go hunting.
So if you see one wolf, there are usually 5 that you don't see.
And if you attack one of them, the rest is going to come for you.
And lastly, there is no shame in running!
At the beginning, some enemies will be to tough for you, if so make a run for it and come back later when you're stronger.
It's one of the major motivations of Gothic 3, coming back to an enemy that beat the crap out of you yesterday and kick his arse.
Oh and it being a german game there are no reservations about swearing, drinking, whoring (only gothic 2) and lighting a spliff.
Its an Open-World RPG yes, like Skyrim, or Oblivion, or any ORPG, you can compare them all to each other, but is it truely like it? No, it is not.
Skyrim is designed that you can take on a variety of different roles that are well balanced and thought out, you can even just strictly be a speaker and talk your way through the game. In Gothic 3, you're basically set on a path for Melee swordsman, and if you try to deviate from this path by being a mage, archer, or even just a poleaxe 2h style player, you'll find it extremely difficult.
In Skyrim, each city is unique, there are unique quests, and many named characters. In G3, there are few, and each city is the same thing as the last, and your side-quests are usually "Kill x many monster" "Fetch x many items and bring them back". Once you complete a city, theres no reason to ever go back.
In Skyrim, there was always a reason to go back, even if it was just to nab a great trading deal from the traders refreshing their stock, to buy and sell/craft somewhere else.
Combat is terrible, stun lock was a massive problem on release, you will find combat very clunky and difficult to even land a hit, and find yourself getting hit when the weapon didnt even touch you. Its very frustrating, but you can learn its system and fight in sequences to make it work.
In Skyrim, characters seemed well developed, in Gothic 3, they werent. They were boring, flat, and just down right uninteresting. Even reoccuring characters, just terrible, you didnt care that you were meeting the old guys from Gothic 1/2 anymore, neither did they.
Other stuff I can note:
Voice acting sucks
The world is too colorful and happy, compared to predecssors sad and hostile world
Looting sucks
Explorating sucks
The only thing that was truely good about Gothic 3 was they made the world bigger which is what people wanted back then, and they made the graphics gorgeous from its time. Sadly it was an unfinished product and could've used more polish, it could've been comparible to Gothic 2.
Now On the story of great RPGS, Gothic 2 to this day is one of the best RPG's i've ever played. The story was amazing, the pace was amazing, the exploration was amazing. Yeah the world was small, but the detail of the world and how there was always something to be found was just amazing. You'd stray just slightly off the beaten path and find an area to explore. You'd find it challenging, but once explored thoroughly there was always an adequate reward, not just a randomized chest full of junk and gold coins.
I'm really tempted to purchase the Gothic pack just to get 1 and 2 to replay them again, although I hear they're having compatibility issues with Vista/Win7
Like Fire rain being cast on a targeted enemy instead of around you.
The world being to colourful, well you can turn that off in the options menu.
The voice acting, well depends, the german one is pretty good.
A fun fact about skyrim, is that the whole world building process was modeled on the way PB did design their worlds, by using a combination of autogeneration and a lot of handcrafting.
The City Design is pretty natural and realistic, if you compare it to medieval cities.
The Combat system on release was pure and utter ♥♥♥♥♥, which is fixed by the Alternative AI, which introduces a much better fighting system.
If you'll leave that turned off, you're going to have a worse fighting system.
Oh and yes, it doesn't hold a candle to Gothic 2, but it's certainly better than Oblivion, and like with most Gothic games, it's fun without a ton of mods
Which the TES games need badly, especially in recent editions.
And the Skill system is definately more complex and leaves you more freedom, than the stock one in Skyrim.
As for the story, it lacks continuity and I hope that the Community Story Project will finish their work.
How does exploration suck?
The Looting, well that one isn't good.
But what do you think sucks about it?
That would be interesting to know.
The game will crash randomly if you dont install community patch.
With modern computers the game is now playable at a decent fps. I like Gothic 2 better, that game is just a hell lot more awesome if you can stand the (beautiful) old graphics.
Also, I HIGHLY disagree that ANY of TES (maybe except daggerfall, the one that never mentioned here) games needs any moding at all, they are all perfect the way they are.
Wait wait wait...
What exactly you mean the map is autogenerated in oblivion??
Also, I HIGHLY disagree that ANY of TES (maybe except daggerfall, the one that never mentioned here) games needs any moding at all, they are all perfect the way they are. However, allowance to modding them is what made TES game almost immortal. However, I think oblivion have more space to modding than skyrim even given it's "steam workshop". Just look at this awesome middas magic mod for Oblivion, witness it's full awe and joy, and now look what a crap is it in Skyrim...
The whole landscape safe for the Cities in Oblivion is autogenerated, with minor adjustments.
It was considered a war of Concepts between the Gothic Series and Oblivion.
Therefore it was covered in more than a few magazine articles.
A fact that became apparent when you used mods like unique Landscapes.
Or look at the Etius Gorge without a mod, where is said gorge?
Skyrim, mods needed, well first the design of the weapons, totally unbalanced, stuff like to spindly handles, to broad blades, unbalanced weapons, etc.
Second, the UI, the standard skyrim UI is garbage from a PC perspective, Oblivion was better from a PC perspective, which was inferior to the one in Morrowind.
Oh and the Oblivion one needed an modupdate for better clarity of it.
However the fighting system was better in Oblivion than in Morrowind.
Except for stuffing daggers and the rest in the Blade category, and the ability to spam attacks without any penalty to it.
You see, I played all of them.
Bought Oblivion on release, and in it's release state it shat all over Gothic 3, in that games release state.
Oblivion, the bandits in Glass armor, the leveling system of the Oponents.
Stuff like wolfs attacking you alone........Aboretum.......the size of the imperial city......the size of Cyrodiil.......if you've read the old lore books.....and the dimensions of the world, that I spoke of already.
Well I have to highly disagree that TES games are perfect without mods, they are good even very good without mods, but they only realized their full potential
However the Community Patches allowed Gothic 3 to realize a good deal of it's potential.
Gothic 2 is still great without any mod.
Steam workshop is nice for some things like scenarios in a train simulator, but it's not good for complex modding, and the good stuff was always in places like the nexus.
I've been there since 2006.
Oblivion with mods was awesome, but if you compare an unmodded Oblivion to a modded one, it was not as fun, not as good.
Aside from that, the german localization was one of the worst that I've ever seen, and trust me, I've seen some.
Try to make sense of this: "sm.po. o. he. reg.".*
Next were errors in the grammar so bad, that unless you used a translation mod, you couldn't make sense of some quest descriptions.
Aside from that, there is the scene where the Emperor Uriel Septim says in English: "Gods give me strenght!", which was translated to mean: "Gods are giving me strength!".
Talk about totally killing the mood of that scene.
As for the Midas mod, I know it, and I loved it.
I agree, Oblivion has more potential, simply because the Character system leaves you more room.
It's a problem that since Morrowind the Character system has been dumbed down.
*yes it's a weak healing potion, which is called kleiner Heiltrank in german (small healing potion).
Fully written it would've mean small(weak) potion of health regeneration, which is stupid, since that would denote a potion with a heal-over-time, not an instant heal.
Well, for the first, I really don't give a lotsofwhitehearts about weapon design in skyrim, for me they looks fine both in combat and look. It's subjective perspective anyway, and I almost NEVER use them as I use magics only. Most people I know use mods for magics scale damage because they say it sucks for high level, but for me it was fine even on decent difficulty.
UI is subjective as well, for me it was fine even though I don't care about absolutely insignificant things like that. Should be removed from arguments at all.
Also, I never really liked potions and all this annoying crap, I really hate with passion finite resources that first I need to find and then wear with myself that slows you down and not let you loot more random stuff, or even worse, to waste my own time for a crafting\alcheming them in to potions. :| I really prefer regenerate my health, stamina and mana with my own power of body regeneration. Same reason I beat almost entire Quake 2 with blaster only, I hate using finite resources weapons while I have one my infinite ammo blaster gun, I don't care if it's so ♥♥♥♥♥♥♥♥ weak, I love for it being infinite ammo.
Good thing I'm aint german, neither german native language speaker so I wouldn't choose the german langauge anyway and witness it's bad grammar lel.
I haven't seen any decent additional magic\spells\skills mods for Skyrim even in nexus, just like that super mega awesome fun mod middas magic for oblivion. I really wish that there was atleast ONE decent magic mod for skyrim that adds atleast some really fun, original, unique and just awesome AoE ranged attack that you can cast\summon\create whereever you point your aim at... :(
TES is really perfect without mods, there never been feeling that I need one "mod" or "fix" that I feel I needed one. Sure I'd like to add some fun mod too, but only if I play not as much character and just to test the mods, so mostly play with cheats for that matter. I play TES without mods atleast because, I want to beat the game Vanilla way, as it supposed to be. The only one game(s) are needed an mod\update, is the gothic series, that without cannot be even launcher at all LOL.
I've made thread with asking for a help to get me decent mods\patches\fixes for Gothic 3, but no one replied here. :| Honestly, I want to play as pure mage again, and I wish if someone could suggest me good magic\spell mods for it or just mod to make it more magic friendly.
Well, first, those weapons are so poorly built, that they are an immersion killer for anybody with an interest in swords.
And some of them are very much contradicting the lore, like the badly made orcish weapons.
How are the weapons badly made, if the orcs are among the finest smithies that Tamriel has to offer?
Given that the UI is your interface with the world, I don't think it should be discounted, also the UI has been widely criticized, even in Gaming magazines as lacking clarity, overview and being designed to much with Consoles in mind.
Since it is the main interface with the World, the UI cannot be removed from the arguments.
Well Finite resources add to the game, as they make you think on how you use them.
And that part about potions was just to show you how bad the translation was.
Well as for not being a german speaker, that is what hurts you the most in the Gothic Series, as most mods are either in german, polish, or Russian, as those are the three main communities for the game.
Now as for Gothic 3 mods, did you miss the Essential mods thread in this forum?
There are several recommendations there.
As for nothing like the Midas Mod being in Skyrim, no arguments from me here.
Now as for the Vanilla being as how the Game how was supposed to be, well Questionable, if you see how much content and ideas are cut in every development.
The Simple answer to if it was like Skyrim is:
There is no simple answer! ;)
I wrote a review for it that tries to describe the differences from the perspective of someone who has played Morrowind and/or Oblivion: http://steamcommunity.com/id/dianne/recommended/39500/