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If you can cringe about a game made by some guys in a windowless Delhi tower
- who didnt even get paid fully for their work and
- made ridiculous quests about unfaithful spouses in which you either have kill her, him or the 3rd party involved
- verruckt bird man ^^
- Orcs named Silvester or Rudolph because the indian guys made this didnt have any idea which names are european for the human population and made up names for the orcs
- endless escort quest through the whole game world
- becoming a slave - because thats soooo much fun in an rpg
- a story which cumulates to an ending and end boss which well has nothing to do with the story you got presented for the first 30 hours of game play
- a hero who lectures every NPC they are basically just scum but then murders everyone who just disagrees with him or just for money anyway
then that is the game for you.
It is certainly fun with friends and a bottle of vodka for a while.
But for a serious playthough you have to be a masochist or a fan of ArcaniA ^^
People usually talk to much about it (in a bad light), but give it a try. Trust me!
Yet the fundamental problem is that publisher Jowood has entrusted other developers with the project and, within the terms of the Gothic IP licensing, has given them access to the Gothic 3 engine and data as a base. Most likely when it turned out that they were unable to cope with such a massive project, they restricted themselves to Myrtana, dropping Nordmar and Varant, and ending up with something like a content mod. Obviously, they also didn't contribute to game engine development, but modified the combat rules, diverting much more from the original Gothic 1&2 gameplay design.
Perhaps watch this verdict:
--> https://www.youtube.com/watch?v=1BUEV5eZcpM
I know the Forsaken gods add on since years and i simply played it here and there because im burning for Gothic games and i wanna experience something new. Like not always the same content over and over and over again. The add on is absolute trash in every meaning and every aspect and totally sucks. Still gonna mention here that its nearly totally bugfree thanks to the community patch team so in fact its playable. And i played through it because of the point i mentioned in the beginning. Wasnt even a bad time but i definetely knew what i was going to play there and you can do nothing else than cringe about the dialogues and the questline and i wouldnt recommend it to anyone having up any hopes about it. Its still 100% better than Arcania. If you get it in a decent sale its okay id say.
If the devs had created new areas, e.g. neighboring lands, and had taken the story to such a new ingame "world", that would have given much more incentive to play such a game. But to copy Myrtana from Gothic 3 while dropping Nordmar and Varant? *Ough*, players of Gothic 3 are done with Myrtana, very likely have explored it all.
My favorite ending of Gothic 3 is the path of total annihilation. Working with the various factions, which need not exclude freeing the occupied villages and the capital Vengard from the orcs (in Myrtana) and the Hashishin (in Varant), and eventually teaming up with Beliar, then turning against everyone. Xardas, King Rhobar, Zuben (the leader of the Hashishin), the orc chieftains. You get to kill them all. Depending on role-playing, one may also become the ultimate traitor and eradicate the rebels, the nomads, perhaps even the clans of Nordmar and the fire magicians at their monastery. Alternatively, one teams up with the Hashishin and turns against the orcs and people of Myrtana. After such a playthrough, the villages are in ruins, the people exterminated, and it makes absolutely no sense to restart Forsaken Gods in Myrtana at level 1 and endulge in errand boy tasks.
https://steamcommunity.com/sharedfiles/filedetails/?id=952807780
Have you played Gothic 3 yet?
Forsaken Gods is not Gothic 3, and that is the fundamental problem. It takes place in Myrtana again, but Gothic 3's path of total annihilation can be played in multiple ways. Since there is no faction joining in Gothic 3 but only faction reputation, the nameless hero may choose to turn against individual factions (and ultimately everyone) as soon as they have served their purpose (= offering a few quests here and there, but it isn't mandatory to do them). Just as the hero may choose to support the rebels early, he is free to fight the rebels early or turn against the orcs rather than infiltrating them via the orc mercenaries. That is part of the role-playing choices. It becomes possible to run wild and attack everyone, even slaughter the water mages and the fire mages early, if not later. Effectively, you get plenty of options to become a turncoat.
Edit: Oh, and don't "hate" Forsaken Gods and not ArcaniA either, but inspite of the cheap pricing, there are reasons not to purchase those games.
Forsaken Gods is far from beeing a good game or a proper Gothic title, but it can still be enjoyable with Community Patch and Content Mod. Release version was terrible, but fans fixed it. It still suffers from mediocricity, though. ArcaniA a Gothic 4 is no longer part of canon, and is very different from the Gothic series, but also can be enjoyable if you like Hack and Slash RPGs.
This is, how I would rate Gothic games:
Gothic 1 - 9/10
Gothic 2 - 9/10
Gothic 2 Expansion NoR - 8.5/10
Gothic 3 (with CP, CM, QP, LTM mods) - 8/10; 7/10 without them.
Gothic 3 Forsaken Gods - (with CP, CM) - 6/10; 4/10 without them.
ArcaniA [A Gothic 4] - 6.5/10
ArcaniA DLC Fall of Setariff - 4/10
###Special mention, part of canon for me
Chronicles of Myrtana (G2 mod) - 9/10