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I have it turned off since gothic 2 NOTR left a bad taste in my mouth from all the minmaxing and grinding, especially since its my first time on gothic 3
Also to sum it up, with AB off, you will get to become godlike the further you get,having lots of points to spend on pretty much all of the skills.
with AB on you gotta specialice a lot more since I think you get less learning points per level and think stuff might also be more expensive to learn LP wise. you gotta focus on one role, warrior, mage, archer etc and stick with it the whole way.
This is stuff ive read online before starting gothic 3.
P.S damnit I pretty much told the same stuff as D'amarr before even realizing it
Contrary to AB, which is off by default, Alternative AI is on by default in the difficulty settings since some version of the patch. The impact of that option is not to be underestimated, since it changes melee combat rules, parry, mob behavior and more. It is okay to keep it turned on, though.
The changes by AB are nice. I've played a mage up to level 70 with AB ON and have enjoyed it. Just recently I've had a look at replaying with AB OFF, and one gets too powerful earlier, of course.
My issue is more that CP seemed to do something to break the console commands. As a long time fan, I was around and played G3 back in the day when it was released. It's always had problems but like both Gothics before, the console could be used to fix errors (well for the most part). I've tried to Ctl-F to revive a dead NPC and there's something very strange going on. Once I enter and hit F8, the health bar fills but the NPC stays down. I can't get him to revive then easily return to the PC. I was having to manually enter, control PC_Hero to return. Often times if I didn't do it fast enough the NPC would die/lose all health again.
My AB and A AI both were on by Default, and had to be disabled (my choice). Don't get me wrong, I respect the work the CP team did and would happily use 'Some' of the Features from both but forcing 'All' Features is nothing something I'm interested in.
I'm used to Community and Unofficial patches which allow choice. I remember being able to complete the game with the use of the console, now that seems to be broken. I 'Do Not' want NPCs dying due to bugs or random glitches.
--> https://ds.thqnordic.com/community/Gothic3/Advertise/CP_1_70_Manual.pdf
How much you invest into the individual character stats depends on your personal preferences and playstyle. There is certainly no strict need to spend 50% on health. Magicians in this game can be played as socalled glass cannons.
Why? Because, while it's true that AB won't allow you to become (easily) a jack of all trades, it *allows* you to chose any of the 3 main builds (fighter, hunter, mage), making them viable from the get go.
With alternative AI and without AB, you NEED to be godlike in at least one of these specialties, and decent at all the others, to even set foot in Nordmar, let alone free a town (or get rid of a rebel camp, if that's your thing).
The reason for that is: AB doesn't just increase the cost of critical skills, it also rebalances the game in general, with damage and progression scaling that fits better the alternative AI difficulty ramp. For example, if you want to play a mainly mage character, with AB you find better gear, armour and supporting skills earlier in the game. Damage scaling is rebalanced so that you are quite powerful with arcane knowledge of about 100, and with 120 you can take down undead armies quite easily.
Net result is that, with alt AI on, at level 30 with AB I can cheese through most content, while at level 35 w/o AB, same gear, more life, more mana, almost same AKP, I need to main melee to survive simple encounters and I get steamrolled by 2 wolves in Nordmar.
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The reason is that the devs didn't have the time to balance the original Gothic 3. As a band-aid, they dumbed down the AI so that only one enemy at a time would engage you AND you could auto-break and perma-lock any parry with a minimal melee proficiency.
So, in the original Gothic 3, a basic melee would get you going, then you could branch out -- generally in hunting first and magic last. It is clear (for many design choices that I won't detail here) that magic was thought as an endgame option, to be accessed early just as a teaser, but could be mastered only later on.
With alternative AI, this doesn't work anymore. You can't stunlock enemies out of their guard, and you'll have multiple opponents engaging you at the same time, breaking your guard-break attacks. Ranged attacks do that too, so every melee fight becomes a real challenge; but this means that the intended original progression (a bit of melee, then possibly branch out to hunting and eventually to magic) doesn't work anymore, and you're stuck into becoming a melee God before having a chance of surviving any non-trivial encounter.
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In conclusion, AB (with AI on), allows you to branch out to your favourite game style earlier, and while it's true that it prevents you from actually becoming powerful in all the three specializations in endgame, that practically doesn't matter, when without AB you're nevertheless forced down a frustrating path of progression.
Iirc, never brought up "wanting jack of all trades (JoAT)" not sure who your replying too.
I'm also, not telling anyone else 'how to play'.
Being very specific, don't want the patch to force changes (which I explained) has nothing to do with JoAT. Forcing an Unofficial patch down the throats without choice by fans is BS.
I'm currently playing Tales of The Wasteland (TTW) combines Fallout 3 and New Vegas into one game. The Community achieved this, by making FO3 a DLC for Fallout New Vegas.
The base TTW is solid and stable, but it's completely Customizable. And because of it the game is still releasing DOZENS of mods every day. 22 new just this morning by 7am.
https://www.nexusmods.com/newvegas
I know the villain in this story, it has always been, doh'wood. :finger:
Meanwhile trying to mod any Aunt Beth's games or New Vegas is a full time job because everything's atomized. Every problem in the game you have to address with brand new mod made by a different person. Because everyone's vision for the game is different, so is balancing. If you install a mod that adds a single weapon, you can be sure as hell it's going to be an ultimate godslayer. Even in scope of a single mod, having an entire list of customization options means the modders had no clear vision what was their intention for gameplay, and you have to choose for them - blindly, because you have no idea what the game has in store 40h in. And God forbid you're not playing in English, then you either put up with lingual mishmash in the game which is immersion-ruining or 98% of Nexus doesn't exist for you.
Community Patch FTW
You can read the CPT's PDF manual about their changes and toggle the "Alternative Balancing" and "Alternative AI" modes accordingly. If you don't like the alternative balancing, just don't enable it.
On the other hand, if you are upset that none of the AB modifications cannot be turned ON/OFF individually, oh my, it would be a full screen of checkboxes and beyond all reason. Sort of a full balancing editor, a cheat editor - none of the CPT's developers was interested in implementing that.
Last I recall, could not just download Gothic 3 without the CP.
If the CP does not change things even Disabled, why can't I download it without?
The game I purchased was without CP.
I don't blame the CP Team they were just doing a job but,
there's no reason to trust Jo Blows Wood.