Gothic 3

Gothic 3

How do I edit Bakaresh's town properties in Marvin mode?
I'm playing with CP 1.75 with the latest updates, QP and CM 3.1 installed. So far things were going well, with a few hiccups with textures. I encountered a problem with Bakaresh, however. I think it might have bugged out a bit when I killed off the pirates from the QP. These were the only vaguely Hashashin sounding people I've killed in the game. When I enter Bakaresh, an NPC immediately stops me and accuses me of kiling their people. I know the usual fix for this bug is:
1. Marvin mode
2. L Shift + R Shift + Home to open the console
3. edit [town name]
4. Change the KnownPlayerCrime entry to None

In Bakaresh for some reason it keeps telling me I'm out of range of this particular entity. Works perfectly in Geldern for example, though. So, I'm wondering if anyone can help me figure out if I'm either not in Bakaresh when I'm next to the arena or Silvio, or if the actual marvin entry isn't "edit Bakaresh" like I'm trying.

Thanks.
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Comradovich Mar 8, 2017 @ 6:59pm 
Update: Solved it!
For anyone else with this problem, Bakaresh is apparently only editable from where the temple of beliar in bakaresh teleport stone drops you off, not the town teleport next to Silvio. Once in the center of that tower, I was able to fix the city and get on with my game. Nice to be able to use knockdown without starting a revolution or getting every npc in town to attack me on sight.
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Date Posted: Mar 4, 2017 @ 8:07pm
Posts: 1