DEADBOLT

DEADBOLT

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kreeg Jan 21, 2016 @ 1:01pm
Do not consider purchasing Deadbolt until Hopoos Games fixes Risk of Rain.
Risk of Rain is Hopoo Games' first title and they abandoned it with broken kick-starter promises. I am providing links to the major community resources as evidence to my claims later in this post.

Both single player and multiplayer have issues. Many people can't even get it to work and those that do experience severe cases of lag, desync's, and CTD's (crash to desktop), and other crashes. There are issues with controller support, Achievements not being saved, characters not unlocking. The list goes on and on.

Single player will often crash and since there is no way of saving your progress your thirty minute or eight hour run ends up being a complete waste of time.

Two and a half years ago on Steam the developer made a Trouble Shooting Sticky that still receives multiple daily requests for assistance. The developer, Hopoo Games, hasn't posted in twelve months at the time of this review which means they stopped providing support.

It is even worse at the Official Forum[community.playstarbound.com]. Nearly every post is requesting technical support and nobody is receiving any support. The developer has vanished from Risk of Rains' official site.

It's the same on Reddit. Filled with threads with technical issues being ignored by the developer.

The dev hasn't posted on steam in twelve months. I can't find anything from the developers on Steam, Reddit, or the official website concerning these issues. Showing they don't care about their customers or the bugs still plaguing Risk of Rain.

UPDATE: Credit to LeafShade for providing a link to Hopoo Games' Tumblr[hopooo.tumblr.com] account with a replying Risk of Rains creator stating that Risk of Rain is no longer recieving any updates.

"... I’d consider Risk of Rain in its current state to be feature complete, though, so if there was more stuff to add… it’d be a sequel? Obviously not promising anything :>"

Hopoos Games has abandoned Risk of Rain and left it with a myriad of game breaking bugs. This is what you can expect with Deadbolt.

Edit: Spelling and links. This is mostly a copy of my review of RoR.
Last edited by kreeg; Jan 25, 2016 @ 6:23pm
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Showing 1-15 of 32 comments
VDrake77 Jan 22, 2016 @ 8:34pm 
How the heck are you doing eight hour runs in RoR? You could conceivably keep playing and skipping past the final level but it's meant to be a game where you play until you die. I'm not sure what the fun is in an 8 hour run.

Never had a problem with the multiplayer outside of port forwarding issues, and really there isn't much to be done about that. Not sure about the desync issues or lag, but that kind of sounds like network trouble between players.

Honestly just sort of confused, because what few bugs I've seen are usually less gamebreaking than minor annoyances the pop up from time to time.
kreeg Jan 22, 2016 @ 9:02pm 
Originally posted by VDrake77:
How the heck are you doing eight hour runs in RoR? You could conceivably keep playing and skipping past the final level but it's meant to be a game where you play until you die. I'm not sure what the fun is in an 8 hour run.

edit: Proof on reddit of a 14 hour run and a 71 hour run. Lots of people are completionists (google it).

You are obviously new to gaming or else you wouldn't even have considered making that statement. Ever hear of speed runs or power runs. (Ever watch a youtube video of someone compeleting a speed run challenege or a challenge to collect every item in a game ?) There are many vidoes on youtube and twitch of many such runs with RoR. RoR can be completed in under 15 minutes or played for 10 + hours. What merrit does any of this hold against the game crashing and losing all your work?



Originally posted by VDrake77:
Never had a problem with the multiplayer outside of port forwarding issues, and really there isn't much to be done about that. Not sure about the desync issues or lag, but that kind of sounds like network trouble between players.

Honestly just sort of confused, because what few bugs I've seen are usually less gamebreaking than minor annoyances the pop up from time to time.

Just becuase you aren't affected by any issues doens't mean the game runs smooth for everyone else. The problems are rampant across both single and multiplayer.

I'm curious why you didn't argue against the fact that the developers abandonded Risk of Rain but you try to glorify it by painting a pretty picture of how the game runs without issues even though the forums are scattered with threads claiming otherwise. Care to elaborate?
Last edited by kreeg; Jan 25, 2016 @ 6:10pm
ultra beeper Jan 24, 2016 @ 3:04am 
pls fix RoR ty
McDonalds Security Jan 24, 2016 @ 11:38am 
Honestly, ive found like 2 bugs in Risk of Rain and there is NOT SUPPOSED TO BE A SAVE GAME FEATURE. Thats the point. Its a roguelike. Theyve said themselves that the way it was made doesnt really allof for a lot more to be added. I love risk of rain in its current state.
Leafshade Jan 24, 2016 @ 9:36pm 
To quote the devs:

"Now, onto Arena mode. The Arena mode we said on Kickstarter was a cool idea before the game was finished. When we added that stretch goal, we didn’t plan to be able to ‘loop’ the game forever; once we added that in, the Arena mode seemed a bit… redundant. However, it wouldn’t be fair to do nothing, so to replace that, we decided to simply add 2 new classes and 10 new items in the same patch."

Just because a game does not cater to your desire (8 hour power runs) does not mean it is broken, the multplayer was misbehaving a lot for me too, until last patch which has solved every issue I have ever had, besides Port Forwarding, which I just use Evolve for now, which removes all effort and I have seen no bugs or crashes in something like 30 hours since the last patch.

Also, they have also said, many times:

"It does have a lot of potential, but it’s codebase is a total spaghetti monster from my 19 year old self. If I was to go back to Risk of Rain, I’d definitely recode the whole thing. I’d consider Risk of Rain in its current state to be feature complete, though, so if there was more stuff to add… it’d be a sequel? Obviously not promising anything :>"

So yeah, everything you have said is completely unfounded, the game is not "abandoned".
kreeg Jan 25, 2016 @ 10:38am 
Originally posted by McDonalds Security:
Honestly, ive found like 2 bugs in Risk of Rain and there is NOT SUPPOSED TO BE A SAVE GAME FEATURE. Thats the point. Its a roguelike. Theyve said themselves that the way it was made doesnt really allof for a lot more to be added. I love risk of rain in its current state.

My point was never that the game is missing a save feature. So don't change the subject.

It does have a lot of potential, but it’s codebase is a total spaghetti monster from my 19 year old self. If I was to go back to Risk of Rain, I’d definitely recode the whole thing.

Thank you for sharing that tidbit of information. According to you even the devs admit the game is in shambles and the code needs to be rewritten. Share that source. It proves my point and negates your fanboy reply.

Not abandoned you say? Read the forum before spouting off that ♥♥♥♥♥♥♥♥♥.

http://steamcommunity.com/app/248820/discussions/

Half the threads are of people with technical issues. Mouse not working. Game not saving your in-game stats and achievements. Multiple crashes and CTD's in both multiplayer and single player. The list of threads with techinical issues goes on and on and has been consistent since release.

Not abandonded you say? Your head is in the clouds.

Edit: Fixed the link.
Last edited by kreeg; Jan 25, 2016 @ 6:30pm
Leafshade Jan 25, 2016 @ 11:03am 
Originally posted by zKrieg:
http://steamcommunity.com/app/252950/discussions/

That's rocket league.

Anyway, a codebase being messy and difficult to add to does not equal tonnes of bugs etc.

Most of the bugs I have seen people talking/complaining about have been solved, including every single bug myself and the people I play it with have ever encountered, not experiencing any bugs since the last patch doesn't make me a "fanboy" prior to the last patch I would have certainly been agreeing with you.

In quite a few cases the reason that people have bugs still might be that the are opted into the wrong version of the game, or it may be a personal issue rather than one with the game itself, or in some, few cases it may be something about the game on their particular system.

Honestly my biggest complaint about the game is that there is an item which claims to effect the entire screen, but depending what multiplication you have your game at that may or may not be true, and to me that says the game is in pretty good shape.

So, the arena mode has already been addressed, and there aren't actually all of the bugs you seem to think there are.
Last edited by Leafshade; Jan 25, 2016 @ 11:07am
kreeg Jan 25, 2016 @ 11:20am 
Originally posted by Leafshade:
To quote the devs:
Still waiting for that source to back up your claims.

Originally posted by zKrieg:

That's rocket league.

Fixed.

Originally posted by Leafshade:
Anyway, a codebase being messy and difficult to add to does not equal tonnes of bugs etc.

Most of the bugs I have seen people talking/complaining about have been solved, including every single bug myself and the people I play it with have ever encountered, not experiencing any bugs since the last patch doesn't make me a "fanboy" prior to the last patch I would have certainly been agreeing with you.

"The game works for me so it's works for everyone else too.' That is one the most ignorant statement you have made thus far.

Just because the game works for you doesn't discredit the numerous amounts of people posting threads with issues.

Originally posted by Leafshade:
Most of the bugs I have seen people talking/complaining about have been solved, including every single bug myself and the people I play it with have ever encountered

Are you scared to look at the forums? Are you afraid I am correct? The devs stickied a troubleshooting thread two and half years ago and there are multiple daily requests for assistance that are being ignored.

You didn't even consider the Official Forums.[community.playstarbound.com] Nearly 100% of the posts are technical issues.

Oh. And what about Reddit? Same thing. It's mostly filled with ignored requests for technical assistance.

But you stated the game works fine for you and everyone else.

Originally posted by Leafshade:
In quite a few cases the reason that people have bugs still might be that the are opted into the wrong version of the game,

You finally admit that people do have bugs. That is a major contradiction from all of your previous claims.

By the way there is only one game version. The more claims your stake the more you discredit yourself.

Originally posted by Leafshade:
or it may be a personal issue rather than one with the game itself, or in some, few cases it may be something about the game on their particular system.


Another admission that there are bugs. Which contradicts your previous statements, again.

Originally posted by Leafshade:
Honestly my biggest complaint about the game is that there is an item which claims to effect the entire screen, but depending what multiplication you have your game at that may or may not be true, and to me that says the game is in pretty good shape.

You are contradicting yourself, again.

Originally posted by Leafshade:
Most of the bugs I have seen people talking/complaining about have been solved, including every single bug myself and the people I play it with have ever encountered

Your first reply to this thread you state the game works fine. In your second reply you state you and other people do in fact have issues with RoR.

So which is it? Does the game run flawlessly or not? You can't have it both ways. Are the bugs fixed or aren't they?

You can't make up your mind whether the game is buggy or not. You have invalidated your own arguments, and contradicted yourself, both numerous times.

The Steam forums, Reddit and even the Official forums are all filled with complaints and technical issues and they are all being ignored by the developer.

But for some reason you think the game is golden and the devs have done nothing worng...

Edit: fixed links and spelling errors.
Last edited by kreeg; Jan 25, 2016 @ 2:58pm
Leafshade Jan 25, 2016 @ 4:04pm 
http://riskofraingame.com/blog-73014/#comments

Second Paragraph. Arena mode quote.

http://hopooo.tumblr.com/post/122020508049/hey-hopoo-i-played-the-deadbolt-demo-and-it-was

Response, codebass makes future modification of the game difficult to impossible without re-writing the whole codebase.

Many of the people I have helped resolve their bugs have had issues because they still had the "test version" which was patch that introduced most of the issues the game has had, most of which were resolved in the next patch.

http://riskofraingame.com/blog-22015-test-version-1-2-5-on-steam/ Link in case you don't think that the test version existed.

I haven't checked the reddit, or the official forums, but the a large portion of steam discussions are almost mostly people not knowing that some things are not unlocked in the easiest mode, having issues with saves because of the cloud sync (not the game), had progress set back due to a patch (would you rather the game not be patched?) the most common real issues that could not be solved just by verifying cache, reinstalling the game etc are obscure and rare crash reports, which usually are one offs, which makes resolving it low priority and difficult without knowing what caused it.

One example was someone cramming 50 imps into a tight place and shooting them, which to be fair, isn't exactly a common occurrence while playing the game as intended, might not have been the actual trigger and is unlikely to happen again frequently.

Most of these crashes no longer occur, some likely do, and another important factor is that this game was not built for windows 10, and the codebase, courtesy of 19 year-old programming isn't easy to modify.

Not "fanboying" stating facts, and if stating facts looks like fanboying to you, clearly the company is doing something right.
kreeg Jan 25, 2016 @ 5:43pm 
Originally posted by Leafshade:
http://riskofraingame.com/blog-73014/#comments

Second Paragraph. Arena mode quote.

http://hopooo.tumblr.com/post/122020508049/hey-hopoo-i-played-the-deadbolt-demo-and-it-was

Response, codebass makes future modification of the game difficult to impossible without re-writing the whole codebase.

If modifications were 'difficult to impossible' than how were they able to add 2 new classes and 10 items into the patch? You are once more contradicting yourself.

They state Arena Mode won't happen which means they went against their kick-starter promise. Which is a point i clearly bring up in my original post. Thank you providing proof of my claims.

The Tumblr response is amazing. I want to thank you for providing proof of the developers stating they no longer support RoR. Which means they aren't fixing the bugs. This is tantamount to the topic of my original post.

Originally posted by Leafshade:
Many of the people I have helped resolve their bugs have had issues because they still had the "test version" which was patch that introduced most of the issues the game has had, most of which were resolved in the next patch.

http://riskofraingame.com/blog-22015-test-version-1-2-5-on-steam/ Link in case you don't think that the test version existed.

Once the beta ended they disabled the beta branch and the patch went live which means steam automatically updated everyone's library to the current version. Which means when you were helping them with bugs it was with the most current version. That patch did not fix the plethora of bugs that existed and still exist eighteen months later.

You aren't helping yourself with these admissions.

Originally posted by Leafshade:
I haven't checked the reddit, or the official forums, but the a large portion of steam discussions are almost mostly people not knowing that some things are not unlocked in the easiest mode, having issues with saves because of the cloud sync (not the game), had progress set back due to a patch (would you rather the game not be patched?) the most common real issues that could not be solved just by verifying cache, reinstalling the game etc are obscure and rare crash reports, which usually are one offs, which makes resolving it low priority and difficult without knowing what caused it.

You never checked Reddit or the Official forums which proves you are gravely unaware of just how big the problems are.

Not enabling cloud-sync shouldn't cause loss of data since the data will be stored locally. But if the data is stored locally there are only two options. They deleted the data themselves or RoR bugged out and wiped the data. Which makes you wrong, again.

Originally posted by Leafshade:
One example was someone cramming 50 imps into a tight place and shooting them, which to be fair, isn't exactly a common occurrence while playing the game as intended, might not have been the actual trigger and is unlikely to happen again frequently.

How the game is "played as intended" is nothing more than personal preference. The game can last days if you pause. I've watched a guy stream an RoR game for several days.

Also 50 units on screen is small beans. I've had 100+ on many occasions. Late game, when you are near god-like, I like to push the limits and collect as many enemies as possible and see if i can survive.

Originally posted by Leafshade:
Most of these crashes no longer occur, some likely do,

I provided several links to the amount of problems happening and you still turn a blind eye to it and make excuses. Like this:

Originally posted by Leafshade:
and another important factor is that this game was not built for windows 10, and the codebase, courtesy of 19 year-old programming isn't easy to modify.

You continue to use this as some sort of excuse. Why?

Yes it was programmed by a 19 year old. If the game is so good why do you keep telling us "It was programmed by a kid". You are insinuating that there should be allowances made for the poor coding.

If the game runs so great than why do you need to continue to use this excuse? You can't make claims of how great the game is than make blatant excuses as to why we need to forgive the dev for the poor code.

The irony in your reasoning is baffling. It doesn't matter that it was released by a 19 year old. It wouldn't matter if it was coded by a team of coders each with fifty years coding experience. Too many people are still experiencing game breaking bugs. Game breaking bugs that are never going to be fixed.

Originally posted by Leafshade:
Not "fanboying" stating facts, and if stating facts looks like fanboying to you, clearly the company is doing something right.

A fanboy is someone who turns a blind eye to the problems of a product and makes excuses as to why the product is so good even when so many thinks it is not. Fanboys turn a blind eye to reason.

It's become obvious you don't have the slightest grasp what this thread is about. You provided proof that Hopoo Games no longer supports Risk of rain. Which is the entire point of why I started this thread in the first place.

I have provided ample proof to my claims. You have contradicted yourself too many times. I have proven you wrong more than once and in one instance proven you to be a liar.

At this point I am no longer willing to debate this with you any further.

P.S. I will credit your for and update my original post to reflect the statement on Tumblr from Risk of Rains' creator stating that RoR is no longer recieving any updates. Cheers.
Last edited by kreeg; Jan 25, 2016 @ 6:04pm
Leafshade Jan 25, 2016 @ 7:12pm 
Because the game DOES run great, the codebase being messing has no impact on that, what it has an impact on is adding content to the game.

Not enabling the cloud syncing is not the problem, enabling it is.

If you yourself actually looked at the comments on those "bugs" people encounter it is usually not at the fault of the game, for example, numerous people reporting crashes, have them cause by a bug in gamemaker, not in Risk of Rain specifically.

Many people report stats resetting after playing on drizzle as a bug, when it is a feature, almost all of the other bugs can be fixed by re-installing the game.

I could download ANY game on my steam account and ♥♥♥♥ it up by screwing with the settings etc, that's human error not the game.

One issue people have was caused by not knowing which setting to use in regards to controller support, causing them to experience a game breaking bug, this is of course the solution to other peoples problem and as with any game, selecting the wrong settings will of course produce adverse effects.

Go through the bug reports etc and find ones that are not the players fault and cannot be fixed simply by being re-installed, then on top of that ignore the windows 10 exclusive bugs, which there are probably some, yet few due to he fact that the game was already considered "complete" before most of those arose and wouldn't be enough to consider calling it "abandoned"

This is not turning a blind eye, this is giving credit where credit is due, and giving criticism where criticism is due.

The "bugs" are for the most part, not bugs, just people doing the wrong thing.

No longer providing support does NOT equate to abandonment, if you said "no longer provides support for the game" that could be said for ANY number of games, good or bad, complete and abandoned are not synonymous, also from their own words they will have something to say about the RoR port to VIta (If I recall correctly) at some point in the near-ish future, which would not quite fit the definition of "abandoned".

It's quite clear that you have not actually read ANY of the issues people are having, otherwise you would be perfectly aware of the fact that they are not infact issues with the game itself, and only care about going SEE PEOPLE ARE HAVING ISSUES THUS IT IS ABANDONED, which is simply not the reality of the situation :)

Even the ones such as the gamemaker bug that causes crashes, does not occur for the VAST majority of people and if it IS going to happen it's likely heavily reliant on your system and will happen within the 2 hour refund time, or, far more likely, not at all.

If the game was hopelessly broken, the reviews would likely reflect that a little more, most of the negative reviews being from patch 1.2.5 the test version.

Almost none of which, provide computer specs making the negative review completely useless as it cannot be used for improvement, nor can it be used to alert people of if their system is one of the very few that will have issues with the game, and chances are a clean install would work fine.
bug Jan 26, 2016 @ 2:36am 
Gonna buy Deadbolt day 1
Hentai > Sleep Jan 26, 2016 @ 5:27pm 
I'm still going to buy Deadbolt asap even though RoR had some bugs and such it wasn't a scam or anything I mean the game is there like people can play it. You mkae it seem like the Devs scammed you and released a barely finished game. Thanks for providing facts and such but at the end of the day Deadbolt is another game and the fact that you can edit levels on it and make you own means that theri will probably be a whole community dedicated to making levels for it so I'm fairly sure that if there was bugs with it they would fix it asap.
Acideos Feb 5, 2016 @ 4:04pm 
Loved Risk of Rain and plan on buying Deadbolt day 1
Lexxx20 Feb 15, 2016 @ 4:15am 
50 hrs in RoR and didn't have any problems besides the co-op via Hamachi. DEADBOLT is an instabuy for me.
Last edited by Lexxx20; Feb 15, 2016 @ 4:15am
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Date Posted: Jan 21, 2016 @ 1:01pm
Posts: 32