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I think it has the latest dev response to everything VR, quoted below.
This part still stands out that I still hate it. The part before the bolding is fine that you should focus on the primary features, just the part I bolded annoys the hell out of me and everybody tracking various VR potential games.
What seems more welcoming is when you quietly add VR support without saying the adoption rate is "low" or that the funds are "low", or whatever else was noted. If your game is good then people WILL buy a VR headset. Of course it's low if you don't want to invest in it.... The cup of water is "low" because nobody actively poured any water into it. Low adoption rate? If your game is good people will boast how they purchased a headset for your game, something they've done for VRchat & Beat Saber. I need to scan through Furious Sea's Twitter that the same may be for that game as well with how people purchased headsets just to play that game with it maturing nicely with time. People are buying the hell out of the PSVR side of things because of it being an easier purchase.
If you are able to add VR you should be able to add VR. Of course, primary features first, then VR. Whenever able it should be added though. Scanner Sombre is a good example of people pointing others towards the VR experience over the desktop mode because of the experience within, even if it is hindered by the teleporting gimmick. The experience is excellent in VR that once you go VR you can't go back.
I still love Spicytail's viewpoints on VR that if there is a void, and you see a void, you fill it. The crowdfunding shows how interested people are that you shouldn't underestimate the VR side of things.
Motion issues? What motion issues? Seems like that comment didn't age well, or hasn't been proper even back in December 17th. As for a keyboard just add in in-game keyboard....
Tower Unite is perfect for the arcade while VRchat is perfect for the adventure. Similar, but not quite. VRchat is what you make of it because you can make your own worlds, something Tower Unite hasn't done yet.
The Game itself feels very similar to playing Trade Maps in TF2, just with custom Characters.
I rate VRChat higher, it dosent allow fully custom Map but the useage of premade Parts and Buildings gives everyone a Chance to have their own Home.
Also you can actually play with your Friend instead of just Chatting and Taunting. Exploring Maps with Friends isent enought nowadays in my Opinion.
Racing maps, horror maps, Pac-Man, Survival games (Dead by Deadlight inspired), Beer Pong, among others. They're working, or when I last saw them. Update to VRchat do break them though, but when they work they're one of the best things ever. There's even a Claw Machine world. Japanese are doing all the hard work making these worlds so it's also amazing to see what they come up with. Even an RPG world which may or may not be broken by now. I've seen a gun world, heard of an artillery world, puzzle maps with mini games..... When it works it's a fine experience.
Maybe you're right that they're always broken because VRchat is still 'early access', something people still can't grasp the idea of. People don't always go back to update the worlds they make, or struggle to update them. But when things do work it's the best thing. When you get the right people it's fun.
I doubt Tower Unite will allow this, just if you could create your own proper worlds (not homes) we may get on "some" level of VRchat's chill. All those chill worlds. It's amazing how much changes once you go VR. If Tower Unite released with some supported map editor you may get something neat. You can't always be stuck at the Hub & Home, even with the mention of an 'island' or something. Though, on the flip side people would probably abuse it to hell and back because of internet mob/tribal mentality to impress their friends instead of impressing themselves.
Times change though so who knows how Tower Unite will feel with VR. I feel too exhausted and too depressed to consider things properly now. And yeah, not everybody can hang with friends, chat with them so you can't always have that. You need things to do, you need AI to do their thing so you can feel immersed while interacting with things. You need a world to live so you can do your thing.
People are buying Oculus Quest enmass showing VR isn't dead, nor "low population". I'm still holding onto the quoting saying "we aren't adding VR support to Tower Unite because of Low Population" which is just silly. If people ask for VR support you have to "try your best". Not force it, but try your best to see IF you can add it. If you can, you do it, if not, then don't hide behind awkward excuses. I probably took it the wrong way, even so.....
I doubt we'll see Tower Unite on Oculus Quest, and the developers may hate me (etc etc)..... I'm still not buying the whole "low population" side of things. It still sounds like a nasty excuse.
If you skim through Twitter feeds you'll see people purchasing Oculus Quest enmass. People love it, they support it. If Tower Unite can be coded to handle it, then awesome. If not, that's fine. If possible, focus should probably be on Mixed Reality, Rift, and Vive. And of course, before all those, more content should indeed be added. I agree there.
This should honestly have nothing to do with it ^. I'm also noting this because Oculus Quest.... More accessibly, more purchasing power, more access. This is what you checked out, so what will you do?
Tower Unite sometimes has the strange habit of saying you're playing in VR mode for this game, or pretending its in VR mode. Its a nasty tease.
It could be what Unicorn has noted.
Why? Because Tower Unite is its own unique game which you can't get in VRchat. Assets can be ripped and imported in VRchat though not the same. You'll miss out on mini-games & such. Two different games. People want to experience Tower Unite in VR because there is an element you can play in VR which can't be experienced in desktop mode.