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1. Early Access game.
2. Generally, ressources heavy game. (Partially due to it´s EA state).
3. Not all games/minigames available (EA again).
-Paywall ($15 for normal price, $12 for Steam sales). While I say it's worth it in its current state, some players might be a little hesitated on buying it due to it being EA
-Not enough marketing
-Players only come when there's a new update to check out
-Lag, crashes, bugs, exploits, driver support issues, again all follows under it being EA
All I know about Tower Unite is just for people to have very casual fun. There is no sense of real progression in the plaza, the condos are unique but the amount of activities within condos are pretty restricted. The resources in game are too plentiful to have any meaningful progression.
• Some of the arcade machines have such low payouts, options feel limited in the arcade atm.
• There are very few Game Worlds and they boot you back to the main menu after every match.
• Condos can't be constructed by multiple people, limiting the sandbox potential of them.
• Virus, Laser Tag, Zombie Survival, and some other activities feel extra WIP.
BUT, Tower Unite is absolutely priced fairly, with semi-frequent sales to boot. No microtransactions means no manipulation, no whalebait, no sunk cost fallacy, and no tarnishing of the game's spirit. They could TOTALLY tarnish the spirit of the game and rush development to get more profits and bolster the concurrent playerbase size, but, like... I hope they don't? Besides, I've seen more than one game crash and burn for that reason.
A small dev team developing a big, ambitious project slowly is Early Access done right.
Also, interacting with other people in VRChat is, like, the main point of that game, so of course it's going to be a good "social game." But because of its features, TU is going to attract plenty of people, like me, who play it while watching or listening to Youtube, or primarily as a party game for an established friend group, and thus won't interact with strangers extensively. I love it!