Punch Club
Rocketeer Jun 15, 2022 @ 4:52pm
whats the point of street fighting?
^
< >
Showing 1-4 of 4 comments
madcapbeatitude Jun 16, 2022 @ 4:20pm 
Which street fights do you mean?

When the game starts, you have no access to fights but you will get mugged in an unwinnable prologue fight. This just introduces you to the combat UI.

You meet your coach in the street, and he tells you to join Silver's gym. Thus unlocks the amateur league, which is definitely not street fighting. Its purpose is to give you opponents of appropriate difficulty, but require you defeat the toughest ones a few times before allowing you to advance the plot. These fights are a valuable source of skill points whether you win or lose, but they dry up once you're the champion.

When you have won a couple of amateur league fights, consecutively or otherwise, Roy will watch one of your victories and introduce himself to you happily when you win. (He bets on you, so when you win he makes money.) He invites you drinking, and this unlocks the bar as a source of fights.

Bar opponents are much tougher than Song Mo, but most of them would not be considered top 6 fighters in the Amateur Leagues. So by the time you unlock the Bar with 2-3 victories in hand, you should be either ready or bordering on ready to defeat most of the bar opponents. You can only attempt a bar fight once every few days, and each victory is worth a few skill points. Completing ALL of the bar fights will unlock the trailer park, which makes a midboss rematch with Bobo (antagonist from rigged opening fight) available. Defeating Bobo unlocks a job which can only be done once every few days, but pays a lot of money and doesn't advance the game clock or deplete your resources when you use it. Basically it's a huge pile of early game reward money which can be claimed in installments.

Sometimes your suitcase will initiate unavoidable boss fights that you can nonetheless repeat after they trigger if you didn't win, and sometimes these fights happen in the streets. These are just regular suitcase fights. The suitcase fights are a grindable, renewable source of skill points that appear periodically and are usually optional except for storyline fights that might ambush you at home on a timer. They are no longer available once the Evil Genius is defeated, although I think title defense fights for the protagonist's hero work would be a fund endgame mechanic.

If you get attacked by muggers, this is an early game mechanic that punishes you for hoarding cash. People will stop trying to mug you once you're a highly ranked fighter, and they will also stop trying to mug you if you defeat a few muggers. People trying to advance the game quickly usually turn all their money into food and gym time, which they turn into high stats, which they use to chew up the low-ranked Amateurs and bar fights and spars with Silver, to unlock their desired advanced style. Then they fight the midgrade amateur league opponents and most of the pizza turtles (separate quest line that takes place in the sewers, not the streets) in order to further develop that style. By the time they are facing the amateur league champions Mr Kekuse and Salvador Punchez, you should be a handful of layers deep into that style and able to access a skill or two that are optimized to overcome their defenses. From there, you should be close to ready to beat the last of the turtles.

You'll want to mostly grind stats, spar with Silver, and defeat any suitcase opponents that might come your way. The Pro Leagues bring tough opponents so early on that this is usually where I lose at least one fight somewhere. This restarts the whole thing, which takes a few days to reattempt and then must be begun from its first fight. Even a single defeat can set you back weeks, which gives you a lot of time to hopefully get your finances in order and spend a lot of time at the gym, hopefully grinding your primary stat out into the teens and starting to really reap the rewards of your build. A dodge artist will want 4-5 skill slots with two dodges used, and preferable "Fast Reflexes," and "technician." A block master, same thing but with "Fine Block" and two block skills. A bear should be throwing closeline at everything and possibly using Closeline/Exhauster to empty the energy bars of Kekuse OR Salvador. "Infinite Energy," may stop Kekuse from wasting the last of HIS OWN energy, but it doesn't stop you from taking that energy from him with a beating.

Street fighting is mostly about early skill points against nobodies that are easy to beat, but they can lead to fighting Bobo, which aside from quest progress is about getting paid.
SLAIN Jun 24, 2022 @ 2:54pm 
Originally posted by Rocketeer:
^

To answer your question.

Street fighting is mostly about early skill points against nobodies that are easy to beat, but they can lead to fighting Bobo, which aside from quest progress is about getting paid.
xOnexEyedxWolfx Aug 4, 2022 @ 1:21am 
Can you even actually fight in this game? looks like a point click idler
chuckpolk Dec 30, 2022 @ 8:28pm 
Originally posted by xOnexEyedxWolfx:
Can you even actually fight in this game? looks like a point click idler

You got it, although the genre is actually Resource Management. I was disappointed initially because I was expecting a "Best of the Best" type game, where you actually CAN control the fight segments. But I do like resource management games, so it worked out fine.
< >
Showing 1-4 of 4 comments
Per page: 1530 50