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Hahahahaha, amazing. XD
All skill trees contain a sacrifice, but not all of them cap stats.
The Turtle's No Rest reduces energy generation and disables the use of one skill, which is generally only used in the early game and is more of a crutch. I avoid this skill, but it is still a net gain for most non-Tiger styles.
By contrast, the Tiger tree's ultimate powers require capping strength and stamina at 9, which closes the door on having high HP, high armor, high energy generation or the high strike power needed to knock out late game enemies. This is necessary to cap agility at 13, before which point it is very hard to achieve 2+ accuracy with enough stamina to survive, which is essential to winning the game as a defensive dodge master. This is generally my preferred path for the game.
The Bear's sacrifice is even more brutal. "Ruthless Aggression," makes a major change to your character's formula for calculating offensive damage, but in exchange disables almost half of the game's skills. Your character becomes somebody whose entire strategy boils down to HP damage and energy damage, and whose answer to most defenses is to throw crazy powerful attacks for cheap. If they dodge, you keep throwing bombs until they miss. If they block, your megapunches will empty their energy before you empty their HP. If you get a clean hit, they lose most of both energy and HP.