Punch Club
Maddriver Jan 12, 2016 @ 11:28am
Max Stats? "Necro Heaven"
Hi,

is there a cap in how high u can go with one stat?
Last edited by Maddriver; Apr 23, 2020 @ 8:19am
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Showing 1-10 of 10 comments
zsedan Jan 12, 2016 @ 3:28pm 
32
Maddriver Jan 13, 2016 @ 9:49am 
ty
MarounHedary Mar 25, 2020 @ 5:58am 
its actually 28 for me so idk
Maddriver Mar 27, 2020 @ 10:51am 
Yeah :D
Kezarus Apr 2, 2020 @ 10:13am 
Originally posted by ItsYaBoiArn:
Originally posted by MarounHedary:
its actually 28 for me so idk
Are you ♥♥♥♥♥♥♥ serious? A 4 YEAR NECRO?!

Hahahahaha, amazing. XD
madcapbeatitude Apr 21, 2020 @ 8:29pm 
I've trained agility to 30. All's I'm saying.
Griffith Jan 30, 2022 @ 8:28am 
It's impossible to go that high until you unlock the mansion though. You need tons of cash for the energy drinks.
👁 Feb 8, 2022 @ 8:42am 
Worth mentioning is that this game has three fighting styles past the basic branch and they each cap a stat much lower.
👁 Feb 8, 2022 @ 8:43am 
At least in the GoG version I've been playing, I had all my skills at level 20 then I progressed too far down one of the fighting style branches and it permanently locked one of my skills at 12 I think.
madcapbeatitude Apr 9, 2022 @ 8:37pm 
Originally posted by 💀:
Worth mentioning is that this game has three fighting styles past the basic branch and they each cap a stat much lower.

All skill trees contain a sacrifice, but not all of them cap stats.

The Turtle's No Rest reduces energy generation and disables the use of one skill, which is generally only used in the early game and is more of a crutch. I avoid this skill, but it is still a net gain for most non-Tiger styles.

By contrast, the Tiger tree's ultimate powers require capping strength and stamina at 9, which closes the door on having high HP, high armor, high energy generation or the high strike power needed to knock out late game enemies. This is necessary to cap agility at 13, before which point it is very hard to achieve 2+ accuracy with enough stamina to survive, which is essential to winning the game as a defensive dodge master. This is generally my preferred path for the game.

The Bear's sacrifice is even more brutal. "Ruthless Aggression," makes a major change to your character's formula for calculating offensive damage, but in exchange disables almost half of the game's skills. Your character becomes somebody whose entire strategy boils down to HP damage and energy damage, and whose answer to most defenses is to throw crazy powerful attacks for cheap. If they dodge, you keep throwing bombs until they miss. If they block, your megapunches will empty their energy before you empty their HP. If you get a clean hit, they lose most of both energy and HP.
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