Punch Club
Halfshell Jan 10, 2016 @ 7:48am
Just wondering about training efficiency.
First thing is that I haven't played the game, but watched a friend play it so my thoughts aren't from first hand experience. This is mostly a question regarding in-game tutorial/ advice/ hints, and reading quite a few forum posts complaining about agility builds. I'll quote the in-game dialogue loosely. "Its better to focus on one attribute than to generalize" -From the manual Frank leaves on your table. "Its too time consuming to go for every stat" -Rough quote from Frank after getting 3/3/3 after second fight. "Don't get big stats just because you like big numbers, always focus on skills first." -Forgot who said it, but probably the trainer.

Now my question is along the lines of: How much time should you spend training compared to sparing for skill points, and is it ever worthwhile to go for anything other than your main stat? Also, are some training equipment more efficient overall than others, for example the punching bag gives every stat and visually seems to give more overall, does it?

The other question is more of a question towards those having trouble versus agility. Are your skills worse and/ or unsuited towards fighting agility types? Because from my current understanding, and from those three quotes I'd assume that 1/9/1 agility guys would beat higher stat guys with better skills. I'd assume a 1/9/1 would beat a 5/12/5 or even better if he had better skills. This, to me, suggests that you should stop training stats as hard after getting the "Stat can't go below X" skills, and spend your time elsewhere for a bit.

I'm just wondering if I'm getting the right message from the game, or if my guesses are wildly off!
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Buttback Jan 10, 2016 @ 8:11am 
About the training and spending time doing other things: I don't think there's really some kind of formula or 'correct way' to do that. As long as you don't run out of money, and always have a little bit of food in your fridge, you're doing fine. In my opinion, raising skillpoints is almost as important as training your stats daily.

About agility - yes, agility is stupidly OP. Not sure if OP is the correct term, but it's the only stat in the game that does two SUPER IMPORTANT things while also not having downsides, like strength for example. It scales against your other stats, so if you're had 10/11/10, you'd still lose to someone that's 2/9/3, simple because his agility is peaking so the other stats don't bring it effectiveness down.
Halfshell Jan 10, 2016 @ 9:27am 
Originally posted by Buttback:
About agility - yes, agility is stupidly OP. Not sure if OP is the correct term, but it's the only stat in the game that does two SUPER IMPORTANT things while also not having downsides, like strength for example. It scales against your other stats, so if you're had 10/11/10, you'd still lose to someone that's 2/9/3, simple because his agility is peaking so the other stats don't bring it effectiveness down.
Do you actually get a bonus for having one high stat? Because it seems like training a secondary stat would almost always be a bad idea if thats the case! Thats really unintuitive! Is it explained anywhere later in the game?

Is agility actually overpowered though? I mean, If I made a 9/1/1, or a 1/1/9 and fought a 1/9/1 (the 9 itself isn't important, just that both fighters have an equal 'main' stat) and we both had roughly equal skill/ perk effectiveness and were both using moves that are effective against the opponent (I'd assume high accuracy, low stamina cost versus agility) there should be close to a 50% win/ loss rate. If that isn't the case then there might be a problem here.
Nova225 Jan 11, 2016 @ 12:52pm 
Originally posted by Huoyi:
Originally posted by Buttback:
About agility - yes, agility is stupidly OP. Not sure if OP is the correct term, but it's the only stat in the game that does two SUPER IMPORTANT things while also not having downsides, like strength for example. It scales against your other stats, so if you're had 10/11/10, you'd still lose to someone that's 2/9/3, simple because his agility is peaking so the other stats don't bring it effectiveness down.
Do you actually get a bonus for having one high stat? Because it seems like training a secondary stat would almost always be a bad idea if thats the case! Thats really unintuitive! Is it explained anywhere later in the game?

Is agility actually overpowered though? I mean, If I made a 9/1/1, or a 1/1/9 and fought a 1/9/1 (the 9 itself isn't important, just that both fighters have an equal 'main' stat) and we both had roughly equal skill/ perk effectiveness and were both using moves that are effective against the opponent (I'd assume high accuracy, low stamina cost versus agility) there should be close to a 50% win/ loss rate. If that isn't the case then there might be a problem here.

No, the issue is that for some reason the devs decided that strength should have a negative effect of lowering your accuracy the higher it goes. Agility on the other hand, has no negative effect.
BT Jan 11, 2016 @ 1:01pm 
Skill points are more important.

Agi is OP.

Also no matter what build you go for, you probably want to get 8 endurance and lock it via a skill.

What most of people missed before to play longer is that you do not need to train until you get the skills which description are "your str/agi/end will not drop until X".

Once you have locked str/agi/end to 4/4/4 you never need to train to get 4 in these stats.

Same with the one that locks at 8.

Early game it is all about skill points rather than the stats and many people who whine here didnt understand this.

To be frank the game isn't that great anyway, it is quite boring to grind ... There are many funny references though which maek the game more enjoyable.
Last edited by BT; Jan 11, 2016 @ 1:01pm
Elagabal Mar 11, 2016 @ 12:33am 
Agility Op? May be before the nerfs, however having played the game with an agility focused build and a strength focused build, I can safely say that strength is more effective, by far. I found playing the game on hard with strength a lot easier than playing agi on normal. Plus, you can grind STR faster.
Nova225 Mar 11, 2016 @ 12:46am 
Well, you just necro'd a 2 month old topic, so yea, things have changed a little bit...
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Date Posted: Jan 10, 2016 @ 7:48am
Posts: 6