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About agility - yes, agility is stupidly OP. Not sure if OP is the correct term, but it's the only stat in the game that does two SUPER IMPORTANT things while also not having downsides, like strength for example. It scales against your other stats, so if you're had 10/11/10, you'd still lose to someone that's 2/9/3, simple because his agility is peaking so the other stats don't bring it effectiveness down.
Is agility actually overpowered though? I mean, If I made a 9/1/1, or a 1/1/9 and fought a 1/9/1 (the 9 itself isn't important, just that both fighters have an equal 'main' stat) and we both had roughly equal skill/ perk effectiveness and were both using moves that are effective against the opponent (I'd assume high accuracy, low stamina cost versus agility) there should be close to a 50% win/ loss rate. If that isn't the case then there might be a problem here.
No, the issue is that for some reason the devs decided that strength should have a negative effect of lowering your accuracy the higher it goes. Agility on the other hand, has no negative effect.
Agi is OP.
Also no matter what build you go for, you probably want to get 8 endurance and lock it via a skill.
What most of people missed before to play longer is that you do not need to train until you get the skills which description are "your str/agi/end will not drop until X".
Once you have locked str/agi/end to 4/4/4 you never need to train to get 4 in these stats.
Same with the one that locks at 8.
Early game it is all about skill points rather than the stats and many people who whine here didnt understand this.
To be frank the game isn't that great anyway, it is quite boring to grind ... There are many funny references though which maek the game more enjoyable.