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It requires you to chose your skills more wisely. There are a lots of special skills in the STR build that decreases your opponent agility.
That is how STR vs AGL works.
I think Uppercut (low AGI-dependent atk) is intended to mitigate #1, but if you get Uppercut then you have to waste skill points to get High Punch, which is needed for Skip Attacks. This is problematic because if you don't have Skip Attacks you are going to run out of stamina and get knocked down a bunch (hence #2).
Also problematic is that dodge is based on AGI, so if you're an AGI fighter then you can improve your offense/defense at the same time. STR fighters are stuck with block, which is less efficient to begin with.
None of this is insurmountable though. The way I played it was to start with an AGI build up until Do Not Fall Down (prevents reduction below 4 AGI) and then switch to a STR build, training STA as a secondary stat. This let me only focus on two stats for the rest of the game and also allowed me to compete with some of the AGI fighters early on.
I don't know if this needs a solution, but one possible option would be to make knockdown chance dependent on STR (or STR difference between fighters). This would allow you to run a big bruiser who could take a few hits at 0 energy without getting trashed.
how the F do you get to 15-10-10 stats within 70 days?
I'm on day 167 and I'm 4-18-4
I gained the system a bit. at the benchmark for strength 8 (muscle memory 2) I used a magic potion at 6 str and then learned the skill. Raised my other stats to about 5 repeated again at the 13 str skill. raised my skills to 10. Raised my str to 15 while keeping agi and stam at a constant 10.
Edit: a note should be made that at 6 str i was at rookie rank 3 and realized I had never lost a fight making so I had to throw two fights for the magic vendor to spawn.