Punch Club
ap3741 Jan 9, 2016 @ 11:31am
Beat the first movie....
...now aliens are gone and replaced with much harder/annoying AGI pirates for the same reward D:<

Should've just farmed aliens at 4 wins...
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Showing 1-8 of 8 comments
Johnnyonoes Jan 9, 2016 @ 2:14pm 
lol the pirates are easy compared to the ninjas
Eizo Jan 9, 2016 @ 2:27pm 
Constant ninjas for me now, 10+ movies and always ninjas. I wish it was mixed up a bit, even though the ninjas are easy to beat it's boring to look at the same sprites all the time.
Sparkkie Jan 9, 2016 @ 2:34pm 
I just started running parties; the bosses are far easier than the pirates :P
I beat the game in under 200 by just doing the bosses with 1/18/5 and dodge/counter spamming.
Psysop Jan 9, 2016 @ 2:47pm 
I can't beat this pirate movie now, one of the pirate is truly invincible for my character skillset. The character is following the way of the turtle, so much that even sitting duck and taking full hit the pirate does no damage, but the pirate has counter attack with such low strenght/high agility that he can always dodge (and damage) without ever depleting his stamina. He wins by attrition because of only counterattack does damage during the fight... There really is a need for balance improvement.
Sonny228 Jan 9, 2016 @ 3:16pm 
Originally posted by Eizo:
Constant ninjas for me now, 10+ movies and always ninjas. I wish it was mixed up a bit, even though the ninjas are easy to beat it's boring to look at the same sprites all the time.

Damn it, my slugger can't get pass them and I was hoping when I do I get to fight something that doesn't dodge 9?10 hits.
Eizo Jan 9, 2016 @ 3:27pm 
Counter attack really is too powerful, dealing damage just by dodging. I if it had given a free punch/kick on a successful dodge, that then factored in hit chance and any defensive skills the opponent uses it would be better balanced.

By counter attack I mean both Unstoppable and Crossroads.
Last edited by Eizo; Jan 9, 2016 @ 3:29pm
Psysop Jan 9, 2016 @ 3:33pm 
Originally posted by Eizo:
Counter attack really is too powerful, dealing damage just by dodging. I if it had given a free punch/kick on a successful dodge, that then factored in hit chance and any defensive skills the opponent uses it would be better balanced.
I agree with you that it's a balance issue that any "strike-back" moves are only scaled to the initial attack damage without taking other factors into account. I like your idea about free hits.
Ruiner Jan 10, 2016 @ 12:12am 
I beat the 4th alien twice, but he's kicked my ass about 6 times in a row now. No idea why, all of my skills and stats are the same. If you guys have an AGI build, what abilities are you using?

Nevermind, I switched my build around and beat him without being hit.

Karate High Kick, Wind Flow Dodge, Unstoppable, Karate Kick, Crossroads, Fast-Paced.
1-18-6
Last edited by Ruiner; Jan 10, 2016 @ 12:19am
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Date Posted: Jan 9, 2016 @ 11:31am
Posts: 8