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It's a hallmark of stat fighting games and a core of this one. You're supposed to min /max and get the decay stopping abilities. Managing time and money against the stat loss IS the game.
Every decent boxing or fighting game has stat decay, any of the fight night's career modes as an example.
All that means is that they implemented this system in order to artifically pad out the game time. Seeing as it was an iOS-type game (for $5), I bet there was a microtransaction element to the game initially.
wasn't it on PC before it was made for mobile?
The devs have to be extremely stubborn not to implement it exactly like that. They get a lot of unnecessary negative reviews and lose a lot of potential customers. There's absolutey no reason not to let the player decide for himself whether he wants the original mode, a lowered decay loss version or no decay at all.
This fast decay crap has another negative side-effect: It basically forces tech rushing to reach the 5-8-13 thresholds. Once the desired threshold has been reached, most players won't train that stat any longer. This leads to cookie-cutter builds which usually look like this: 15-8-5, 5-8-17, 8-14-5...
In the end you'll probably have a character with 2 stats resting at a threshold and your major stat some distance above it.
Fast stat decay breaks the variety of character builds and makes the game more grindy than fun.
I would personally enjoy a 50% stat decay reduction the most, some like the original, some prefer no decay at all. Shouldn't be more than a day's work to satisfy all customers.
But hey, artists are vain and usually want to stick with their vision. Still a great game, enjoyed the hell out of it.
QFT: Preach it dude...
,please . Make it an extra Mode , like "Casual Mode" or "Noob Mode" :)
Show me a single person who likes this "feature" and I'll be amazed if he's not a shill. Remove it, please, or it'll be the last game of yours I buy.
I Like it, it's a core feature of stat based fighting/sports games like this. Others in the thread have said as much as well. If the game isn't your cup of tea, fine. I don't want something I find fun ruined by whiners who have never played a game like this before. The instructions tell you multiple times to min/max, and that focusing on all three stats being high will not lead to success, and after mid game, it won't. This isn't a game with custom builds for stats, increasing one neccessitates a mid level in its compainion and neglecting the other. You won't get every skill and should pick the other builds on different playthroughs. This is all clearly spelled out in the game's tutorial and in game manual on your table.
Did you or anyone else complaining stop and think maybe your strategy for the game is just bad? Work for several days to earn enough money for your training period, train focusing on your core and companion stat for your build, fight, repeat. You don't need to book your next fight right after the last. Work some, get enough money to have enough food to train for a few days straight, book and train, fight, repeat. When you're at the point in the tech tree you can get the decay reduction skills, train your weak stat to that point and get the skill. Then maybe the ones for the others.
Maybe the dev can add a mode without it and call it "Whiner mode" and disable acheivements and freelc in it too, seems fair when you demand someone neuter their creation for you.
The only real gripe I have with the guy is not cross keying the mobile and steam versions, I don't want to buy the game twice, so I won't. If I did decide to, at least he has added cloud saves so it's cross platform.
I'll agree the loss amounts could be adjusted, but removing the feature would kill the game.
I played and beat the game 3 times with different builds and enjoyed it. I realized though that the stat decay in combination with the threshold skills lead to cookie-cutter builds and that can hardly be the point of the system. Stat decay or not, beating the game isn't difficult, it's just grindy and the builds are less flexible.
You realize that pretending to or actually liking stat decay in a game doesn't make you a bad ass fighter, right?
What are you even talking about. It's not neutering. Do you even know what that word means. It's balancing and removing a bad design choice. If something doesn't work, it should be patched out.
Maybe you like design choices that make the game less fun. That doesn't mean it's a good idea to keep it in just for the sake of you. If it is kept in, it should be balanced to make the decay way less harsh, or a better options would be to make it selectable in the options.
Not seeing where I claimed to be a "bad ass" fighter. Just seeing where someone doesn't recongnize a hallmark feature of a genre. As I said later, yeah it could be balanced better, removing it would make it a different game. The "cookie cutter" builds you're complaining about are the game. It's in the manual. There are no other builds because that's the way it was designed. Removing stat decay won't change the skill costs.
Ever had a build where 2 out of 3 stats were NOT resting at a threshold? That's the major design flaw I'm ♥♥♥♥♥♥♥♥ about. I'm sure that this result is not even a hallmark feature of this game, but rather an unwanted side effect. Even if it was intended, it sucks balls!
Game designers don't always make the right decisions, that is the reason why not every game gets a 100% rating.