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Αναφορά προβλήματος μετάφρασης
There are a couple machines in the basement/purchasable from the store that don't have the same cooldown timer as one of the gym equipment, but yeah most do.
At the end of the game when you don't have anything else to do but train (it's easy to get enough money to not even need to sleep), yeah, I don't think there's anything you can do about it except figure out the training mix/timing that gives you the most XP/day over a long period.
Basically the bench gives extremely high amounts of xp compared to the other machines. Going by the stats shown in the sporting goods store, the bench is rated at 3x the amount of xp gain from the speed bag and treadmill. I just finished a 65 day run and sure enough I could still get the 544xp in str from the bench and dip machines but only 220ish from the agi/sta training. I checked at numerous points throughout the game and it never changed.
This does show a critical flaw though: str can properly maintained throughout the entire game, but agi/sta cannot. The stat decay for str at lvl 15 is around 30% (less with the Some Motivation buffs) while the stat decay at level 12 for the other two can easily be 50-60% (220xp gained, 117xp lost).
So according to a wiki source, the bench press gives 139xp over the course of 21 clock ticks. Speed bag is 170 over 32 ticks, and treadmill is 142 over 19 ticks. Granted this was done with very rudimentary testing, but it still leaves me very confused as to why I can consistently get so much more str experience over the other two throughout the game.
Does the initial perk you choose (strong arms, strong legs, fast runner) affect training?
**Edit**
Correct me if I'm wrong, but when you say cooldown timer are you referring to the experience orb graphic? Last time I checked, the pieces missing from those orbs only means you can use the machine for less time, not the workout efficiency. To get around this, I exit/enter a machine over and over again to get a freebie exp orb repeatedly.