At the Mountains of Madness

At the Mountains of Madness

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Team Clockworks  [developer] Jul 15, 2016 @ 11:58am
New Trailer + Beta Update 2.3
Greetings, here are the details form the latest update and link to watch our new Beta Trailer!


https://www.youtube.com/watch?v=Z4Awad3Kc70

Update Log

Updated Freezing Mechanic:
-Now freezing will only affect stamina and movement speed.
-Fixed snow effect over player character as player freezes.
-Updated freezing visual effect: the effect of freezing now gradually appears on the screen as the player freezes and provides a visual indication
-Fixed overlap of the freezing effect so that the player can always use the inventory without problems.
-Updated player character movement & collision to make it more fluid.
Flashlight updates:
-Fixed flashlight flickering when batteries are running low.
-Fixed battery recharging system.
-Reload text fixed: now the text shows when the batteries are about to run out and when you try to use the flashlight without batteries
-Updated Boston Harbor map gameplay to leave clearer that the player has found his crew members. Added Harbor cinematic
-Fixed an error on Harbor map where “E” where still appearing on the map when player has already found his crew members.
-Updated Cave map gameplay for a smoother experience:
Now hammer and chisel are not (at least not for the moment) required to extract the fossil at the cave.
-TNT use isn’t required inside the cave.
-Fixed NPC animations and movement speed updated: some were too slow and others were running for no apparent reason
-Added NPC name texts above their heads
-Fixed Burning fire/damage:
Smaller fire damage range.
-Prevent burning more than once at a time
-Aside from lots of minor fixes and updates such as dates and other texts, timings of some texts that couldn’t be read, some objects in the world, updated LODs, blocking volumes updated…

Thank you very much for purchasing the game. Enjoy the update and stay tuned!
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How to get out of cave when earthquake starts? I just run back to entrance area and game spammed me with "you can select tool by 1 or 2", but these keys actualy doesn't work maybe i don't know where to push them. :) Version 2.4
Last edited by Đeath’ş Aļļ | Horst Fuchs; Oct 16, 2016 @ 3:23pm
Hell for me after the earthquake starts the guy won't even start walking i am just stuck in place
i realy love hp lovecraft and iv had this game on my wishlist for a good wile now and iv been burnt a few times on ea games so im going to hold of from this till its closer to a finished state allso im hopeing that thay can allso put out a demo to at least see how it runs .. anyways i truely wish the devs best wish them all the best and i look forward to exploring them crazy old mountians of madness soon :)
Last edited by [-THEMIGHTYBOOSH-]; Jul 1, 2017 @ 9:36am
Kwama57 Aug 6, 2017 @ 8:12pm 
Originally posted by Team Clockworks:
Greetings, here are the details form the latest update and link to watch our new Beta Trailer!


https://www.youtube.com/watch?v=Z4Awad3Kc70

Update Log

Updated Freezing Mechanic:
-Now freezing will only affect stamina and movement speed.
-Fixed snow effect over player character as player freezes.
-Updated freezing visual effect: the effect of freezing now gradually appears on the screen as the player freezes and provides a visual indication
-Fixed overlap of the freezing effect so that the player can always use the inventory without problems.
-Updated player character movement & collision to make it more fluid.
Flashlight updates:
-Fixed flashlight flickering when batteries are running low.
-Fixed battery recharging system.
-Reload text fixed: now the text shows when the batteries are about to run out and when you try to use the flashlight without batteries
-Updated Boston Harbor map gameplay to leave clearer that the player has found his crew members. Added Harbor cinematic
-Fixed an error on Harbor map where “E” where still appearing on the map when player has already found his crew members.
-Updated Cave map gameplay for a smoother experience:
Now hammer and chisel are not (at least not for the moment) required to extract the fossil at the cave.
-TNT use isn’t required inside the cave.
-Fixed NPC animations and movement speed updated: some were too slow and others were running for no apparent reason
-Added NPC name texts above their heads
-Fixed Burning fire/damage:
Smaller fire damage range.
-Prevent burning more than once at a time
-Aside from lots of minor fixes and updates such as dates and other texts, timings of some texts that couldn’t be read, some objects in the world, updated LODs, blocking volumes updated…

Thank you very much for purchasing the game. Enjoy the update and stay tuned!

Hi; long time no news... PLease keep on working and finishing the game for your supporters.
Apone Oct 1, 2017 @ 2:21am 
I played the "demo" version from a torrent site, naughty but at least gives you an idea a of what the game looks like and if its for you. Too many EA games coming out with promises that they cant'deliver, is this one, we'll see.
Now I'm long time fan of HP Lovecraft and anything to do with COC settings. I take offence when a COC game is really just an abuse of the name and tarnishes any future developement.

Dev's you really need to get the mojo back from when you first thought of the idea for this game. Or the wise words of AngryJoe will echo in your ears for eons ' you ♥♥♥♥♥♥ it up'.
LidlessEye Oct 16, 2018 @ 12:08am 
So... is this game still being worked on?
Kwama57 Jul 8, 2019 @ 8:32am 
Dead...
Anybody alive? It's 2024. What about the game? Is it dead? Or is there any progress being made?
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