Iconoclasts

Iconoclasts

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D YellowMadness Jun 1, 2021 @ 9:09pm
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Why boss rushes are almost always a bad idea.
I have seemingly 0 chance of beating Lethal Rush but it's not because of legitimate difficulty. It's because I have to restart if I get hit by one of the tutorial bosses since there's no way to heal but I'm guaranteed to get hit by the tutorial bosses because there's no way I can stay focused while I'm following these boring robots around slowly whittling away their health & waiting for a proper boss to show up.

Absolutely the only games that should ever have boss rushes are games where there are no slow fights or the slow fights can be beaten quickly by a late-game player. It takes 8 minutes to get to a proper fight in this mode & 99% of the difficulty is just surviving that horrible part in the fight before last where you have to swing on a hook while the boss shoots blue orbs with cartoonishly over sized hit boxes.

The boring tutorial fights are encouraging me to be hasty but the length of the mode & lack of healing is encouraging me to be as slow & bored as possible but the timer at the top of the screen is encouraging me to do the dumbest thing I can think of at any given moment, get hit, hate myself for being a moron, & restart.

Also, there's a reason why most games don't put minibosses & stealth sections in their boss rushes. If the player is getting hurt at a part where all you have to do to not get hurt is go slow & do the puzzle you already know the solution to, it means there's a 99% chance the game is torturing the player instead of being fun.

There's no reason the first wheel boss, the first skull robot, the second skull robot, or the kidnapper should be in this mode & there's no reason we should have to play as Mina by herself at any point. There's a good reason why boss rush modes in Kirby games don't suddenly make you play as Meta Knight just because you're fighting one of Meta Knight's bosses.

If you can leave Omega Controller, Ash, White, & Silver Watchman 1 & 3 out of Full Rush because they're too boring, you can leave out other boring bosses too. If that made it feel too short, you could've just included the secret bosses in their place. Then it'd be hard without being so mind numbing. This didn't need to be a 26-minute mode anyway.

The length of this rant probably makes it seem like I'm trying to be insulting but I actually just wanna put this out there because this has become an exhausting trend in indie games lately & I want it to die in a ditch.

To be clear, I'm usually fine with the tutorial bosses but they're mind numbing when you have to fight them in a gauntlet. I've always hated the second skull boss (Kibuka) though. Too much waiting & too much randomization that can lead to even more waiting.
Last edited by D YellowMadness; Jun 1, 2021 @ 9:56pm
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Showing 1-15 of 21 comments
D YellowMadness Jun 2, 2021 @ 9:50pm 
Originally posted by Snowskeeper:
https://steamcommunity.com/sharedfiles/filedetails/?id=1279050462

Thanks but I just decided not to finish Lethal Rush because the fact that it's an exact repeat of the previous rush but with higher standards makes it far too mind numbing for me to focus on it & I know I'd lose my mind if I lost to that one attack the penultimate boss uses or that thing where the last boss summons a random animal who can't be hurt in normal conditions & then jumps on me while the animal's in my way.

Super disappointing that the game stopped me from finishing it by just being way too boring & imbalanced in its last challenge but the game's still fantastic outside of Boss Rush & Challenge Mode so I'll just stick to that stuff in the future.

Plus I actually know how to fight all the bosses anyway, except for the last 2, who I'm pretty sure are just unfair & have a random chance of "hitting" you regardless due to excessive randomization & horrific hitboxes.

Outside of that stuff, it's just the overwhelming boredom that kept getting me because I always got distracted/hasty during the 2nd boss or Kibuka. Well, except Black when you have to activate 3 switches. I have no idea how to fight her except bait her into jumping to a wrong floor & hope the machines don't seemingly turn off sooner than usual.

Are the last 2 bosses somehow harder in Boss Rush? Because I beat them without getting hit in Challenge Mode but I kept running into situations where damage seemed unavoidable in Boss Rush.
Hotel Security Aug 2, 2021 @ 7:22am 
Terrible thread. Boss rushes are supposed to be for challenge and they're not supposed to be beatable for all players. Do them if you want a fun bonus challenge. No one cares if you guys find them "boring"...they weren't made for you. Not every feature of every game needs to be made for every player, especially when they're optional.

Super disappointing that the game stopped me from finishing it by just being way too boring

It's "super disappointing" that you're not good enough to handle an optional challenge in a great game? And somehow this is the game's fault? If the mode didn't exist at all, would you feel better about things?

Plus I actually know how to fight all the bosses anyway, except for the last 2, who I'm pretty sure are just unfair & have a random chance of "hitting" you regardless due to excessive randomization & horrific hitboxes.

Spare me this nonsense. I've beaten the entire game in Challenge mode. You can handle any attack the game throws at you with enough practice. Please stop pretending it's the game's fault that you can't handle challenge and quit easily.

the game's still fantastic outside of Boss Rush & Challenge Mode

Both those modes are great additions. Why is it bad for a game to have extra modes that you don't like?
Last edited by Hotel Security; Aug 2, 2021 @ 7:28am
D YellowMadness Aug 2, 2021 @ 1:39pm 
Could you strawman any harder? I complained almost exclusively about the easiest bosses & how being so easy makes them boring & then I said that they should've replaced those bosses with harder bosses. I never once complained about difficulty.

The only things I complained about in regards to hard bosses were the fact that the crow boss has a projectile attack with an oversized hitbox & the fact that he can randomly spawn enemies directly in the way & then jump on you before they become vulnerable.

I also mentioned the Black fight in the room where you have to turn lights on but I said I don't get how to fight her, not that she's necessarily unfair.

Challenge Mode on the other hand, is just a terrible mode in general. A bad concept executed badly because it's too imbalanced & trivializes the already trivial tweak system by making it even less likely that you'll get to use any of your unique tweaks since equipping anything other than Iron Heart & Dodge Roll is usually a terrible idea in that mode.

That & it turns the Mina sections into the hardest parts by miles even though they don't play like the rest of the game. Any time the hardest parts of a game by far, are the parts that don't play like the rest of the game, something's very wrong.

Challenge Mode would've been tons better if tweaks other than Iron Heart didn't break in it & Mina & Elro could take 3 hits to make up for their lack of tweaks. Lethal Rush would've been tons better if the tutorial bosses & stealth section were left out in exchange for Mother's Triangles & Fitzroy.

Even then, the hit boxes on the last boss' blue orbs would need to be fixed & his mook summons would have to be less random so the difficulty would be more consistent & the fight would be more fair. I don't care that he's hard. They could've made him harder for all I care. The unfair moments & the inconsistency of his difficulty are what I care about.

Sometimes, he dies without using his most irritating tactics but other times, he uses them constantly & it causes the fight to drag on at best. There's such a colossal difference between fighting him when he either summons a rock goomba or summons nothing at all & fighting him when he summons a ghost at the top of the screen or summons a deer right in front of himself.

True Boss Rush in Rabi-Ribi is tons harder but also tons more fun.
Hotel Security Aug 6, 2021 @ 9:13am 
Could you strawman any harder? I complained almost exclusively about the easiest bosses & how being so easy makes them boring & then I said that they should've replaced those bosses with harder bosses. I never once complained about difficulty.

Originally posted by D YellowMadness:
I have seemingly 0 chance of beating Lethal Rush but it's not because of legitimate difficulty. It's because I have to restart if I get hit by one of the tutorial bosses since there's no way to heal but I'm guaranteed to get hit by the tutorial bosses because there's no way I can stay focused while I'm following these boring robots around slowly whittling away their health & waiting for a proper boss to show up.

Absolutely none of this rant is you "saying the easy bosses needed to be replaced." This is a guy whining about having to repeat things in a boss rush which means you're complaining about challenge. (And, yes, dealing with repetition is all part of challenge).

In your second post you complain about how you won't even try the Lethal Rush because you're scared of a one-hit attack from the final boss or something (I have no idea what this is referring to). Regardless, this is also about challenge.

You also complain about Challenge Mode being "unbalanced" which is just code for it being hard but your ego won't let you admit that you quit because it's too hard because you have to look tough to strangers on a message board or something. So, yes, this is also you complaining about challenge...especially when the mode itself has "challenge" in the title. You can use cute buzzwords like "unbalanced" or "unfair" or "bad design" but it still all stems you thinking it's too hard. I've seen too many insecure kids hiding the fact that a game is challenging to fall for this crap.

You're changing your argument while pretending that entire paragraphs that you wrote in both your posts don't exist. I didn't have to "straw-man" anything because there are multiple rants about challenge and not wanting to repeat things in your first two posts and some more in your latest rebuttal.

Challenge Mode on the other hand, is just a terrible mode in general. A bad concept executed badly because it's too imbalanced & trivializes the already trivial tweak system by making it even less likely that you'll get to use any of your unique tweaks since equipping anything other than Iron Heart & Dodge Roll is usually a terrible idea in that mode.

I have no idea how you can say ego-protecting stuff like this and yet claim you're not complaining about challenge. It's a CHALLENGE mode. It's supposed to restrict things like HP and abilities and give you trouble. It's supposed to kill you over and over and over and over again until you get it, with some encounters taking hours to get right. Once again, you speak like someone who has never played a challenging thing in your life.

& Mina & Elro could take 3 hits to make up for their lack of tweaks.

Please. You just want the mode nerfed so you can handle it. Not every player should be able to beat every mode in a game. There's no rule that says that. The problem is with you, not the game.

As for the quote, Elro's section and boss is a joke and if you seriously can't handle the ONE late-game Mina boss that requires you to actually do it with no-damage then I have no idea why you're trying a Challenge mode in the first. Yes, Mina's boss certainly took me an hour of more of retries to get down...because it's a challenge mode and that's what's expected in a challenge mode.

Also, I beat both the optional bosses on Challenge Mode as well. If you want to whine about beating bosses with only three damage, start with those. Also, you are forced to take off one of the Iron Hearts so you can swim long enough to get to Fitzroy...so it's only two hits there. Have fun.

were left out in exchange for Mother's Triangles & Fitzroy.

Why? You'd just be complaining about having go through the whole Boss Rush to fight them anyway. And you'd be complaining like hell about how there's times in the Fitzroy fight where it's impossible to avoid damage when he does certain combinations, just like you're already doing with the final boss. At least the Fitzroy comment would be legit...

Even then, the hit boxes on the last boss' blue orbs would need to be fixed

The last boss is quite easy on Challenge mode, especially when compared to the bosses before. Please spare me this "not fair" stuff. Also once again, you try to hide the fact that you found something challenging with semantics and nonsense about game design.

True Boss Rush in Rabi-Ribi is tons harder but also tons more fun.

I don't find it a coincidence that you promote a bossrush mode where you can turn down the difficulty as superior. You think it's better because you can make it easier. That's been the crux of this entire thread.
Last edited by Hotel Security; Aug 6, 2021 @ 9:20am
D YellowMadness Aug 6, 2021 @ 10:11pm 
You literally started by quoting
Originally posted by D YellowMadness:
There's no way I can stay focused while I'm following these boring robots around slowly whittling away their health & waiting for a proper boss to show up.
So good job failing as hard as humanly possible right off the bat.

I never mentioned a 1-hit kill in Lethal Rush.

Imbalance is a concept literally everyone understands. Pretending you don't is infantile & won't get you anywhere. It's fine to have a boss that's a little harder than the others but it makes no sense that the hardest bosses in Challenge Mode by an incredibly wide margin, are the ones where you use a character who plays like she came from a completely different game. It also makes no sense that the first area of the game is harder than most due to lack of tweaks.

You keep claiming there are multiple paragraphs where I complain about challenge but the fact that you've yet to quote any of them or describe any of them proves they don't exist. There's 100% chance you would've quoted them by now since you've demonstrated willingness to quote other parts & that's the main thing you keep rambling about yet you won't provide evidence that I ever did it.

Throwing all strategy out the window isn't a balanced challenge. A balanced challenge expects you to be good at various aspects of the game. Not just dodging and... nothing else. Look at Rabi-Ribi for an example. In the hardest modes, you're expected to be good at dodging, combos, choosing your equipment, & remaining focused for long periods but the game doesn't use boredom or heavily restricting your options to create any of that challenge. There's a reason the UPRPRC fights & other minibosses aren't included in the boss rushes in that game. They'd be incredibly boring in that context.

You're calling it nerfing but I literally just said those characters should've been held to the same standard as the main character who's easier to use so the hardest parts would involve gameplay typical of the game they're in. It'd be pretty nonsensical if the hardest part of Sonic Mania was the part where you play Puyo Puyo. Besides, just designing something well in the first place isn't nerfing. It's a dev realizing he had a bad idea & changing his mind before release. I'm not advocating a patch. I'm giving criticism for future reference. Besides, you're ignoring an incredibly basic concept here: If you want the game to be more balanced but you still want it to be hard, you can increase the difficulty of other parts in other ways. You know, like I said repeatedly.

You don't get to claim you're better than all the critics and admit the Mina fight took you over an hour when it takes less than a minute and a half to beat her. That means you either had more trouble with that fight than most (just like I did) or you're terrible at the game in general & I'm better at it than you are so everything you've said has been wildly hypocritical. I actually beat Elro's boss in like 3 tries though but a lot of people have a disproportionate amount of trouble with that part because it's essentially a completely different game. That's the imbalance aspect.

I beat the secret bosses on Challenge Mode too. You're not special. https://www.youtube.com/watch?v=Lw20Bh8D_Kk https://www.youtube.com/watch?v=h2SQE0f8vqM

You claim I only complain about challenge when I literally haven't complained about that at all & then you respond to my request for MORE DIFFICULTY by claiming without basis, that I'd complain about that if I got it. Here's a challenge: If you love difficulty so much & you think complaints about imbalance & tedium can never ever be justified, explain why you advocate the exclusion of the 2 hardest bosses in favor of several tutorial bosses/puzzle bosses/a stealth puzzle. Why would you be upset if the mode were harder & yet had less filler in it? I literally can't think of a reason why someone who's only concern is challenge would be against this idea. The only part I agree with is that Fitzroy sometimes does unavoidable combinations but you said "unfair" is just a buzz word before so now you're being a hypocrite again. Regardless, I'll take random unavoidable hits over 10+ minutes of filler any day.


Over sized hit boxes have absolutely no relation to semantics. They're either over sized or they're not. I think they are & you seem to agree with me, considering you responded yet didn't actually debate it.

If the only reason I prefer Rabi-Ribi's boss rushes is because you can make them easier, why do I have an achievement on my profile that required me to beat True Boss Rush on Hell? Why do I have nearly every achievement in the game? Why do I have a video of me beating True Boss Rush on Hell with a more difficult character who doesn't even get anything for doing it? https://www.youtube.com/watch?v=-Wnt6ONu7Oc Why do I have a video of me beating one of the hardest bosses on Bunny Extinction without using checkpoints? https://www.youtube.com/watch?v=uDyWFITLX8E Why do I have a video of me beating the entire 5th chapter on Bunny Extinction without items, buffs, or checkpoints? https://www.youtube.com/watch?v=66B0X3n7DpE
Hotel Security Aug 11, 2021 @ 12:11pm 
I never mentioned a 1-hit kill in Lethal Rush.

Originally posted by D YellowMadness:
Challenge Mode would've been tons better if tweaks other than Iron Heart didn't break in it & Mina & Elro could take 3 hits to make up for their lack of tweaks.

You ♥♥♥♥♥♥♥♥ about Mina/Elro dying in one hit.

Seriously, if we're getting yo the point where you're denying you typed something right after you typed it, then there's nothing more to discuss.

but it makes no sense that the hardest bosses in Challenge Mode by an incredibly wide margin, are the ones where you use a character who plays like she came from a completely different game.

I don't even know what boss this is trying to refer to but nothing on Challenge Mode is harder than the two optional bosses.

You keep claiming there are multiple paragraphs where I complain about challenge

Do you like making up things I didn't say? I mentioned the lines in which you complained about challenge to prove that, yes, you complained about challenge. Never said anything about paragraphs.

Throwing all strategy out the window isn't a balanced challenge.

Is this supposed to be you refuting some suggestion I made? I said nothing about "throwing strategy out the window."

A balanced challenge expects you to be good at various aspects of the game. Not just dodging and... nothing else.

Look at all the word games you play to hide the fact that you want it easier. You just made up a definition to "balanced challenge" that has to do with using all the items when this has nothing to do with challenge at all.

You making up definitions to terms and then claiming Iconoclasts doesn't meet them is not an argument.

You're calling it nerfing but I literally just said those characters should've been held to the same standard as the main character who's easier to use so the hardest parts would involve gameplay typical of the game they're in.

What the ♥♥♥♥ are you talking about? Did you even read this after you typed this? You come up with all this halfassed technical crap to hide the fact that the section was too hard. Is your ego really this fragile?

You don't get to claim you're better than all the critics

I'm sorry but when did I claim I was better than anyone? Making up yet another statement I didn't say?

and admit the Mina fight took you over an hour when it takes less than a minute and a half to beat her.

I know it's hard for you to pay attention but I was referring to the Mina boss on Challenge Mode, not on regular settings. The same bossfight you wanted nerfed.

That means you either had more trouble with that fight than most (just like I did) or you're terrible at the game in general

Or it means you can't read.

I beat the secret bosses on Challenge Mode too. You're not special.

Never said I was. My point was it was doable and that the mode doesn't need nerfing like you suggest.

You claim I only complain about challenge when I literally haven't complained about that at all

I've quoted all the points you made about it. You use semantics and ♥♥♥♥♥♥♥♥ about "balanced challenge" when it's just crap to hide the fact that you want it easier.

We've covered this all already. You're not saying anything new but trying to brag about challenges in games that you've done in the past...as though this somehow makes your points less stupid and whiny. Just because you can handle a challenge doesn't make you any less a b**** when you whine about them.

Why would you be upset if the mode were harder & yet had less filler in it?

Why would you be upset and write a novel's worth of ♥♥♥♥♥♥♥♥ about it? It's an optional mode that was patched in later which you can skip. Why care so much? The mode is challenging enough without them. This isn't even a game made for challenge so I don't know why you'd care that much. Go play something harder if you want challenge. Try the 5th Pantheon with all the Bindings or something, you snob.

why do I have an achievement on my profile that required me to beat True Boss Rush on Hell?

I assume you have a brother who beats the hard parts for you. After all, there's no reason that someone who likes challenge this much would ♥♥♥♥♥ so much about challenging parts in a relatively easy game. You bragging about all these challenges doesn't make this exchange any clearer...it makes it so you make even less sense.

Why do I have a video of me beating the entire 5th chapter on Bunny Extinction

Why are your only examples to this obscure Rabi game about rabbits that barely anyone has heard of? Where's your Vanquish platinum?
Pawlogates Aug 28, 2021 @ 3:12pm 
I love this whole thing.
D YellowMadness Aug 28, 2021 @ 6:39pm 
Lethal Rush isn't Challenge Mode & complaining about specific characters dying in one hit to all attacks in a specific mode isn't the same as complaining about a nonexistent 1-hit kill attack. For someone who went on to accuse me of not playing the games I own, you sound oddly like you've never played this game.

I was referring to Medeleev, the boss who took me over 120 tries, which is more than twice the amount the entire final Agent Black encounter took me, which would otherwise have been easily the hardest part of the game. The optional bosses pale in comparison to those parts.

Yes. That's what said. You keep mentioning these paragraphs even though you've yet to actually point any of them out because they don't exist. Doubling down won't fix your broken argument.

My point about throwing all strategy out the window is that, because Challenge Mode focuses way too much on just killing the player in a consistently small amount of hits (until you play as a different character & everything suddenly becomes a 1-hit kill), none of the tweaks matter except Iron Heart & Dodge Roll. "Pick these specific tweaks or you'll die." isn't good design for a system that's supposed to encourage strategy.

"Word games"? Are you five? This isn't complex. A challenge that focuses on all aspects of gameplay is more relevant to the game that's being played & therefore more likely to be fun to someone who plays the game. It's not about being easier. It's the exact opposite. Make the mode even harder if you want but it's only gonna be a fun challenge if it rewards you for being good at the game in general instead of just for being good at one specific thing.

You really shouldn't admit that "hold all the characters to the same standard" is "technical" to you. Let me explain it. If each character's hardest boss took me around 120 tries, I could honestly say the characters were all being held to the same standard. "You'll die in one hit no matter what because you're using Mina or Elro." isn't the same standard as "You'll die in 3 hits, you have a dodge roll, & the gameplay is easier in all regards because you're using Robin."

If you claim everyone who criticizes any aspect of the game is bad at it, the obvious implication is that you think you're better. Otherwise, who are you comparing me to? You It can't be based on performance because you don't know anything about my performance except that I died 120+ times to Mendeleev less than half of that to the final Black encounter, & far less to everything else. Unless you think you're bad too but then what's your point? We're both bad & we have different opinions. So what?

I was also referring to Mendeleev on Challenge Mode. I didn't say they should've nerfed her though. I said they shouldn't have increased the difficulty suddenly at that part for no reason in the first place. You talk about it like I just want every part that's hard for me to be nerfed but I'm complaining about a part that's functions differently from most of the rest of the game being twice as hard as any other part of the game. The rest of the game could've been made harder & it would still potentially solve the main problem I'm complaining about.

Evidently, you can't read. That or you're just obsessed with interpreting everything in the least logical & most judgmental way possible.

Beating Yiazmat in Final Fantasy 12 is doable & so is winning the lottery but that doesn't make them fun & balanced & my complaints weren't about the game being too hard. You also definitely implied you were better at the game just because I criticized two modes of the game. You said "Have fun." when talking about Fitzroy. That means you assumed I hadn't beaten him even though I hadn't mentioned him & even though he's not even remotely near being the hardest boss.

Continuing to pretend you don't know what "balanced" means is never gonna start making you look smart. No one anywhere thinks it would make sense to put the last Bowser at the beginning of SMB1 & put the first one at the end.

Calling someone bad at games & hating challenge in an argument that has nothing to do with that & then accusing them of bragging when they prove you wrong is one of the most basic & pathetic ways of losing an argument about video games. Try harder.

So when you want something to be harder, it means you're universally right regardless of context & regardless of which parts you want harder or how you think they should be harder but my being okay with both the idea of it being easier & the idea of it being harder makes me a snob? See a therapist.

Point out some examples of me complaining about the modes being hard or abandon that argument. You've used it a cartoonish amount of times & it hasn't worked yet. Give up on it. Besides, why would I buy games I don't like & then have a sibling play the entire game? And why does my sibling have to be male, you sexist snob.

Are you implying obscure games can't be hard? Mainstream games are almost never hard. You call me a snob & yet you're the one acting like Leafy. Also, Iconoclasts is a lot more obscure than Rabi-Ribi & a lot easier so again, what's your point? I'll use mainstream examples when mainstream devs start making more games that aren't either braindead easy or childishly unfair. Also, you talked about Rabi-Ribi like you know it well but then you talked about it like it's unknown to you & beneath you. Which is it, snob?

If you want less obscure examples though, I used to beat the Master EX levels in Super Monkey Ball 2 nearly every day just to pass the time, my favorite area of Paper Mario 2 is the pit of 100 trials which I like to play without using stat upgrades, Double Dip, Spike Shield, or anything that restores more than 10 HP, & I beat every staff ghost in Mario Kart DS when I was a kid. My favorite part of Skullgirls is Filia 300% & I beat every single-player N+ level including the DLC. I also have the King & Pacifist achievements in Cuphead.
Last edited by D YellowMadness; Aug 28, 2021 @ 6:47pm
Pawlogates Aug 30, 2021 @ 11:49am 
Damn, Lethal rush is brutal. im at 3 hours of continous attempts and died at Ivory Beast two times... Its so painful to die there :/
Last edited by Pawlogates; Nov 17, 2021 @ 3:51am
D YellowMadness Aug 30, 2021 @ 12:12pm 
Originally posted by Pawlogates:
Damn, Lethal rush is brutal. im at 3 hours of continous attempts and died at Ivory Beast two times... Its so paindul to die there :/

I imagine it is. I quit long before that point because I knew I'd lose my ♥♥♥♥ if I got past all the filler bosses only to die at one of the late ones.
Hotel Security Sep 14, 2021 @ 1:10pm 
^It's not for you and it never was. Some people love the challenge of a boss rush and you can't handle it. We went over this. It's not the game's fault they did a mode you don't like.
D YellowMadness Sep 14, 2021 @ 5:33pm 
Originally posted by Hotel Security:
^It's not for you and it never was. Some people love the challenge of a boss rush and you can't handle it. We went over this. It's not the game's fault they did a mode you don't like.

We never went over that. I said the opposite & you were so traumatized by statements about a video game that you hallucinated an entirely different conversation. Seek help.
igorwelkenbach Apr 19, 2022 @ 9:48am 
Yeah it is certainly painful to have to repeat bosses in lethal rush with how easy most of them are (only mendeleev, mother, agent black 2 and the 2 last bosses are challenges), specially with how spoiled you get with the full rush's three hearts...

However I still think the game makes it fair by making it easy to practice those difficult bosses (all in the much shorter Heavy Rush, or in your campaign saves where you can set it to Harder and equip no tweaks to make it even better). I would have liked a lethal light rush and lethal heavy rush, but alas.

With the worm's blue orbs, you have to either deflect them (can do so in mid-air) or "feint" him by running to the left when hes about to shoot, should give you the time to swing on his hand.

With agent black phase 2, i'd take it easy and damage her so you can use the levers while she rechargs. Work your way up and then, if you still have deactivated bulbs by then, as you descent you crank the still active ones a bit more to keep them up (dont need to stun Black as you do that, IMO, just one or two cranks should suffice).

For me the most annoying parts are the samurai dude, mother (coz of the damn rocks), mendeleev (LOONG fight and you're at the mercy of her moves), and the ivory beasts (coz of those damn flying spores, so unpredictable). Last bosses were not so hard for me, for the birdman just keep jumping, moving and shooting, and keep just out of reach of his wrench attack. His blue orbs can also be shot off or deflected
Hotel Security Jun 22, 2022 @ 7:59am 
>However I still think the game makes it fair by making it easy to practice those difficult bosses (all in the much shorter Heavy Rush, or in your campaign saves where you can set it to Harder and equip no tweaks to make it even better).

Not to mention the hardest mode when you have to learn to beat every boss in three hits or less, depending on which one. That stuff trains you for the boss rush.
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