Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A lot of people in this community have around that in Hurtworld. I'd say the average among the top 100 players is like 3,500 to 7,000 hours.
Hell I got over 5,000 hours just on my admin account alone and that's not even playing lol.
very serious, Hurtworld is my first survival / build game with c4 for raid. I loved the idea at the beginning, the cartoon style, survival, etc. I only played csgo, call of duty, medal of honor, fps but never survival games. Now I just play csgo or almost in the FPS category.
Now I find solo or coop survival games more interesting like withstand, subsistence, Stranded deep, Green hells, the long dark, all games with a good community, because we are in an air of ice where people are hyper toxic in multiplayer ...
Yeah I agree with that. The map is designed around this concept so we will need a totally new map when the devs hopefully decided to fix this problem. Also need the starter biome removed from the middle of the map so fresh spawns don't get slaughtered constantly by people criss crossing the map. Community has been hammering at these points for quite a while.
Even if all they did was displace starter biome to the south and/or north and put forest in the middle, that would make the progression a lot more balanced even without removing the blue > snow green > desert concept. Half the players don't even make it to the second biomes, nevermind the third biomes lol
Another issue is that the starter biome is too big while the second biomes are too small. The final biomes seem just right IMO because you want those to be competitive battlegrounds. But you also want the majority of the players to at least have a fighting chance to make it there first and also the opposing third biome.