Hurtworld

Hurtworld

Hurtworld is confirmed DEAD!
After 5000 hours and + I do not recommend this game and I will tell you why. December 3, 2015 Hurtworld makes its promising appearance on an fps survival game. After 5 years, the protection system (poison, etc ...) is absolutely useless because for 5 years we can use the c4 as steps. The most surprising thing is that you only need 2 c4 to make absolutely everything you want! Even if you install 1000 poison bags. With the walking system with 2 c4 in the air, I pass over your trap.

Second point. The game is not very popular, an average of 600-1000 players, maximum of 1500-2400 players during public holidays.

One map, 5 years of service ...

We can still build using a motorbike to pass under a specific rock in the nillius map.

Explosive trap, all traps have to be reviewed to provide better protection during raids.

Very toxic community.

Lots of cheats, hacker despite his drop in players to 300-400 players.

We lost a lot of balance in the game be in clothes to undermine the blue or the green compared to the V1

Version 1 is undead. Abandoned by DEVS but existing. He leaves it acceptable but maintains it like a shanty town compared to his government.

You can hide your c4 in an inventory of a helicopter crashing into the ocean so as not to lose your precious stuff.

The map is too small (NIllius) compared to the distance traveled by helicopter.

missing thing. Lack of creatures, environment (a mine, real caves designed for this build or explored as a radtown.

Better protection against enemy players for better security for your base in order to avoid being raided the night of your disconnection.

It is absolutely necessary to review the basic protection system, we need better protection, again trapped but effective but above all. Regulated the possibility of filling C4s ONE ABOVE THE OTHER, because with only 2 c4 I go or I want!

The game was fun during the first version and during the creation of version 2. Now I find the game unbalanced, unbalanced, crazy and annoying due to glitch, bug, hacker, c4 step, etc ...

RIP https://steamcharts.com/app/393420
Last edited by Silent like his shad0w; Jul 22, 2020 @ 4:57pm
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Showing 1-12 of 12 comments
43/r Jul 22, 2020 @ 4:46pm 
Jebany Mieckiewicz co sie rozpisał
Craig Jul 22, 2020 @ 5:13pm 
The decent thing to do would be to remove it from the store, if there's no intention to support it.
Last edited by Craig; Jul 22, 2020 @ 5:14pm
RSGC2 - 18 Jul 22, 2020 @ 9:33pm 
5k hours are you serious ?? lol
CaptainNebulous Jul 23, 2020 @ 11:30am 
Originally posted by Sovietsky:
5k hours are you serious ?? lol

A lot of people in this community have around that in Hurtworld. I'd say the average among the top 100 players is like 3,500 to 7,000 hours.

Hell I got over 5,000 hours just on my admin account alone and that's not even playing lol.
Last edited by CaptainNebulous; Jul 23, 2020 @ 11:31am
Originally posted by Sovietsky:
5k hours are you serious ?? lol


very serious, Hurtworld is my first survival / build game with c4 for raid. I loved the idea at the beginning, the cartoon style, survival, etc. I only played csgo, call of duty, medal of honor, fps but never survival games. Now I just play csgo or almost in the FPS category.

Now I find solo or coop survival games more interesting like withstand, subsistence, Stranded deep, Green hells, the long dark, all games with a good community, because we are in an air of ice where people are hyper toxic in multiplayer ...
John Ciena Jul 28, 2020 @ 3:26am 
it was a good attempt at creating a survival game. the best moments will remain on my YouTube channel
me too
hinac Aug 3, 2020 @ 7:45am 
I'd like to argue but I agree with a lot of it. miss that v1 life.
Big Boss Aug 6, 2020 @ 2:01pm 
The loot progression just punishes small groups. Locking half the content behind 2 biomes is a cool idea but in reality it only makes large groups viable.
CaptainNebulous Aug 6, 2020 @ 2:41pm 
Originally posted by Big Boss:
The loot progression just punishes small groups. Locking half the content behind 2 biomes is a cool idea but in reality it only makes large groups viable.

Yeah I agree with that. The map is designed around this concept so we will need a totally new map when the devs hopefully decided to fix this problem. Also need the starter biome removed from the middle of the map so fresh spawns don't get slaughtered constantly by people criss crossing the map. Community has been hammering at these points for quite a while.

Even if all they did was displace starter biome to the south and/or north and put forest in the middle, that would make the progression a lot more balanced even without removing the blue > snow green > desert concept. Half the players don't even make it to the second biomes, nevermind the third biomes lol

Another issue is that the starter biome is too big while the second biomes are too small. The final biomes seem just right IMO because you want those to be competitive battlegrounds. But you also want the majority of the players to at least have a fighting chance to make it there first and also the opposing third biome.
Last edited by CaptainNebulous; Aug 6, 2020 @ 2:46pm
76561199011704979 Sep 2, 2020 @ 12:01pm 
Have the developers stopped making the game?
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Date Posted: Jul 21, 2020 @ 1:21pm
Posts: 12