Hurtworld

Hurtworld

Spencer  [developer] Aug 27, 2018 @ 9:35am
Think V1 is better than V2? Tell us why!
Hi Guys,

I constantly get hurled basic broken sentences like "no v2, fix v1" which is understandable given most of our playerbase is from non English speaking countries. However this doesn't help us much.

V2 is here to stay, at its core its very similar to V1 with technology upgrades in our equipment and loot systems and a ton of bug and security fixes.

Along the way we've explored new game mechanics to try to push the survival genre forward. With some epic failures or boring gameplay or incomplete mechanics to some stuff that we think adds interesting new layers to the game.

We are now in the consolidation phase of reigning back in our experiments, try to integrate the things that worked while rolling the things that didn't work back to match V1.

I understand not everyone can express exactly what they think should change and most can only come up with "it doesn't feel right". These comments don't make for much of a meaningful discussion so lets keep this thread to thoughtful posts only.

I would like to open a more in depth discussion about what you like about V1 that V2 doesn't have, and what you like about V2.

If you haven't played V2 in a while, things change very quickly, so your input probably isn't very useful. I suggest you jump in on Thursday for the new wipe which contains my new favorite weapon and 2 new town events. If you are from a country that currently has a low population in HW, I suggest you play on one of the populated EU V2 servers, I have removed the ping restriction on them and you will find our netcode hides high latency better than most games (if not in a vehicle). We play there on 300+ ping from Australia most wipes without issue.

In the interest of keeping this thread on topic, I will be removing posts that don't contribute to the conversation, are off topic or contain abuse. Try to keep your posts to the point.

Please take into account your bias when thinking about differences. In that you have 1000+ hours in a game that hasn't changed much, any change is going to be hard to accept. Some things take adjustment. Try to think as a new player entering the game.
Last edited by Spencer; Aug 28, 2018 @ 1:04am
< >
Showing 1-15 of 326 comments
woof Aug 27, 2018 @ 10:52am 
Hey Spencer, here is my list what should change or be removed:

- Non dropping gear: Imo you guys should bring the previous system back where you must claim everything or it gonna drop when you die. I think this non dropping gear in any circumstances is worse than infamy, once you farm for your gear you don't need to worry about it anymore, which makes end game come even faster and players get bored pretty fast. I know there is a factor of newer players getting wiped by more experienced players or those who progressed a bit futher than them but still, you can use the same system like with guns/tools, rarest onces more expensive and noobie ones cheap. If you guys don't want to do it, maybe atleast add some durability to the clothes.

- Vehicles system: I think you guys over did it, everyone enjoys that simple and funny Hw v1 vehicle system where is no thing such as calling your car back when you lose it, destoying timer and amber to claim. I think one of the best moments with cars the players enjoy more is called "pvp car" where is basically two clans or group of people fight between each other with their cars and who win takes another group car as a prize. Now with insurance there is no point of stealing another players vehicle.

- Fragments: Lets see whats Tom did with them after this patch, because right now there are few which make your guns really OP and unbalanced.

- Pvp protection/armor: I know you guys tried before and it didn't succeed, but imo this game should have some type of armor, we don't need kevlars and really op things but basic stuff just to protect you and it make that difference at pvp fight between top geared player and naked guy who just joined the server. I know you guys don't want noobs to rage quit but think about those who grinded hard for some hours and get nailed by some naked, its frustrating.

- Loot Frenzy Event: You guys should work more on it because it doesn't trigger any interest for the players. I believe the loot it gives it pretty basic, maybe you should re make the loot tables of this event.

- Amber source: Besides pvp and I don't see any amber source on oficial servers, thats why population is so low. You guys should add some amber source which players can farm focused on amber since amber is need for everything at Itemv2.

People who comment "fix v1, we don't want v2" are those who are really used to v1 and it's understandable. Once you guys will add new things to the game, new resources,biomes,animals, something which gonna atract them to test it they will come, also having two game branches doesn't help with it, sometimes people doesn't even what to know which game version is, they just want servers will population, and V1 ones are much more stable than Itemv2 onces. There is also people/trollers which are the most part of people on this forums who just come here to drop that "fix v1, no v2" and leave because they know it gonna trigger more and more discussions and hate on the devs. I think you guys should not listen to this type of comments and focus on those guys which are not that many who are here to help you.

And yes the game need something new, which players will see and say "wow this is new, I never saw this before, let me check!" and join the servers to check it out. Over this months you guys were making/changing almost all the game but at the end as you can see right now there's nothing really new. I were talking with Tom and he said new in game items,biomes will come after Itemv2 release lets hope for it! You guys should polish the game core, work more on servers performance because there's a big lag difference between full v1 and v2 server. When Itemv2 will be oficially launched it will create some hype and players flow, even you guys add new items if servers will be laggy it can be a big fail.
Last edited by woof; Aug 27, 2018 @ 12:47pm
AndaVor Aug 27, 2018 @ 11:33am 
in my opinion, most ppl think v1 is better than v2 cause they have never played v2. i was one of them. after spending like 30 hours in v2 i totally changed my mind. Yeah, V1 bhop mechanics are better, climat is better and entire sh!t but v2 requires much more skill, i like it soo much.
I think, if you'll fix most bugs in v2 people gonna love it ;D actually it's hard to play cause 3 minutes of gameplay is enough to got pissed by any bug or animation glitch.
<sorry for bad english, i'm from poland, and i'm high as ♥♥♥♥ xD>
easy advertise - youtube.com/AndaVor
^enjoy pvp montages KEK
ps. my opinion, as opinion of 6300 hours hurtworld v1 player ;v
Last edited by AndaVor; Aug 27, 2018 @ 11:35am
AndaVor Aug 27, 2018 @ 12:13pm 
noo, no clothes drop is a good thing. amber system is good now, but how to get ♥♥♥♥♥♥♥ ammo XD
no ammo on rts tho ;d
ano0bis Aug 27, 2018 @ 1:16pm 
To make clothes less of a permanent upgrade while keeping no drop: just add durability with a way to repair it, and make the clothes at least 10x more durable than it was during the last time they had durability so that it isn't annoying to fix them.
Last edited by ano0bis; Aug 27, 2018 @ 2:43pm
Charlinho Aug 27, 2018 @ 1:31pm 
- Infamy x Current system: I hate it. I'm sorry, but it's ridiculous ... At the beginning of v2 it was a lot better when the cost of things was a little lower and easier to collect. so I could die and lose everything, but I could craft it all over again. it's horrible this item protection system, a lot because I just do not have a farm source like it was in v1 with the dynamites. If the stones of ambers come back, it would be a little better, but would not cease to be a lousy system.
If it was to continue with a bad system, they should have maintained the infamy.

-Fragments: For weapons I find it totally unnecessary. I think you have focus on giving functions the parts of weapons (foregrips and etc) and ready, like any other game.

- Armor: There should be real PVP armor, as I see no point in getting hit by a spear in the head and dying for a guy who just logged into the server 10 minutes ago.

The Bunnyhop is terrible. I being a guy with little skill PVP I will easily die for a bow guy or spear with this function ... everyone knows this, there are no chances ... and the vast majority use software for this ... which is unfortunate.

What do I mean by that? that with at least wearing armor, could have more chances of survival against a naked player wielding bow and spear.

and in fights of the same level would also be interesting ... most games of this genre contain armor and always worked very well, you should try.

- Events: It was much better when towns dropped the loots constamemente (v1). It could be that way, and divide space with the control event and etc, which would make the Loot Frenzy indispensable, even because few are interested in this event.

- Bugs: You should really focus on older, more serious BUGS like looking through the walls, circumventing the rendering and seeing where the totem, closets and so on are.

-Climbing system: Before (v1) we could glide ingrimes terrain, even in this way we could escape holes. Now when we are running away from danger, we can simply die because the terrain we were going to climb was too much ingrim (what not always to predict)... or we could just be walking between the mountains and falling into a fatal hole.

In the rust this is solved with the climbing system, you can simply climb steeper hills or escape small holes by pressing the enter several times.

Hurtworld is a good game, I hope many things will solve!
Anyway, I hope you can understand, because I am using a translator.
ano0bis Aug 27, 2018 @ 3:03pm 
Originally posted by Je4n:
- Infamy x Current system: I hate it. I'm sorry, but it's ridiculous ... At the beginning of v2 it was a lot better when the cost of things was a little lower and easier to collect. so I could die and lose everything, but I could craft it all over again. it's horrible this item protection system, a lot because I just do not have a farm source like it was in v1 with the dynamites. If the stones of ambers come back, it would be a little better, but would not cease to be a lousy system.
If it was to continue with a bad system, they should have maintained the infamy.

- Armor: There should be real PVP armor, as I see no point in getting hit by a spear in the head and dying for a guy who just logged into the server 10 minutes ago.

The Bunnyhop is terrible. I being a guy with little skill PVP I will easily die for a bow guy or spear with this function ... everyone knows this, there are no chances ... and the vast majority use software for this ... which is unfortunate.

What do I mean by that? that with at least wearing armor, could have more chances of survival against a naked player wielding bow and spear.

and in fights of the same level would also be interesting ... most games of this genre contain armor and always worked very well, you should try.

-Climbing system: Before (v1) we could glide ingrimes terrain, even in this way we could escape holes. Now when we are running away from danger, we can simply die because the terrain we were going to climb was too much ingrim (what not always to predict)... or we could just be walking between the mountains and falling into a fatal hole.

In the rust this is solved with the climbing system, you can simply climb steeper hills or escape small holes by pressing the enter several times.
I disliked how they made the map flatter to fix this, they should just let people walk slower off of steep hills before coming to a stop and sliding off if they stop walking, sliding off of those steep hills just because it's too steep is pretty stupid, and making the whole map so flat making it look ugly is even worse. The old Mangatang was probably the best map this game has had, mainly because of how good it looked andthe great views you could get on it, Nullius is still being worked on and could eventually have hills and mountains added to it, but right now it's just way too flat.

PvP armour was always a mess, I think it's good that people mostly have an equal chance against each other, and a pistol alone can easily kill a noob with a bow or spear solely due to the projectile speed.

Lastly I agree that amber is still a grind fest, even with the poverty juice it's just too time consuming for things like guns unless your killing lots of people. But I do like the significant increase in kill reward it gives us, they just need to make non-gun items cheaper to protect.
Moko Aug 27, 2018 @ 3:28pm 
I just want the beacon back. It's so useful. I know we have the map now, but being able to see how full your totems are and where they are exactly with the beacon allowed for more complex builds, and easier navigation on the fly. Also I know it isn't in v1 be we REALLY need a handheld lighting option, many people have such a hard time seeing at night that they are nothing more than sitting ducks to people that can see. I realize that a handheld light may also make you an easier target, but thats just another element to the game play.

V1 still has some massive gamebreaking bugs, v2 is much better. For instance, you die instantly if you step in the wrong spot inside the dome, next to the ship, and near that big broken dish thing. I'm certain this is because all the navmeshes were baked, and it's treating these spots as open. Another serious issue is the fall glitch which is still present in v2. This i think is due to fall damage being calculated as a time falling value rather than distance. So if you get slightly hung up on something and fall several inches, it treats it s a long fall depending on how long you were hanging inches in the air. Landing on the bikes in both v1 and v2 have massive issues, for instance, if I land on my tires, i shouldn't crash, but do almost everytime. V1 isn't better than v2 it just has it own charm. Would LOVE to see a pve mode at some point. PVP is just too unbalanced. Oh also, amber farming poition sucks, it doesn't increase amber drops it just makes it so nothing else drops, sometimes leading to you harvesting things and getting nothing. Either way you guys are doing an awesome job!
Last edited by Moko; Aug 27, 2018 @ 3:29pm
Tribute Aug 27, 2018 @ 4:11pm 
V1 Infamy was why I picked HW over Rust and was good and innovative imo. If you want a grind, full loot PVP experience people just play Rust. HW allowed playing solo or in small groups somewhat viable. Engagements lasted longer because you would slowly lose gear. Especially with Forward base spawning on Base raids.

Now a single lucky shot, friendly fire etc. and you got to do a full equip or the fights over.

The Current V2 is constantly changing where as V1 you knew the mechanics you were going to get I think the constant changing and Aztec server going V2 caused the legacy players finally to stop playing I know when thats alot of me and my friends did.

Yes V1 wasn't perfect it needed bug fixes and more end game content and items etc. Yet It was simple and somewhat complex at the same time and you could see room for growth.

My biggest questions for the Devs. Is why was V1 totaly abandoned? When the game seemed like it was on a good path.
woof Aug 27, 2018 @ 4:23pm 
Originally posted by Focused:
V1 Infamy was why I picked HW over Rust and was good and innovative imo. If you want a grind, full loot PVP experience people just play Rust. HW allowed playing solo or in small groups somewhat viable. Engagements lasted longer because you would slowly lose gear. Especially with Forward base spawning on Base raids.

Now a single lucky shot, friendly fire etc. and you got to do a full equip or the fights over.

The Current V2 is constantly changing where as V1 you knew the mechanics you were going to get I think the constant changing and Aztec server going V2 caused the legacy players finally to stop playing I know when thats alot of me and my friends did.

Yes V1 wasn't perfect it needed bug fixes and more end game content and items etc. Yet It was simple and somewhat complex at the same time and you could see room for growth.

My biggest questions for the Devs. Is why was V1 totaly abandoned? When the game seemed like it was on a good path.
V1 reached their limit of development and with all the experience they got with v1, they decided to build up a v2 more robust and with much more features.

Thats why I said amber protection is fine, its like a updated version of infamy which is more pvp sided. They just need to remove non dropping gear and force players to claim everything, gear/tools/weapons.
Jer_dawg Aug 27, 2018 @ 6:03pm 
i prefer v1 but i still occasionally play v2. but what i would like to see added into v2 is : a raiding system that dosn't require detonator caps but requires more ultranium, monodanium, amber, ect. (but without taking out c4 that DOES require det caps). And put the raiding drill back to how it was in v1, 1 drillbit per wall no durability stuff.
Moko Aug 27, 2018 @ 6:05pm 
I think if there was a pvp mode where gear is amber protect would make sense, but dropping your gear and having to start all over while poeple are running around with guns makes it impossible to participate in gameplay after a certain point, which is why most people stop playing.
Drowranged Aug 27, 2018 @ 8:39pm 
For the love of God just spread the game on contraction channels and youtube do HYPE HAPPEN.
shalm Aug 27, 2018 @ 9:44pm 
In my opinion v2 is unplayable because no one want to waste time on farm. People want pvp, raids, transport and in old school fool loot v1 you could got everything instantly. It was funny. But now in v2 i not see fun and random things, only boring farm and endless grind.
Goats Aug 27, 2018 @ 10:25pm 
Originally posted by shalm:
In my opinion v2 is unplayable because no one want to waste time on farm. People want pvp, raids, transport and in old school fool loot v1 you could got everything instantly. It was funny. But now in v2 i not see fun and random things, only boring farm and endless grind.

How do you get things in a hard core survival game without "farming" mining resources and collecting things from rad towns? I always see your comments like this but I have never been able to understand why you are still complaining about farming. What is the alternative? Should the server just give you items? Do you want less of a grind so the game is easier?
shalm Aug 27, 2018 @ 10:51pm 
Originally posted by FrenchToast.chillll:
Originally posted by shalm:
In my opinion v2 is unplayable because no one want to waste time on farm. People want pvp, raids, transport and in old school fool loot v1 you could got everything instantly. It was funny. But now in v2 i not see fun and random things, only boring farm and endless grind.

How do you get things in a hard core survival game without "farming" mining resources and collecting things from rad towns? I always see your comments like this but I have never been able to understand why you are still complaining about farming. What is the alternative? Should the server just give you items? Do you want less of a grind so the game is easier?

i think always must be way to easy get items. In old full loot u can kill player and take all his stuff, or u can camp the door and run to the stake and get a house, u can stol a roach or a quad and got items in the trunk but now clothes can't be drop , the trunk is protected, the owner stake is behind the wall, u can only go to farm.
v2 isn't a game, it's mining simulator for hard farm lovers)
Last edited by shalm; Aug 27, 2018 @ 10:59pm
< >
Showing 1-15 of 326 comments
Per page: 1530 50

Date Posted: Aug 27, 2018 @ 9:35am
Posts: 326