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Some thoughts on your matter here from a hobbyist designer, in case this is still an issue:
What about simply making broken bits get repaired over time (pretty quickly but only one at a time) when they are in the ship? Could make it so that healthy bits are prioritized for deployment, that way it would only start hampering the game if you mis-manage your bits (by continuously deploying them at crappy locations). Could even make it so that you can deploy half-repaired bits just fine, but their endurance will obviously be lower then.
Taking away health from the ship for picking up broken bits is just counter-intuitive and makes the purpose of health questionable (is it a status meter? is it a resource?). It will always confuse the first-time player unless you find a way to communicate really well that broken bits will damage the ship. You also have to consider what happens when the ship is very low on HP, you don't want a player to die because he did what the game stimulates (picking up and redeploying bits).
Honestly, if you think about it, the fact that a broken bit is not doing anything useful is already a cost on its own, the only problem is that the cost is the same for a bit that has succesfully cleared an area (doesn't do anything useful), something that should somehow reward the player because it indicates that the player did well.
Healing a Bit in your ship would drain your shields, and
when your shields go down, any further shield energy would go towards healing bits,
instead of putting your shields back up.
...Might be a feature for the hardest difficulty. This would make the game too harsh for the lower difficulties.
Ooo! What about an option to Flash the Bios of one of those, I forget their names, to turn them into a Bit Healing Station? you could Beam broken bits into it, and it will heal the bits
faster than the ship can. (going with <--Archer-<<'s idea).
The Bit Healing Station could even launch the fully healed bits up and towards a nearby ground virus spread (If there is one). The Bit would bring out its propeller for a slow descent toward the virus spot.
If the virus isn't nearby, the Bit Healing Station will bring the healed Bit above it, much like a Bit Maker does with a newly made Bit.
Or, how about using the current Health option for the secondary makers. If you have injured bits in your Ship, and your health is full (or the Health would go over the max limit), you could beam the Health which will heal the bits according to the amount of healing left.
...I keep wanting to call you SLIDEshowjim... must be from the many powerpoints school has a person make.