Call of Duty: Modern Warfare Remastered - Multiplayer

Call of Duty: Modern Warfare Remastered - Multiplayer

shelly Nov 8, 2016 @ 2:28pm
Host has left the game
thought they said, that they are using dedicated servers ?
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Showing 1-15 of 22 comments
shankly1985 Nov 8, 2016 @ 2:55pm 
It is, but for some strange reason like past games they have a host for web chat using p2p if he disconnected then a new host will be selected.

The game itself is on dedicated servers
euphoreonz Nov 8, 2016 @ 3:03pm 
Originally posted by shankly1985:
It is, but for some strange reason like past games they have a host for web chat using p2p if he disconnected then a new host will be selected.

The game itself is on dedicated servers

So you're saying the actual game is on dedicated servers but the text/voice chat in game is hosted by a player? *confused* Why would that disconnect us from a session mid game?
Last edited by euphoreonz; Nov 8, 2016 @ 3:03pm
haha Nov 8, 2016 @ 3:06pm 
they are hybrid servers on pc.
J4MESOX4D Nov 8, 2016 @ 3:10pm 
There are no dedicated servers on MW:R. 'Finding best host' is the first clue and the other one is people reporting host migrations. This is the hallmarks of P2P.
shankly1985 Nov 8, 2016 @ 3:11pm 
Originally posted by Marts:
Originally posted by shankly1985:
It is, but for some strange reason like past games they have a host for web chat using p2p if he disconnected then a new host will be selected.

The game itself is on dedicated servers

So you're saying the actual game is on dedicated servers but the text/voice chat in game is hosted by a player? *confused* Why would that disconnect us from a session mid game?

Correct
Because when a host, that is hosting voice chat if he/she leaves the server must select a new host for this..

Why the choose to do it like this I have no idea it's stupid tbh
shankly1985 Nov 8, 2016 @ 3:14pm 
Originally posted by J4MESOX4D:
There are no dedicated servers on MW:R. 'Finding best host' is the first clue and the other one is people reporting host migrations. This is the hallmarks of P2P.

You miss informed man
abracadabra Nov 8, 2016 @ 3:29pm 
say whatever you want i already have 13 hours and havent lagged a single game connection is perfect better than ever
RedBaron64-ITA Nov 8, 2016 @ 3:39pm 
No dedicated servers, only that ♥♥♥♥♥♥♥ p2p way.
euphoreonz Nov 8, 2016 @ 3:59pm 
Originally posted by shankly1985:
Originally posted by Marts:

So you're saying the actual game is on dedicated servers but the text/voice chat in game is hosted by a player? *confused* Why would that disconnect us from a session mid game?

Correct
Because when a host, that is hosting voice chat if he/she leaves the server must select a new host for this..

Why the choose to do it like this I have no idea it's stupid tbh

but that doesn't answer my question of how a host left and a game ended mid way through?
J4MESOX4D Nov 9, 2016 @ 2:28am 
Originally posted by Marts:
Originally posted by shankly1985:

Correct
Because when a host, that is hosting voice chat if he/she leaves the server must select a new host for this..

Why the choose to do it like this I have no idea it's stupid tbh

but that doesn't answer my question of how a host left and a game ended mid way through?
It's P2P. Anyone that trusts the MW:R FAQ written by Activision is deluded. Even if there are dedicated servers on this game; either PC has been shafted or they are in minimal amounts due to the expected low population. They are most probably on console but why would Raven want to open up thousands of dedicated servers at a huge expense when the few thousand playing can just run off a single users connection..

We've had this nonsnse in the past - remember with Advanced Warfare when dedicated servers were explicitly promised and then dedi's turned into hybrid servers and then we were informed after release that it was a mix of P2P and hybrids. Even TBNRFrags had a host migration on his first match which caused uproar and that's when Activision had to come clean that it wasn't dedi's at all.

There is not one shred of evidence that we are playing on dedicated servers but there is evidence that we are not.
Last edited by J4MESOX4D; Nov 9, 2016 @ 2:29am
abracadabra Nov 9, 2016 @ 6:59am 
Originally posted by J4MESOX4D:
Originally posted by Marts:

but that doesn't answer my question of how a host left and a game ended mid way through?
It's P2P. Anyone that trusts the MW:R FAQ written by Activision is deluded. Even if there are dedicated servers on this game; either PC has been shafted or they are in minimal amounts due to the expected low population. They are most probably on console but why would Raven want to open up thousands of dedicated servers at a huge expense when the few thousand playing can just run off a single users connection..

We've had this nonsnse in the past - remember with Advanced Warfare when dedicated servers were explicitly promised and then dedi's turned into hybrid servers and then we were informed after release that it was a mix of P2P and hybrids. Even TBNRFrags had a host migration on his first match which caused uproar and that's when Activision had to come clean that it wasn't dedi's at all.

There is not one shred of evidence that we are playing on dedicated servers but there is evidence that we are not.
needa chill on the keyboard game is great quit talking ♥♥♥♥ because you suck
YourNewBFF Nov 9, 2016 @ 7:44am 
It is a host based game if the host leaves, the game ends just like it did back in the day on xbox 360.
abracadabra Nov 9, 2016 @ 7:50am 
hasnt happened to me yet not a single connection issue i love this game
J4MESOX4D Nov 9, 2016 @ 9:05am 
Originally posted by MAGA DanKerin0:
Originally posted by J4MESOX4D:
It's P2P. Anyone that trusts the MW:R FAQ written by Activision is deluded. Even if there are dedicated servers on this game; either PC has been shafted or they are in minimal amounts due to the expected low population. They are most probably on console but why would Raven want to open up thousands of dedicated servers at a huge expense when the few thousand playing can just run off a single users connection..

We've had this nonsnse in the past - remember with Advanced Warfare when dedicated servers were explicitly promised and then dedi's turned into hybrid servers and then we were informed after release that it was a mix of P2P and hybrids. Even TBNRFrags had a host migration on his first match which caused uproar and that's when Activision had to come clean that it wasn't dedi's at all.

There is not one shred of evidence that we are playing on dedicated servers but there is evidence that we are not.
needa chill on the keyboard game is great quit talking ♥♥♥♥ because you suck
Seems you just visit every thread where people are experiencing problems and post some childish drivel along the lines of 'game werks fine for me'. If the game works so well; you should probably play it instead of spending hours in the forums typing the most uneducated English waffle I've ever seen.

It's clear you have no basic technical understanding or appreciation for problems people are having so perhaps stop acting so immaturely and keep you nose out of threads that are way above your head in terms of complexity and logic.
Last edited by J4MESOX4D; Nov 9, 2016 @ 9:08am
euphoreonz Nov 9, 2016 @ 2:44pm 
I don't believe it's true P2P either, I've only had ONE host leave error in over 10 hours and NO migrations during gameplay. (would definitely know if that was happening). I also haven't noticed any more lag than I would on dedicated servers.
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Date Posted: Nov 8, 2016 @ 2:28pm
Posts: 22