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The game itself is on dedicated servers
So you're saying the actual game is on dedicated servers but the text/voice chat in game is hosted by a player? *confused* Why would that disconnect us from a session mid game?
Correct
Because when a host, that is hosting voice chat if he/she leaves the server must select a new host for this..
Why the choose to do it like this I have no idea it's stupid tbh
You miss informed man
but that doesn't answer my question of how a host left and a game ended mid way through?
We've had this nonsnse in the past - remember with Advanced Warfare when dedicated servers were explicitly promised and then dedi's turned into hybrid servers and then we were informed after release that it was a mix of P2P and hybrids. Even TBNRFrags had a host migration on his first match which caused uproar and that's when Activision had to come clean that it wasn't dedi's at all.
There is not one shred of evidence that we are playing on dedicated servers but there is evidence that we are not.
It's clear you have no basic technical understanding or appreciation for problems people are having so perhaps stop acting so immaturely and keep you nose out of threads that are way above your head in terms of complexity and logic.