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I'll assume you're interested any time period or historical setting in their historical simulation series of games. So I'll try to include one from each game setting (Japan, China, WW2, etc.). I'll also include old games because some of the historical settings haven't had new games in 20+ years.
I'll also list some of their strategy games that may be of interest, though they are not historical games.
I'm not including games outside their historical simulation series, like Dynasty Warrior and Samurai Warriors.
Here's my opinions:
I perfer the more RPG like games in the series such as this one. However, if you want something that's more strictly a strategy game:
I don't remember if 11 ever had an English version of the PUK (Power-up Kit). If you're not familiar with the way Koei releases their strategy games and their PUK, I can try and explain it in another post as it's a bit complicated.
Like NA, you chose a family and it's members/retainers and try to conquer the whole land. It's a very simple game, it's by far the easiest game to figure out on this list, but it has so much character and personality. Another older game (1991), there are some more recent mods for this game.
Chaos Galaxy 2 is one of my favorite games of all-time. It's turn-based, unlike the mixed turn-based and real-time of a game like Sphere of Influence. But my goodness is it amazing if you are looking for a strategy game with lots of RPG elements. It's a bit like a Nobunaga's Ambition game mixed with turn-based tactical battles. Similar to NA and Romance games, it's heavily influenced by who your officers/commanders are and their abilities.
The factions not only have their own tech trees (called "policies"), but also gameplay based on it's culture type. You can play an Imperial faction (with Imperial ranks that boost stats), Mercenary (get paid to take planets), Pirate (capture and use other faction's units), Merchant (basically an economic superpower), Assassin (get paid to defeat enemies), Democratic revolutionaries (cause planets to revolt and join you), and AI robots (copy the blueprints of any ship or mecha you defeat). You can even mix and match cultures to tech trees with custom factions. It's really awesome, my most played game over the past 2 years.
Additionally, you can play with an alien invasion on or off, or even play as the alien invaders. The aliens are similar to Tyranids in Warhammer 40K: they want to consume all organic matter and there is no negotiating or reasoning with them, they are enemies of everything.
Here's my review if you want more detail: https://steamcommunity.com/profiles/76561198010482499/recommended/1537910?snr=1_5_9__402
I've done a couple of guides for the game, so I can answer any questions over on their Steam discussion board if you have questions on the game.
Also much more narrative driven than most strategy games.
If I had terrible experiences with both Sphere of Influence and Awakening, is there any reason to believe that this "RPG experience" wont just be more of the "try to do anything and get totally stomped" broken AI garbage?
I don't know, I've only watched Let's Plays of Ascension so I can't say for sure. You may like the Romance of the Three Kingdoms games better, the "officer play" RotTK games are generally considered easy since you can make overpowered characters and the AI can be manipulated.
For Sphere of Influence, if you start a new discussion topic here on Steam mentioning the scenario and clan you want to try I can try and walk you through it and give you an bit of a walkthrough. Others may be able to weigh in as well.
Great post, just want to add.
RoTK 11 is turn based grid mode game where you can use skills to push,pull or other things to influence your enemy. you can also push them into traps, or into the range of your archer towers
RoTK 9 is real time mode with pause, your soldier types you choose when you march them from your base play more importance as the skills usage is not controllable but tied to your soldiers morale (higher morale = better chance of skill usage)
About the OP question: the appeal of the series is it's historical flavor coupled with management of officers (aka historical characters). It's pretty unique in this sense. About which one is considered the best, that's tough to answer. See, barring that central premise above each game is pretty different from each other and tend to realize their individual scopes very well. I've played all modern ones (SoI, Taishi, Awakening) and liked them all, having a slight preference for Awakening only because it's faster paced. My suggestion is for you to watch some playthroughs on youtube and see what play loop feels more enjoyable for you, then get it.
The observation I would do is: our English version of Taishi is unfinished, meaning the game is somewhat barebones, lacking all the updates and expansions that the Asian version received (Ascension sees a similar case, having it's development cycle finished prematurely, with some bugs and imbalances remaining, but in this case the game is fairly playable and with enough content for me to recommend it regardless). Due to this, I would advise you to not start with Taishi, and only get it after trying one of the others and enjoying the series premise first.
Also, there's talk of the next NA game being a remake of an older title, probably Iron Triangle if the polls are any indicative. If true, that may be good news, as some old games had some great ideas that were lost in new entries.