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Did you have aggressiveness set to high or max? This setting has the largest effect on how clans expand.
Next is how large is the clan? You said op but if the clan only has 1 fortress to its name then it will likely hardly ever attack no matter how good the officers are. Having them start with a castle, will help them alot. I'm not sure if you can reassign castles through the edit function.
Lastly, having quality officers makes the ai more likely to attack. Depending on the clan leader they may also be more likely to prioritize developing conscripts and appeasing tribes which helps alot with expansion.
Let me explain some more (as i see i did leave some out). I would make a clan of about 6, every stat to 100. I put their clan up by (been awhile i should know the clan names by now) upper right part of the map (and you know how weak those clans are (well some are). I have had the settings fully maxed. Again this was just an experiment. I wanted to see if an AI clan with 6 fully maxed out people, easiest location to start (Wish we could give castles, one thing that irked me is that we couldn't do that) And the Ai wouldn't ever move or try to expand. Even with the in-game settings fully maxed. Plus when they do max out in 3 days for everything, they just sit there when easily they can take smaller clans and start to grow. Ive also started at the same location I gave them and can manage. If they just attacked the smaller clans (Troop wise they will usually outnumber those small clans 200+) and boom, they take fortress.
Umm how long have you played this game lol? Yes im sure of it.
Hummmmm? I have had the game ever sense it was released Two Worlds has been a favorite game of mine. Well if you say so. It did have a second game Two Worlds 2 that is not the same and in my opinion not as well designed...There are no clan's....its a single player game so I am at a loss as to what to say except I am not able to answer your question.
have a nice day anyway
My conclusion came from my own campaigns, and glances of videos of people playing CAW clans. I play the steam version.
Edit: with the steam version, you can edit any place with max supplies, development, and troops, this might cause and created faction to go on a rampage, but I'm not sure if the ps4 has this function.
We are talking about Nobunaga's ambition sphere of influence, not TwoWorld (Never head or it). May I ask how you got here lol? The thing on the top shows im in the right community so again, im confused
Is there a way for me to see a video on that. Don't ever recall being allowed to change a locations starting supplies and troops (its been awhile, could install it on the ps4 to see, but im sure it wasn't an option
https://steamcommunity.com/sharedfiles/filedetails/?id=524769935
Guide for event 313 mention the use of mod tool.
The videos I mentioned were player campaigns, not about using the tool, just to show that AI can't become powerful when starting only 1 fortress, where player can abuse powerful skills to conserve troops in battle to be successful in assaults.
Also I just checked, the steam version come with a randomize button when you select faction to play where all factions' starting location are randomized.
Then during the game you press start and you can edit troop count. I do not know if this will get them to attack more if they're still only limited to 1 fortress.
One thing you could do if you wanna try creating a powerful rival clan is use an existing clan and just assign them the officers you want. You could strengthen a clan like the yamana who in the early scenarios start out with great territory but lack the officers and competent leader to thrive.
If you edit the created clan's resources and base, they absolutely will wreck everything and expand fast, even setting the AI to "high" aggression and not max. (I don't do "max" because they can expand way too fast for my taste).
For example, if you give your created clan max gold and a bit of boost to starting food (say +20000 from their starting amount), and then edit the population of the base to over 10,000 that's a good start. I also edit the base fortress to max it out (use the functions to open all fortress slots and then put a 4/5 story tenshu, double annex, etc.). I also edit up the food, commerce, and soldier investments to max.
(You can edit the population to, say, 50,000 or something so they can grab territory and then edit population back down).
In Mutsu or somewhere in the northeast, that should get them to 1500+ soldiers, the ability to use policies, and the gold to fund policies. (In Kanto, Kansai, or other more populated regions, the soldier numbers will be much higher).
Within a couple of turns you can check and see that the adopted policies will push the soldiers even higher and they'll start taking out the tozawa, namioka, or whatever small clan close by.
I generally place the base in Shinjo, within the same province as the Mogami as it's a max-10 district base in a good spot to send an army both north and south. Within the a year or so from the start they'll likely have take out the Mogami and gained a foothold to the north as well. Within a 3 to 5 years (my memory is fuzzy), they'll probably have 5 provinces completely under their control and will start destroying the Date soon after.
Another good location can be Kawaii (west of Nijo, east of Himeji) as the Bessho, Hatano, etc. will fall quickly and it's a max 10 district base as well with good layout.
For other starting base location ideas, search for the starting location guide on GameFaqs. The author there lists max district amounts for every possible starting location in one of the scenarios (so 95% or more of possible locations since there are a few location options that change based on the scenario as historical bases are constructed/demolished during the Sengoku period).
TLDR - Give your rival clan max gold, some starting food, and at least 10,000 population (minimum to adopt policies) and they should get rolling. Other ideas above and can speed this up as well.
As Delacourt said, if they don't have enough troops they won't be aggressive. Part of this is the game (appears) to somewhat consider counter attacks. If a bigger clan is nearby, the smaller clan save their soldiers to defend from a potential attack.
Also, food is a consideration as well (which is why i suggested editing their food in my post above). Created AI clans start with tiny amounts of food and sell some to help their tiny amount of gold. A created AI clan in Shinjo fortress (mentioned above) will start with about 4200 food. They don't have enough food to both attack and defend from attacks, so they'll just sit in the base until they get more food. But by the time a 1 base clan can build enough food it's too late because they bigger have either wiped them out or will soon.
So you can set that area to whatever you want? I remember the Console version, Only way to help the custom AI or myself, is to have a High POP. We can really change variables?