Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The "upgrades" only matter for the special building of the fortress, which is not that important in a backup fortress... border maybe. You will always be able to upgrade a district once you reach the developement caps. The overall turnout or investment-return could be bad though. Getting 1 gold for 100 developement money forces you to think 7 years ahead.
A good strategy is to place fortress where you need them to conquer a province and as you grow some provinces will become remote and with few/none chance to get attacked. Remove them then and only keep 1 castle, soldiers form the disbanded fortress will gather at your castle blowing off your troops limits and you then force the AI to attack you on the worst conditions you can get with a 10k S/S rank castle with 15k soldier so far away they will eat 60 days of food just to reach it for exemple. When you remove them and switch to a delegate province you will get back your officers and keep your expansion steady.
Also remember you can resupply troops by moving through your castles/fortresses zone so if you own a lot of fortresses behind you front line you can use theses soldiers to weaken the front while leaving your front lines fully man. It comes in handy when the game goes pass 30 years and everyone finally developped correctly their castles.
The only fortresses I would ever scrap are military outposts, "cities" or better forts build at "won't grow" locations with 0 districts. They only give around 750 troops, contribute no income and are only there to stop the enemy. Those can be scrapped. Don't scrap the others.
And your POL has nothing to do with the building slots. Each fortresses slots are predetermined. The best ingame are 20 and for example the best on Kyushu is Tachibanama - or something - in the north. It can build "nearly" all upgrades. Nearly.
I took Mino and had tons of castles next to Inabayama castle and they all were about 4 districts and some of them 6.
With choosing a good location, bring up the build castle option, pick a location and look to what you adviser says.
They have about 4 sayings.
"This town will not grow" A bad location that is generally just a fortress to slow down enemies.
"A good idea but it will take longer to build that castle" A generally decent location but it takes more time generally because the castle has a good location like a small hill or something.
"A good idea" A decent location with about 4 districts
"A wonderful idea" A great location to build usually 6 disticts
Notice that a term <60 is refered to as wonderful and beyond that its good. >90 is "quite a few days".
Making sure to spread the word so no misinformation gets out. Ive asked a similar topic but after this one.
Also, contrary to what some people have stated, you can get some very nice troop numbers from good fortresses. I routinely get 5-6 from 3 district fortresses and I have one 9 district one that pumps out 17k. The trick is proper district usage and do not destroy fortresses unless you absolutely need to our they are worthless. Good luck.