Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you are defending just sit where you are spamming range buffing skills and release behind your defenses, the enemy won`t be able to match your units in damage unless they stop to shoot.
If you use Bonbreaker on a single enemy unit it wont do much unless that unit is right next to another one because an affected unit will only start facing theyr allies for a second before you (or the enemy) give them the order not to attack theyr alliers.
About your last question, I can`t find anything on the game`s manual about it, sorry. Only thing I can tell you is that it fills faster when fighting in melee, but you probably alredy know that.
Maybe you can list which skills are useful and efficient for their costs too. That'll help.
Also, aside of INT, what factors the possibility of a Night Attack?
Pierce, snipe, staggered firing, sharpshoot and concentrate are the most cost effective imo. maibe pursuit. (not including the officer exclusive ones, wich are usualy either good or broken.).
Only INT matters from what I know.