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In all seriousness, a unified Kyushu should be strong. During this period it was one of the wealthiest areas in Japan, and all those clans were possible national contenders (and unifying Kyushu was no easy task - you should naturally be rewarded for doing it). The issue with the Ouchi is that, on the earliest dates, they abuse their alliance with the Otomo to conquer Higo and Hizen, and that leaves the Otomo out in the wind (and easy pickings once their alliance dries up).
The problem with the Otomo is that the game completely overlooks them in terms of flavor and doesn't represent the hurdles Sorin had to jump before he could get his war machine moving. It also doesn't usually represent the setbacks they faced; had they theoretically not lost Imayama and Mimigawa, or even fought them, Kyushu would have definitely been united by the Otomo.
Shimazu are just plain OP early game.
The biggest problem, though, is early Mori. The Amago don't have the officers or wealth to defeat the Ouchi, and the Amago AI seems beyond passive (lets the Mori conquer all of it's territories), and the Mori usually don't attack the Ouchi due to their questline and instead go after Amago lands - by the time the AI might finally attack the Ouchi and present a strong Chugoku against a united Kyushu, it's too late. My advice would be to start in 1551/1555/1560 and see how the game goes from there.
However, Kyushu is nothing compared to Kansai and surrounding areas. Kansai has the super castle Osaka, which is placed very strategically in central Japan and can produce absurd number of soldiers very quickly, as well as filled with other very good castles: Azuchi, Kyoto, Gifu, Kiyosu, Ichijoudani, etc. The bases are also close to one another and can invade the west and the east easily. So I think Kyushu is a lot worse compared to Kansai (+ surrounding areas).
Don't wanna break quests. :(
I got around Shimazu by nerfing the Shimazu brothers. Historically, I don't see why Yoshihiro and Takahisa should be so strong in every way. Same with Tadayoshi. Maybe Iehisa, but jeeze, they're like all S-ranked gods for some reason.
Worked wonders. Not surrpising considering how this game's difficulty is easily the most affected by officer strength. Use one "Snipe" guy correctly and the country is yours despite anything else :P
Yes but Kansai is significantly more competitive throughout the period. Especially early on, it's actually rather difficult to just gobble up the place. So many things can happen - Oda can successfully do his quests and then steamroll, Miyoshi can put a quick end to the aspirations of a created clan in the area, and Honnganji start with a flippin' huge army and crack officers.
Historically, conquering Kansai meant conquering Japan. (See - Hideyoshi) Conquering Kyushu just meant you were fresh meat for whoever controlled the core. (Shimazu)
This really bothers me more than anything so I keep them in leash when they actually were not expanding historically.
Yeah, Koei has a bit of a Shimazu fanboy streak (and love ignoring the Otomo and Ryuzoji for some reason). Even before they get the four brothers the Shimazu are capable of blobbing across southern Kyushu like crazy. While nerfing their officers and buffing the Kimotsuki/Ito's is one resolution (I usually just buff the Kimotsuki and Ito, because nerfing the Shimazu isn't that much fun for me), the main problem is that the Kimotsuki and Ito are such big pushovers.
Take the 1542 scenario for example; the two Shimazu branches have just been reunified under Takahisa, and as a result the Shimazu start out with 19 officers, 8 fortresses and one castle. The Kimotsuki have 4 officers, 2 fortresses and 1 castle while the Ito - the most powerful opponent of the Shimazu in southern Kyushu - only have 5 officers, 1 fortress and 1 castle. It gets worse in later scenarios. Their power is never properly represented, and they can't even form a suitable speed-bump for the Shimazu.
It's a bit of a similar situation with the Amago and Mori; the only time the Amago have more officers than the Mori is in the 1534 scenario when Tsunehisa's alive, and they only have one more officer despite literally quadrupling them in territory, and the Amago AI is unusally passive when it comes to fighting the Mori. At the height of Amago territorial expansion ingame in 1548 (five castles and only three fortresses), they only have fifteen officers while the Mori, with only one castle and five fortresses, have thrity nine. It's egrigious enough that I broke my self-imposed rule of no created officers in historical scenarios to make Teruhiro Ouchi, Tomohisa Amago, Munenobu Akikage and Hidetsuna Yokomichi (all missing historical characters) into actual characters to try to balance it out a bit.
Basically, a comparative lack of fortresses and officers make clans that should be solid speedbumps or otherwise major hurdles into huge pushovers. An overflow of S-Tier officers is just icing on the cake.
I'm spending way too much of my life going through and just blanket nerfing everyone. Considering how easy it is to +20 all your stats, I think many offciers' stats are way too high or greatly exaggerated. Some more notable examples besides the Shimazu god-brothers:
-Hojo leaders other than Uijyasu. Why are they so godly in game?
-Yoshimoto is pretty strong in game, but an utter baffoon in real life!
-Ieyasu is arguably one of the most godly of the god tier samurai in game. Granted it should be pretty high, but THIS high? He got pretty lucky in real life.
-Takeda Katsuyori: I would decribe him as A-ranked. Definitely not a bad officer in game. But holy crap did he run his clan into the ground in reality. Should be C or B ranked.
-Nobunaga: Yes, his LDR/WAR/INT should be godly. But why POL? That's really more Hideyoshi's deal. Side note: Nobunaga's tactic is underhwelming. Snipe > all.
-Date clan other than Masamune. Why are they so strong in game?
-Nagayoshi/Matsunuga: Godly in game, but how could they not do more with the ace hand they were dealt in real life?
People usually consider Yoshimoto a 'baffoon' just because of Okehazama whilst not seeing what else he had accomplished.
I believe Okehazama could even be considered partially (note - I said partially) luck for Nobunaga. It was an all-out attack (aka suicidal attack) that went right. Yoshimoto did nothing wrong, or if he did - every leader that rested their men failed doing so. Not to mention it's not everyday that we see someone performing a (successful) suicidal attack, so Yoshimoto probably didn't have the idea Nobunaga would ever do something like that.
Although he couldn't be considered a strategist nor a soldier, he was a tremendous leader and administrator as he showed by what he accomplished. To say he is a baffoon is quite outrageous, tbh.
If someone who could bring families such as the Takeda, Hojo and Imagawa together, who developed Sunpu into a great land, commissioned cadastral surveys that were used as a model for Hideyoshi and was able to have the old Matsudaira in his hand, etc., is to be a baffoon, I don't know what we are near him.
I could even go and say Yoshimoto was a better leader than Nobunaga, who actually got himself killed due his ambition and lovely personality.
Yoshimoto's ambition got him killed, and he was arguably as cruel or otherwise ruthless as Nobunaga (the likes of Takanobu Ryuzoji are often compared to him). Nobunaga held grudges, but he at least upheld his promises.
Likewise, Nobunaga was probably a better politician than Hideyoshi. Him having the highest Pol rating in game is not unwarranted.
Ah, true enough. Hideyoshi rightfully has god tier INT. I mean, he was a lowly ugly nerd who ended up ruling all the pretty highborn jocks. Just with his brain.
I also want to add that I'm thinking about nerfing a few officers who seem to have greatly exaggerated abilities (almost as bad as Zhuge Liang) But my knowledge on these men is probably biased since they're such heroic figures:
-Tadakatsu: Okay, a total badass individual warrior. But Keen Spear Arts seems to suggest he can turn thousands of random soldiers into a bunch of Tadakatsu's.
-Shingen and Kenshin: I strongly believe this rivalry has been massively over dramatized over the years, causing them to seem like gods among puny portals. Granted, both men, especially Shingen, accomplished pretty incredible feats in regards to their clans, but does history entitle them to MAX POWER individual warring ability?
Well, when separated from each other, Shingen and Kenshin both dealt pretty stinging defeats to two out of three of the unifiers with minimum casualties on their sides, so I don't think that they're really over-exaggerated in terms of power (granted, their conflict is dramatized to the point of ad naseum, but that's more manifest in a saturation of Uesugi and Takeda events than anything else).
Tadakatsu's OPness relies mostly in how cheap Keen Spear Arts is too activate. Otherwise his stats are fine.
Also, to anwser your other points (and I'm sorry for not getting to them last night):
Nagayoshi and Hisahide; both are deserving of their abilities, but the reason why they couldn't do more in history is because a): they both spent quite a bit of time under the thumb of someone else, b): Nagayoshi was just content to rule over his territory and the only major expansions he made were in Yamato and Kawatchi, both of which were already contested, and c): Nagayoshi inadvertantly undermined Hisahide while Hisahide deliberatly sabotaged the Miyoshi.
Date: Some are overrated, but Masamune's staff as a whole was generally pretty competent (Ieyasu feared him even after Osaka because he theoretically had the necessary resources to possibly seize Japan - basically, what Ujisato Gamo was for Hideyoshi, Masamune was for Ieyasu). At the very least Kojuro and Shigezane deserve their high tiers and arguably the Oniniwa.
Katsuyori: He was dealt a really bad hand that limited his options, so he can't really be blamed for everything that happened to him, but I'd agree. Personally, I'd give him top marks for Valor, High Leadership and above-average Int and Pol considering how long he managed to hold the Takeda together - and he would have had a promising future if it weren't for Nagashino killing off his almost all his loyal/skilled officers.
Ieyasu: As a whole, I agree with this. At the least his Lea and Pol should be Top Tier, but I can see his Val taking a slight dip.
Hojo: A lot of the Hojo's skills are actually deserved. Pretty much all of Ujiyasu's sons were competent, Ujitsuna and Ujimasa were both skilled and built off their father's legacies nicely (with the exception of Odawara, but you really can't blame Ujimasa for thinking it's defenses would ward off Hideyoshi since it had worked so many times before). Tsunashige was arguably the greatest warrior the Hojo ever had and Genan was a really skilled Administrator. The Hojo's OPness is actually a refreshing step up from their mediocrity in previous NA titles, but again, the problem with them is mainly that the Satomi and even occasionally Satake are pushovers - with a heavy emphasis on the former.
I believe that had Nobunaga been more careful and reasonable, he would have succeeded uniting Japan. Just my opinion though.
I actually disagree. It was his personality that disrupted the status quo enough for him to engage in a shocking rise to power. It was either we had the Demon King who was betrayed by his own retainer, or no king at all.
It was less his personality that allowed his Rise to Power (heh), and more circumstances. His personality, however, ensured that he wasn't just another fleeting Daimyo who occupied the capital.
And, warning signs and all, I doubt anyone could have really expected Mitsuhide to do what he did.
- Unify Kyushu and expanding eastward taking Okinawa.
- Owari expanding west ward taking Kyoto.
- Edo expanding east and up.
Unless intervented the by the players, it'll usually:
- Shimazu/Otomo for Kyushu.
- Oda for Owari.
- Date for Edo.
Again, this is to ensure the players will have a strong opponents to play against toward later game and not just steamrolling the AI near the end. The reason why most people have more impression on Shimazu because a lot play as Oda or starts around Owari, and generally try to expand west to take the capital, and following that momentum until they hit the brickwall putting up by Shimazu/Otomo pushing from Kyushu. Most don't expand east from Owari because of the mountains terrain, but try and you'll see Date and its allied will give you just as good a fight.
Personally I enjoy the mechanic (better than the ♥♥♥♥♥♥ A realm divide mechanic from Total War). One you face one of these super power late game it can takes years to win just one more castle.