NOBUNAGA'S AMBITION: Sphere of Influence

NOBUNAGA'S AMBITION: Sphere of Influence

Kak Apr 2, 2016 @ 10:26am
How to get money quickly?
Can anyone offer any advice on how to quickly earn money in this game? I'm in a rather lengthy war with a huge clan and my finances are getting massively drained every turn. I'm selling any excess crops every now and then, but my soldiers need to consume loads of it, so I need to make sure I don't run out.

If anyone can give me any help on getting lots of money in fast, that'd be great! :)
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Showing 1-7 of 7 comments
КрснК Apr 2, 2016 @ 8:57pm 
Start getting relations with near clans up to 20, then increase relations with the shogun and ask for a rank. After you just pass the law to increase the diplomacy range. You shall get money pretty quickly afterwards.
tommy07robs Apr 20, 2016 @ 8:30am 
You could enact the policy which increases your gold reserves. I forgot the negative for it.
archita Apr 20, 2016 @ 8:59am 
Shimazu is the clan with very fast way to achieve unlimited money and food in midgame. If you conquest or vassalize Kyushu with Shimazu, there is not limit of money to buy rifles,horses and relics for all game.
Last edited by archita; Apr 20, 2016 @ 9:00am
tommy07robs Apr 20, 2016 @ 10:10am 
I have the greatest income/harvest/ militia on my file and only have the 5th most castles. I think it has a ton to do with what districts and buildings you use. I wonder what gives you the most soldiers though. I'm guessing it must be the castle upgrades which I don't use often enough.
archita Apr 20, 2016 @ 10:52am 
more soldiers but scattered on several fortresses that are 12k max for now and most of them are located on Kyushu, but I have unlimited food to mantain many armies outside without problem but its hard to fight against imagawa armies 20k with high level officers.
Daimyō Apr 20, 2016 @ 11:11am 
Alternate between war and diplomacy so your income > cost of war by the time the final, massive showdown happens. Learn the different types of districts and buildings, you can maximize income that way.
Early game:

Ports, mines, diplomacy. Trade and naval ports are great. Mines are awesome. Build up diplomatic relations wherever possible. "In Awe" or "Friendly" so you can rack up trust cheaply. Sell supplies if critical, but supplies are expensive to buy so it's a last resort. You can also depend on "easy money" district improvements like Theaters and Farmer's Markets. These are poor later on, but great early.

Mid game:

You'll transition away from hard assets, but you'll still get quite a lot from diplomacy. Focus on crops and crafts. Also, policies. Mid game you can actually afford them, maybe. Selling supplies is much more viable mid game and a common way to make money. In my opinion, the best income policy is "distant diplomacy." Build up population hard.

Late game:

Crafts, crafts, crafts. They scale harder than anything else. Eventually, when you're big enough, you'll want to depend on crafts for the vast majority of your income. Policies get expensive and regents are stingy with supplies unless you nag them. Need those crafts!


Resources in districts:

These can have a large effect on your development. Here's how I always use resources:

Landmark: Crafts if it's on the outer edge, because Inns are AWESOME. If it's a castle where I want a huge troop count, I make it conscripts for the large garden, then surround it with conscript districts.

Specialty: Depends on what you want. Agriculture -> Weaver if you surround this district with crafts for huge money. Or, you can do crafts -> Trader. Specialty can be huge money if you play it right. Don't bother with anything but Trader or Weaver imo. Weaver has huge adjacency bonus for crafts. Trader can be your 1 craft district if you want a huge troop count - surround it with conscripts.

Iron: Anymore I just do crafts, because I love free/cheap guns. Turn it into a gunsmith and profit. You can get lots of conscripts with gardens, or churches if you roll PRGS.

Lumber: Overrated, except in tiny 3-district fortresses. In large district towns, Orchards/Cargomans are almost always better.

Seafood: No brainer. Agriculture -> Fishery!

Hot springs: No brainer! Make those baths!
Last edited by Dancing Dragon Games; Apr 20, 2016 @ 1:08pm
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Date Posted: Apr 2, 2016 @ 10:26am
Posts: 7