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Do keep in mind this game is early access and we dont have all the info on what the devs are doing. the tunnler could be part of the long distance travel issue between systems which might not be flushed or implemented yet.
Also i have that ship ... and teleporting short distance and confusing enemy is kinda fun :)
The ship not having a shield is probably an oversight, I thought that was odd too.
You can turn it into quite a beastly fighter, and the teleport is useful for getting past asteroid walls.
also, the Rosen Tunneler like the "Ogre" rocket launcher arent supposed to be unlocked by the player since both the Boulder and the Everett are hulls designed around those modules, the Everett ship would be kinda odd without the Rosen tunneler inside
also is kinda a useless module since i would fill my ship with more shield emitters or a huge turret mount rather than that thing
and not begin able to teleport too far with it is also another bad point
To start with? Thin shields are actually optimal due to how damage works (see pinned post about that).
You want impacts to damage less shield pixels so the chargers have to do less work to heal them.
Thick shields that get chunks taken out of take forever to regenerate. If you do need thicker defenses, just make multiple 1px layers spaced apart.
Something like https://i.imgur.com/Ts74hhF.png is working rather well for me.
Any shield would do. It has emitters but no shields. That is just wasted space.