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if you have the broken world expaniton then there are spells that let you split your exp. on melee and nature, or range and combat magic , but you will level your skill trees slower this way.
so all in all once your at max level you wont get anymore skill points to use
So it isn't like the absolute max is 100 and i have to distribute that among my skilltrees and could only get like 30 close combat and 70 nature?!
If you're talking about skill points themselves, there's absolutely more than 100 of them to obtain per character. A few quests in the base campaign reward bonus skill points, and those can be repeated on Veteran and Elite difficulties. Five of them reward 1 skill point (The Dryad Exhile Colony, The Lost Azunite Artifact, The Agallan Trial, The Hak'u Part II, and A Servant's Haunt), and two of them reward 2 (Arinth the Mad, and The Aman'lu Arena), meaning the maximum you can obtain per character is 127 skill points at level 100.
So i wanted to ask if this is even possible since i would at least need 22 more classlevel after hitting the max characterlevel.
Health and dmg buffs would only need nature 12 so that much is fully possible but the damagelink is in the last row of nature.
That's i wanted to know if the total of all classlevels can only go up to 100 or if the total classlevel can go above the highest characterlevel of 100?
1, 3:
The maximum LV of the hero is 100 when it reaches the specific amount of xp, each of the 4 classes the cap is also 100, the hero receives skill points with the hero's level gain and some quests.
Class LV and Stat is gained with the class weapon or spell equipped while the enemy is attacked by the hero or partner.
Class Stat, a pureclass nature of LV 100 has 300+ intelligence and 100+ in the others.
Class LV unlocks passive skills and equipment of the same class, class Stat (strength, dexterity, intelligence) generally increases the class's attack power
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2.
In some aspects yes and in others no, but the better is to have a main class and a secondary class.
Pureclass:
*Can equip equipment of own class earlier due to requirements.
MultiClass:
*Can combine many useful skills between the four classes, as the game's passives reduce their usefulness per skill point used the more you increase them, making it necessary to maximize one just on special cases.
*Can have more than one Stat high, not just the one used by your main class, although the hero does not need much stats that are not from his main class.
*Can equip equipment from another class because it has seen some use, for example, a ranged character can become very protected with special armor from the melee class.
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4.
Yes, but the easiest way to reach the cap is on the main and secondary classes because the character's game play is with these classes, to move up quickly in the others, the character must grind monsters with a level much higher than the class you want to increase, equipping the weapon or spell of that class while a companion attacks with something stronger since the character will probably be equipped with something weak compared to the enemy, but still, don't expect to reach the cap quickly this way.
The expansion adds spells to increase melee+nature and ranged+combat but apparently can combine nature and combat with any class by attacking with summons along with a weapon or spell from another class (It can be slow this way).
What really matters the most is your character's attribute distribution and that grows as you level up and gain XP with a specific weapon type. If you multiclass early on you will hybridize your stats a lot because you will have gained multiple character levels. Characters focused on one main skill will generally be better (not to mention be able to meet gear's skill requirements). So unless you really want an actual hybrid, don't multiclass early on.
Later on, say character level 60 with melee 60, it is trivial to quickly level up other skills to 36 like NM. You will only gain like 10 Intelligence that way (which is otherwise useless for your melee chars), but will be able to access Absorption at Nature Magic 36 for example. If you went from 0 to 36 NM from the start, you'd gain like a 100 intelligence doing that, ruining the stat distribution of your figher beyond repair. That is also why I don't like the Blood Assassin and Fist of Stone weapon enhancements. They force the XP split no matter what and ruin your attribute distribution. I like being able to completely control what skill the char is gaining XP in.
The XP requirements for weapon skill levels stay the same. The XP required for your attributes to go up increases with your character level. So you can safely "multiclass" in a sense as to unlock all the skill trees when you do it late. All my characters end up with at least:
Melee - 24
Ranged - 36
Combat Magic - 29
Nature Magic - 36
to unlock all the generally useful skills for all characters from all skill trees. One of the magic skills will eventually go up to 47, so that even my non-mages can use Legendary Enchantable Spell Books. I just went through that process and got at least 47 in a magic skill for every single party member in my party at the end of Veteran, around character levels 75.
After that, I only ever level up their main skill. But you really should only start levelling the other skills by the end of Mercenary difficulty at the soonest. You can level all skills to 100, but you will barely get any attributes anymore as you reach character level 100.
The later you start the multiclassing process, the more "pure" will the character remain and the higher their main attribute will be. From a powergaming perspective, it would be best to only really start multiclassing once you hit character level 100, but you also have to actually get to realistically use the skills from other skill trees because once you finish Elite difficulty, that's it. There's nothing else.
In the end for me doesn't seem to be much difference, my pureclass LV 100 has 300+ in the main stat and 100+ in the others, while my ranged+combat from beginning to end has 300+ in dexterity, 200+ in intelligence and 100+ in strength on LV 100.
If you don't care about min-maxing you can't really ruin a character, but might end up with an extra 30-40 Intelligence instead of Strength on your fighter, depending on when you start multiclassing. Missing out on 90 HP and 10 or so damage won't mean much in the grand scheme of things.
In my example shown in the image, my two LV 100 characters already mentioned have the same amount of main stat (311), these two characters do not have passives that increase stats, I say that this my Nature Mage is pure in this special case because he doesn't have a secondary class, he just stopped a little to increase the other classes fast in high level monsters like the other shown and that's it.
https://imgur.com/n9T5ktX
Then level up a pure fighter to 50 melee and multiclass him to the same NM level the Fist of Stone has after that.
The pure Fist of Stone will have more Intelligence than the fighter who has the same skill levels, but only multiclassed after getting 50 melee first.
You mention you only stopped for a little to grind the other skills on high level monsters. Not sure at what point you did, but seems like it was late. Killing level 80+ monsters, you can get a skill to 40-50 without even gaining a single character level, so it won't really affect your attributes.
But one question. Do you still get attribute points from XP on your level 100 chars? I never actually reached that point. Currently in the process of doing so though, starting Elite today. Finished it previously, but never grinded Elite after finishing it. But if you do not get attributes after 100 then you can multiclass to your heart's content at level 100 with no effect on your attributes.
Apparently attribute gains stop at the character's LV 100, although I haven't tested this much because normally when I have LV 100 in this game I'm getting ready to make another character or play another game, but Class LV can still increase.
I uploaded these characters if someone want to do a test to be sure, I prepared them to be opened without mods but with the All Saves tool can put them with mods, they were made with the game expansion:
https://mega.nz/file/nmxUkBTC#n4TVqtK4vCcPx23gh85PqQYHa9H44EF5pj1Xfu3lHQE
I get where you're coming from, but I personally find multiclassing in the early game to be beneficial. Strength of Stone and Shades Agility can be used to somewhat make up for the loss of attributes purely going towards Strength and Dexterity, respectively. How much it closes the gap compared to a pure melee or dex based character, I'm not sure.
The extra Intelligence I gain is utilised through Tremor and Shred Blood for more DPS.
But having to wait because my Melee and Ranged skills are slightly under the new gold or purple item I've just obtained can be a bit of a pain, but it's usually only 2 or 3 levels needing to be gained to equip it.
Would be interesting to see a DPS test on a pure Dual Weld Melee character vs a Dual Weld multiclass character with points in Tremor, Quake & using say the Earth Blast enhancement and see if there's much of a difference.
And if the melee character uses the Whirling Strike power with health steal on many enemies, he can achieve full recovery.
Melee 24
Ranged 70
47 CM
36 NM
From 0, 70, 0, 0 in the span of one character level, reached these numbers shortly after the character hit 71.
I'm about to start Elite and this is the point where I'll start using the multiclass XP split spells on my characters, simply due to:
A) Having leftover skill points that might as well go towards buffing a weapon enhancement instead of dumping another point into skills which are already at massive diminishing returns.
B) The characters being in the level 75+ territory, 30% of the XP going to a non-mainstat will result in only ~8 character levels going to the secondary stat before reaching 100.
C) This late in the game, the skill level requirements on gear are not as much of an issue. I'm also a little bit ahead of the enemy level curve, so have a bit of a reserve.
Although I'd argue that with mages, it's best to keep them as pure as possible to get Int as high as possible. Just enough skills to unlock the skill trees and no weapon enhancement.