Dungeon Siege 2

Dungeon Siege 2

LucasRCD Dec 11, 2023 @ 5:25pm
Challenge runs in Dungeon Siege II
The masochistic side of me is contemplating doing a Cestus-Only run of this game, since it IS feasible to go punches-only in this game compared to the first game, where not using a weapon literally didn't give you any experience. I tried running a character like this, specificaly Taar, and it was surprisingly fun, just a shame that I decided to shelf her as soon as I got her quest done and replaced her with Vix.

I can see some problems arising with any of the enemies that heal themselves, since they inevitably will outheal your damage, since you can't use any Melee damage powers with the Cestus for some reason, not even the dual wielding ones. Act III in particular worries me because I can 100% see the Gant becoming a brick wall because of how it can heal one third of its health in one swing whenever it wants to, and it being an infuriating enemy to fight even when playing normally.

While I'm at it, I'll see if it's possible to do the first game's campaign as well using the Legendary Edition mod.
Last edited by LucasRCD; Dec 13, 2023 @ 3:14pm
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LucasRCD Dec 13, 2023 @ 3:25pm 
Another challenge run I thought of for the game was Summons Only. After getting Taar back into the party 20+ levels after I last shelved her, I decided to invest in summon skills... and it's absolutely broken. I thought summons were just pointless but now I see their true power, they just take a looooot of investment to become good, especially with access to Summon Provoke and Aether Blast.

I like the idea of just running 4 summoners and turning the game into a glorified Pokémon game, although I can see this becoming even harder than the Cestus Only run specifically because the AI for summons is overly aggressive and will not run away from fights, which is especially problematic against bosses and the Ganth, at least not without abusing Aether Blast.
Last edited by LucasRCD; Dec 13, 2023 @ 3:38pm
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