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Once Taar joins, she takes the bulk of support magic for the party and I usually use HER as my focus, letting the more dangerous members lead.
That said, Taar is no weakling and her Encase and Grasping Vines are frankly HORRIFYING
(Especially once Taar passes level 30 in Nature Magic). She takes over the support and heavy fire for the party while my CM main character blazes away.
Favourite spells for CM: Jolt, Firebolt, Summon (your creature of choice, I LOVE trusks) and Teleporter.
I prefer both Deru and Vix in my party; I love long-rang fire and Deru is just so CUTE! Both have Heal; and trade off Take Aim and Thunderous Shot for Powers. With Taar backing us up with the heavy heal or destroy magic, it's an almost unbeatable team. At Level 37 we cleared the Aman'lu Arena where I THINK the last attackers are Level 40 - we spent most of it dead, but the last surviving member (Taar) kept running around, avoiding shots and tossing Resurrect spells until the dead revived to join her.
I'm not talking about spells, I'm talking about the powers. Do you not remember? Like Soul Harvest or Chain Lightning?
Alright - It kind of depends which focus you center on; all of them are pretty excellent.
I stick with Electrical attacks so Chain Lightning is my standard Power; bloody devastating and effective at when used at just the right moment. I also have Flame Nexus and Energy Orb on standby; though rarely use them. (The Orb has HUGE damage, but nothing compared to Chain Lightning, which can wipe out a LOT of bad guys with one press.)
I rarely if ever use Death magic; while it's effective it's just not my thing so neither Harvest Soul nor Corrosive Eruption get used.
Flame Nexus is good, but most of my points are put into Electrical, thus Chain Lightning. I organize my Powers around the group as well - Taar has her shotgun Icicle Blast, Deru and Vix trade off Take Aim and Thunderous Shot. The idea is that you have something different to use for every need.
Hope this helps!