Dungeon Siege 2

Dungeon Siege 2

trenzalor Aug 18, 2019 @ 11:01pm
Combat magic powers
So I was wondering if there's an objectively best combat magic power. For clarification, I'm not asking about spells.

Side note: if there isn't a "best" power, then is there at least a tier list? I ask because I think I remember powers like Harvest soul not being worth the effort, so I want to avoid that pain again if possible.
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Showing 1-4 of 4 comments
northerndevo Sep 10, 2019 @ 1:36pm 
Couldn't really say, since I'm not sure exactly what you're asking. In Pt. I, I give my main character ( who is always a Combat Mage) Jolt with Heal auto-spell. (I level her up so she can heal her mates - it's a basic requirement for EVERY member of my party.)
Once Taar joins, she takes the bulk of support magic for the party and I usually use HER as my focus, letting the more dangerous members lead.
That said, Taar is no weakling and her Encase and Grasping Vines are frankly HORRIFYING
(Especially once Taar passes level 30 in Nature Magic). She takes over the support and heavy fire for the party while my CM main character blazes away.
Favourite spells for CM: Jolt, Firebolt, Summon (your creature of choice, I LOVE trusks) and Teleporter.
I prefer both Deru and Vix in my party; I love long-rang fire and Deru is just so CUTE! Both have Heal; and trade off Take Aim and Thunderous Shot for Powers. With Taar backing us up with the heavy heal or destroy magic, it's an almost unbeatable team. At Level 37 we cleared the Aman'lu Arena where I THINK the last attackers are Level 40 - we spent most of it dead, but the last surviving member (Taar) kept running around, avoiding shots and tossing Resurrect spells until the dead revived to join her.
Last edited by northerndevo; Sep 10, 2019 @ 1:42pm
trenzalor Sep 10, 2019 @ 7:44pm 
Originally posted by northerndevo:
Couldn't really say, since I'm not sure exactly what you're asking. In Pt. I, I give my main character ( who is always a Combat Mage) Jolt with Heal auto-spell. (I level her up so she can heal her mates - it's a basic requirement for EVERY member of my party.)
Once Taar joins, she takes the bulk of support magic for the party and I usually use HER as my focus, letting the more dangerous members lead.
That said, Taar is no weakling and her Encase and Grasping Vines are frankly HORRIFYING
(Especially once Taar passes level 30 in Nature Magic). She takes over the support and heavy fire for the party while my CM main character blazes away.
Favourite spells for CM: Jolt, Firebolt, Summon (your creature of choice, I LOVE trusks) and Teleporter.
I prefer both Deru and Vix in my party; I love long-rang fire and Deru is just so CUTE! Both have Heal; and trade off Take Aim and Thunderous Shot for Powers. With Taar backing us up with the heavy heal or destroy magic, it's an almost unbeatable team. At Level 37 we cleared the Aman'lu Arena where I THINK the last attackers are Level 40 - we spent most of it dead, but the last surviving member (Taar) kept running around, avoiding shots and tossing Resurrect spells until the dead revived to join her.

I'm not talking about spells, I'm talking about the powers. Do you not remember? Like Soul Harvest or Chain Lightning?
KatArus Sep 11, 2019 @ 5:17am 
Black hole it's called I think? Creates an orb above your head that automatically shoots projectiles at the enemies like an automated turret. It's only disadvantage is that it will target the enemies through walls but won't hit them unless you reposition your character so wall is not in the way. Adds good DPS. levels Destruction skill as it does damage and scales with Destruction skill.
northerndevo Sep 11, 2019 @ 6:36am 
Originally posted by trenzalor:

I'm not talking about spells, I'm talking about the powers. Do you not remember? Like Soul Harvest or Chain Lightning?

Alright - It kind of depends which focus you center on; all of them are pretty excellent.
I stick with Electrical attacks so Chain Lightning is my standard Power; bloody devastating and effective at when used at just the right moment. I also have Flame Nexus and Energy Orb on standby; though rarely use them. (The Orb has HUGE damage, but nothing compared to Chain Lightning, which can wipe out a LOT of bad guys with one press.)
I rarely if ever use Death magic; while it's effective it's just not my thing so neither Harvest Soul nor Corrosive Eruption get used.
Flame Nexus is good, but most of my points are put into Electrical, thus Chain Lightning. I organize my Powers around the group as well - Taar has her shotgun Icicle Blast, Deru and Vix trade off Take Aim and Thunderous Shot. The idea is that you have something different to use for every need.

Hope this helps!
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Date Posted: Aug 18, 2019 @ 11:01pm
Posts: 4