Sid Meier's Pirates!

Sid Meier's Pirates!

Lack of sailor
How to get sailor...
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Showing 1-13 of 13 comments
CHE Jan 1, 2016 @ 7:22am 
Originally posted by Sid Meier's Disciple:
How to get sailor...
You can get them by visiting taverns in settlements (villages, towns, cities), or by winning ship battles (if you impress the crew of your enemy, some might join you). :steamhappy:
Originally posted by CHE:
Originally posted by Sid Meier's Disciple:
How to get sailor...
You can get them by visiting taverns in settlements (villages, towns, cities), or by winning ship battles (if you impress the crew of your enemy, some might join you). :steamhappy:
Yeah, as you said, at the beginning I was able to recruit sailors from both approches. But as the game went by, the men waiting for me in the taverns gets fewer, and most disturbing —— I never get sailor by surrender... it's like the game refuses to send me sailors in this way... Is there any condition I need to achieve to make the men on the to-be-beaten ships join my crew? How do I impress them? At least everytime when I drive my flag ship towards the AI's, I feel myself as brave as William Wallace. Except the fact that they no longer see my courage = =
Stabbin' Hobo Jan 1, 2016 @ 4:23pm 
How is your morale? If you dont' have a happy existing crew nobody will want to join you in the tavern. Might be time to divide the plunder and start the next voyage.

You can't fight against time forever. Even with both the fiddle and concertina and having a quartermaster while bringing in tons of booty you can only drag a single voyage out a few years. Ive gone so long before that even the 50k money dump from finding a lost city only returned my crew to happy for 1 month.
Geckoinacan Jan 1, 2016 @ 11:07pm 
Since I didn't see this mentioned if you are higher rank with a country like say france that increases how many sailors will be at a tavern. Another tip is if you shoot a ship and it drops a sailor into the water you can sail over them to add them. If you are against 2 ships at the same time you can sink 1 of them to literally have all of them drop into the ocean which will pretty much fill up a smaller ship. Hope it helped sir.
Originally posted by ActionballHATE:
How is your morale? If you dont' have a happy existing crew nobody will want to join you in the tavern. Might be time to divide the plunder and start the next voyage.

You can't fight against time forever. Even with both the fiddle and concertina and having a quartermaster while bringing in tons of booty you can only drag a single voyage out a few years. Ive gone so long before that even the 50k money dump from finding a lost city only returned my crew to happy for 1 month.
I've just played this game for two days, still at the basic difficulty, only sailed for within 2 years, and my morale is low enough to cause a ship leave me itself... Maybe it's time to divide my plunder T T
Originally posted by Fallout:
Since I didn't see this mentioned if you are higher rank with a country like say france that increases how many sailors will be at a tavern. Another tip is if you shoot a ship and it drops a sailor into the water you can sail over them to add them. If you are against 2 ships at the same time you can sink 1 of them to literally have all of them drop into the ocean which will pretty much fill up a smaller ship. Hope it helped sir.
YEEEEEEEEEEEEEEEEEEEEEEEEEES!!!!!!!!!!!!!!!!

That's what I'm always looking for!!!!!!!

I never managed to sink a ship and get it's sailors in time!!! How it comes I never thought about fighting two ships to do this!!!!!
You are so kind to remind me of that!!!!!!!
Geckoinacan Jan 1, 2016 @ 11:44pm 
Having a giant crew is great early on but not as good later as it is harder to maintain. I'm playing on rogue right now I think its been about 4 years in game and all I can keep is a mailrunner which is a crew of 80 people. So I would advise that you sell off excess ships / crew if your having crew morale problems.

Also having a cook / quartermaster helps and the best way to get them is by attacking ships that are transporting immigrants. You can also get musical instruments that help as well which you can get from dancing / buy from the mystery guy in the taverns.
Geckoinacan Jan 1, 2016 @ 11:46pm 
I'm not sure about the steam rules about links but if you wanna learn more I would suggest going to the website hookedonpirates -> guides and go to the first one. It's a really long read but literally has everything you could ever want to know about the game.
Originally posted by Fallout:
I'm not sure about the steam rules about links but if you wanna learn more I would suggest going to the website hookedonpirates -> guides and go to the first one. It's a really long read but literally has everything you could ever want to know about the game.
Yeah, I'm thinking about finding some guides for help. While there are some trivial questions I can only come here for help..
Thank you very much bro. And also to the warm hearted bros above.
It's so nice to find a great old game is still accompanied by you guys.
(  ̄∇ ̄)/
Stabbin' Hobo Jan 2, 2016 @ 9:04pm 
Why try so hard to avoid dividing plunder? Its only at worst an 8 month delay to the next voyage.

My typical cycle on a new voyage is to quickly snag 2 or 3 large capacity ships and recruit every man I can and go sacking towns. I focus on towns that have wanted felons hiding in them because I would rather fight the battle game than risk sneaking into town and then you essentially double the value of that town.

Once it gets hard to keep a crew of 300-500 happy you just sell the extra ships and it fires all the dead weight so you can take a lean crew of 70-80 for another 2 years of chasing Ramondos, Montalbans, romancing daughters and looking for relatives, cities and notorious pirates. Rinse, repeat
Last edited by Stabbin' Hobo; Jan 2, 2016 @ 9:06pm
Geckoinacan Jan 2, 2016 @ 10:30pm 
Thats a good point I was thinking more about speed run type games which doesn't apply to someone that is newer to the game. I also personally prefer smaller crews so good advice sir.
Originally posted by ActionballHATE:
Why try so hard to avoid dividing plunder? Its only at worst an 8 month delay to the next voyage.

My typical cycle on a new voyage is to quickly snag 2 or 3 large capacity ships and recruit every man I can and go sacking towns. I focus on towns that have wanted felons hiding in them because I would rather fight the battle game than risk sneaking into town and then you essentially double the value of that town.

Once it gets hard to keep a crew of 300-500 happy you just sell the extra ships and it fires all the dead weight so you can take a lean crew of 70-80 for another 2 years of chasing Ramondos, Montalbans, romancing daughters and looking for relatives, cities and notorious pirates. Rinse, repeat
Oh! Really practical advice! I'm thinking about reducing the number of my fleet now = =
Andrinator Jan 10, 2016 @ 11:03am 
Pirate havens usually give you 25 men each
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Date Posted: Jan 1, 2016 @ 5:48am
Posts: 13