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Eventually you will have access to up to 2 dwarves (maybe 3?). They raise melee fast but other skills slow. Even by the end game I find they are not much better than a human fighter. Since I also recommend all fighters have some skill in magic, its probably best to NOT bring your dwarf characters all the way to the end game. Swap them out with humans when you finally get more than 8 characters.
You can also get a lizard man towards the last third of the game, but I forgot how his stats advance. I think he is also more geared towards melee.
Before the first main dungeon, and after the basement of that guys house, you will find a white statue in the woods near the sign telling you where the crypts are. Click on that tall white statue and it will open hidden stairs to a mini-dungeon, where you find new types of enemies, and some good equipment. The game has MANY secret areas like this, usually filled with goodies. Sometime they are in the overland area, sometimes they are in dungeons. Mini dungeons within the main dungeons. They may even have a different theme to them and unusual enemies.
If you dig around the internet you can find maps of these places. Dont be afraid to backtrack if you missed them. Its usually worth the trip.
The game auto saves but only after important story elements. Those are extremely rare. Manual saves are a good idea. If you run the game at a non-standard resolution (anything above 1024x768) you will experience the occassional crash. I just lost about 35 minutes worth of work.
Also, if you alt-tab a lot the game will crash eventually.
The reason? The port on Steam appears to use a lot of the engine changes from Legends of Aranna, which was notoriously unstable. Not only does it crash frequently (even on lower supported resolution), but ingame data can become corrupted badly enough that your save files become crash-prone as well.
I nearly had to restart the entire game shortly after the Traveler's Camp because both of my save files picked up some kind of cascading bug that would crash the game exactly X seconds after loading. Only the autosave -- far, far earlier and forcing me to redo quite a bit of content -- allowed me to take another shot at it.