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See this guide for detailed explanation as to how and why:
http://steamcommunity.com/sharedfiles/filedetails/?id=164061093
That said, the game is heavily biased towards Melee as they deal the most damage and that's what counts for experience. Other classes will always gradually lag behind Melee purely because as Melee guys level up, they're bound to get even better weapons and so rake in even more experience. LoA did improve Ranged class by providing more and better weapons but Magic is still underpowered.
I have read Brvlf's Guide now and can draw some perspective for my characters.
Trying a melee+nature build or a melee+combat build is worth a shot definetly, even though your attributes are going to fall behind you'll beat everything up once you get proper spells to buff your melee capabilities!
Even melee+ranger can work, going full melee is a better idea than that though.
Also, what MOVSXD said, melee is by far the best class in the game.
What he didn't mention is that melee characters take by far the most hits - by FAR.
A nature mage at level, say, 50 is going to get shredded to pieces by a seck if he gets to close, or 5 seck archers, thus forcing you to dodge them or spam that healing wind while melees can simply start bashing and probably come out on top. :P
Now we met Lost Queen and got killed twice :P
I love this balance. I think can managed to deel with her.
I think i would go for Melee to gain full HP.
Followers go on pure archer and Nature+Combat hybrid.
Nature magic has good Buff spells and we can make buff duration time longer by casting it cumlatively!!
If i plan to go solo in single mode, Melee main + nature subclass Character.
Because only bashing something is boring.
Even if my character cannot wear best Gear for low Str it will be fun play through.
I found that my healer always lags way behind, even though he seems to be magicking his ass off most of the time my group is in combat, he doesn;t level up nearly as fast as the tanks.
I believe you're healer is only using magic and not using melee, if he is on the other hand using melee then he is probably missing out on experience only while he heals. If you are using a whole party then there is no need for the healer to do battle anyway, my build is used for small parties of 3-4 or solo.