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Also, if an Archer is firing a bow, and also has an orb up, would they progess in both archery and magic at the same time? If so that may be worth doing, you'd get the best of both worlds.
My main character is a multi. I'm building all 4 skills evenly with her. (I've never done that.) with an electric orb, and a vile summons, I mainly just have to use sword and bow, because the magics build themselves mostly. As long as I keep them up. I have comparable armor, mana, and health to the rest of the squad.
It's odd though, from an equipment standpoint. I find myself using gear either I didn't know the point of before, or that I just didn't need. Like a lot of the yellow named gear will have bonuses to melee on a bow that requires tons of dex as an example. This gear is awesome for a mulit class! Most of them add bonuses to more than one disipline.
So I have my Main (multi), 1 archer, 3 fighters, 1 nature mage, & 2 combat mages.
I don't think I could do more than one multi character at a time though, it's a lot of micrimanaging to keep everything even. And if I ever play with a multi again, I'll most likely choose one magic to focus on. It's cool to be able to jump to whatever skills would work best though.
But I was stuck in this "must have 1 nature mage, 1 combat mage, 2 archers, 4 melee..." mode since the game came out. This was the first time I've broken away from that. It's huge for me! heh.
If you ever play Dungeon Siege 2 there is an upgrade dualclass path for combat magic + archery and one for meleecombat + nature magic which are both quite strong.
In DS1 however I recommend that you dual class at least as far as you need to be to revive and heal.
While playing on hard difficulty in a new run (nearly 13 years after my first one xD) I had hard times with the spiders and the spiderqueen herself was not fightable by any circumstances during her extreme strong poison aoe. fortunately my main plays archery and combat magic so I could kill her with the firebomb spell during its grenade physic function and that took long enough ( this ♥♥♥♥♥ comes with 480 hp and the spell does roughly 3 points per hit XD) normally you would choose a melee character to get aggression of the enemys and run towars youre archers and mages as the enemy tries to fight the melee the longe range group can safely attack them without beeing attacked.
In total I recommend you to play archers as dual classes with focus on one of the two magic abilitys. As you will have some kind of manaproblems later on switching to bow can be a great help too.