Crashlands

Crashlands

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Baz-H Jan 24, 2016 @ 6:34am
Whats your best / Favourite pet?
At the moment I have upgraded the butterfly one and has great DPS. But have to be carefull becuase of the AOE damage. Which gets me into trouble :D
Is the tar monster any good when Embiggened?
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Showing 16-28 of 28 comments
Baz-H Jan 25, 2016 @ 12:56am 
Glutterfly essesnce drops is "milked" from the pet as you feed it. What Rendom is refering to is the Bloated Glutterfly essence that drops fro the big red ones
Star Jan 25, 2016 @ 2:07am 
Savanna - tar monster for sure
Alienchrist Jan 25, 2016 @ 3:23am 
Vomma and Glaser would be my favourites.
Last edited by Alienchrist; Jan 25, 2016 @ 3:23am
Poki Jan 25, 2016 @ 6:28am 
I have access only to first and second biomes, and my favorite so far is the Wompit.
The neutral physical damage, along with reliable aim and aoe, plus the symbiose bonuses to weapon damage and thoughness make it very very reliable.
Other than that I like the Wat for the bonus movespeed when I just need to stroll around.

I don't like most of the other elemental pets, since some mobs are immune to their damage, so it sucks having to swap pets, I'd reather just stick with one.
Old Ramen Jan 25, 2016 @ 6:30am 
the buff from a womplord is really good with +10% toughness and +5% bicep power
BlackDev Jan 25, 2016 @ 9:17am 
Glutterfly essesnce drops is "milked" from the pet as you feed it
nope, you "milk" glutterfly wingdust and not their essence.
Last edited by BlackDev; Jan 25, 2016 @ 9:17am
Baz-H Jan 25, 2016 @ 9:32am 
Originally posted by BlackDev:
Glutterfly essesnce drops is "milked" from the pet as you feed it
nope, you "milk" glutterfly wingdust and not their essence.
Ah yes sorry Wingdust thats what I meant. Silly me >.<
lilthickie Jan 26, 2016 @ 5:51pm 
I like the wompit the most just cuz it looks cool at max level... ._.
articulate Jan 26, 2016 @ 6:17pm 
So beginning of third Biome. Have all my tier 1 pets at epic status, and tier 2 pets at powerful. Vomma is at epic, and I must say, ever since I got the Vomma, I've never once looked back. It's the only pet I've seen so far that lets you kite and kill efficiently.

Also because it's "inaccurate" with a high amount of bombs per volley. There is bound to be one that will hit a mob, not to mention every single one hitting a boss. Coupled with Bleghmar Treats, it is a massive killing machine. Out-damaging Flux by tens of thousands of damage per second.
SinReaper Jan 26, 2016 @ 7:51pm 
Originally posted by articulate?:
So beginning of third Biome. Have all my tier 1 pets at epic status, and tier 2 pets at powerful. Vomma is at epic, and I must say, ever since I got the Vomma, I've never once looked back. It's the only pet I've seen so far that lets you kite and kill efficiently.

Also because it's "inaccurate" with a high amount of bombs per volley. There is bound to be one that will hit a mob, not to mention every single one hitting a boss. Coupled with Bleghmar Treats, it is a massive killing machine. Out-damaging Flux by tens of thousands of damage per second.

Vomma lover here.

I find that aside from the HP, there is very little incentive to melee, trade hits, etc... So a quick wrench to the head, flamethrower blast and some watch slow for 3 second slow downs have kept me trucking in kite heaven for a long time. Trying out new pets in the Tundra, but Vomma is amazing.
Last edited by SinReaper; Jan 26, 2016 @ 7:54pm
articulate Jan 26, 2016 @ 9:19pm 
Originally posted by SinReaper:
Vomma lover here.

I find that aside from the HP, there is very little incentive to melee, trade hits, etc... So a quick wrench to the head, flamethrower blast and some watch slow for 3 second slow downs have kept me trucking in kite heaven for a long time. Trying out new pets in the Tundra, but Vomma is amazing.

While you are correct, on there being next to no incentive to close the distance to melee. At times, certain monsters allow for faster killing if it's just 1 on 1. The Snorble is a fine example, easy to dodge and is that much faster dying if Flux is in on the action. Monsters like the Bamli however, especially when they use their smaller aoe small lighting orb attack, are much more suited to kiting.

Also for me, I no longer use ranged devices. I replaced the wrench with the watch and the blo-pipe with the melee aoe poison injector thingy. One slot always has pots in them, and the other is either the Dirigible or Life Enforcer. While range is an advantage, I find the aoe injector to be better at pulling multiple targets while farming, and the watch for a much more decent 1 on 1 start.
SinReaper Jan 26, 2016 @ 10:15pm 
Originally posted by articulate?:
Originally posted by SinReaper:
Vomma lover here.

I find that aside from the HP, there is very little incentive to melee, trade hits, etc... So a quick wrench to the head, flamethrower blast and some watch slow for 3 second slow downs have kept me trucking in kite heaven for a long time. Trying out new pets in the Tundra, but Vomma is amazing.

While you are correct, on there being next to no incentive to close the distance to melee. At times, certain monsters allow for faster killing if it's just 1 on 1. The Snorble is a fine example, easy to dodge and is that much faster dying if Flux is in on the action. Monsters like the Bamli however, especially when they use their smaller aoe small lighting orb attack, are much more suited to kiting.

Also for me, I no longer use ranged devices. I replaced the wrench with the watch and the blo-pipe with the melee aoe poison injector thingy. One slot always has pots in them, and the other is either the Dirigible or Life Enforcer. While range is an advantage, I find the aoe injector to be better at pulling multiple targets while farming, and the watch for a much more decent 1 on 1 start.

Interesting strategies! I will occassionally go toe to toe, but I've been leaning hard on my pet's AOE capabilities; so that usually means I'm now aggroing a lot of mobs to cluster together to get into Vomma's AOE blasts. I die on occassion, but it also allows me to farm tons of mobs at once. This is especially true of any mob that likes to stay relatively still to launch its attacks.

I aggro 5-10 and kite them around vomma for blasty goodness. I have Glaser I am working on, mostly because I want to see what that beam can do fully powered.

Also intrigued by Slurbs and Lyff's, will see how it goes.
articulate Jan 27, 2016 @ 2:50am 
Originally posted by SinReaper:
Also intrigued by Slurbs and Lyff's, will see how it goes.

Funny you mention this! Heh! I'm also in the third biome atm, and have replaced the poison injector with the laser leash. Isn't as grand as it could be, but for those annoying Slurbs with all their jumping(so far I haven't noticed if there's a tell for how many jumps they'll make), I activate it, run in one direction and have them jump directly into lasers the whole sequence!
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Date Posted: Jan 24, 2016 @ 6:34am
Posts: 28