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By far the game's achilles heel is how painfully long it took to gather items for certain storyline material-collection quests. When it can take several minutes to find, isolate and kill just one of the rarer enemies (Satgats, Bamli, Gallum and Gulanti stick to mind), a 30% drop rate of an item you need 20 of means those part of the game is already an act of misery.
The idea that you can do all that and then see it all go to waste from random successive critical hits is seriously worrying me.
I'm really hoping hardcore will dramatically reduce the misery of prolonged item-collection quests.
especially for such a grinding game *sigh*
First impressions, hardcore mode pretty much eliminates the story. So no need to grind 20 rare drops to do a quest that gives a recipe, but you still need to grind the sometimes rare materials for the recipe.
The patch notes say it's impossible to copy saves. I haven't experimented with this yet but I figure they did some magic to at least make it nigh-impossible. They haven't prevented Alt+F4 abuse to get free rerolls on new equipment, but if you force-crash the game after being killed you still die when you try to load the save again.
Could be an incredible coincidence but it looks like all gear (at least on Ludicrous, the new name for Insane) rolls with a toughness bonus which is likely a boon early on and not too useful later when most of the enemy threat is other damage types.
Edit: A couple of videos (which might be of the beta, but probably unchanged) suggest that you can still be hit by critical hits, which is really unfair in a hardcore mode that'll probably still take at least 5 hours of just mindless grinding.
The COMBOver Patch features an overhaul of combat with 36 new weapons and a brand new COMBO system, plus new unlockables like the Hardcore game mode in which you can only die once, the Creative mode for those who like building magnificent bases or turning their maps into pixel art, and new achievements!
Discuss the patch in the community lounge (http://discord.gg/bscotch), peruse the deets below, or just GET BACK IN THERE, ‘cause it’s live now, sucka!
COMBAT OVERHAUL
HOW ABOUT A SIP OF VARIE-TEA?! We added 36 new weapons so you can choose from an axe, a sword, or a hammer at each station. BUT WAIT! THERE’S MORE! We’ve totally reworked the three weapon types to give them a heaping injection of SASS!
Bleed Now only appears on Swords, and Sword attack speed has been increased dramatically. It’s a death by a thousand cuts!
Stun Now only appears on Hammers, and Hammers have been slowed down and made to hit harder. Also, while wielding a hammer, every problem will begin to look like a nail.
Axes have been completely redone. Their attack speed is between Swords and Hammers, and they come with Berserking on them instead of Crit. Berserking will no longer be found on any other weapon types, except some legendaries. This change will also allow Axes to take advantage of certain berserking combo effects (see below).
Your hotbar has been EXPANDED! We have added a completely new type of hotbar slot, reserved entirely for consumable healing items, such as potions, Fatheaded Slurpers, and Baconweed. This hotbar slot will automagically equip whatever is your best healing item, so you never have to worry about whether you’re eating the right plant.
If you’ve been wanting to try out different combinations of Trinkets and Gadgets to experiment with new play styles, now you can! Shortly before entering the Bawg, Flux gains access to the SET SWAPPER. It gives you a one-touch button to swap out your hotbar and trinkets with a totally different set! Now you can optimize for harvesting and for murder! Or just different kinds of murder. Or speed! Or defense! Or... whatever!
C-C-C-COMBO BUILDER
Most Trinkets, Gadgets, and Devices now have hidden Combos, viewable once Crafted from the Equipment manager. Combos trigger when certain effects are already on the target, or certain buffs are affecting Flux. Some examples: Stun Mirror: If the target is already stunned, strikes them with lightning. Blo-Pipe: If the target is bleeding, deals more poison damage. Smash Racket: If the target is stunned, sometimes catch them on fire, too! Enemies have been rebalanced to somewhat accommodate the extra damage you’ll be dishing.
NEW GAME MODE UNLOCKS
Hardcore mode - Unlocks once you enter the Bawg for the first time. Minimum dialogue, maximum clenching of buttox. This new game mode lets you experience the thrill of near death with a no-frills crafting experience. Crafting times are sped up, costs are decreased, and recipes drop from all that stuff out in the world. See how far you can go, defeat every boss, compare your score with other players, and unlock new achievements!
Creative Mode - Unlocks once you beat the game in either Story Mode or Hardcore Mode. All the floors, doors, and more! Build an architectural masterpiece with a never-ending supply of basebuilding materials and instant crafting. And don’t worry about dying here - you can’t!
FUTURE PLANS
Crashlands is coming to SWITCH. We have no timeline on this yet, but we’ll have announcements as the project progresses! BscotchID will be replaced by the new and improved Rumpus webtech. We’ll have more details later on what this will mean for YOU! Then we’ve got our eyes on an exploration and discovery overhaul of Crashlands. WHAT DOES THAT MEAN? YOU’LL FIND OUT. Stay tuned.
3 hours into a crazy amount of grinding to get remotely decent Squee gear (after it not dropping for an hour, I presume the next workstation is a boss drop to prevent making bosses too easy), plentiful bombs and potions, a Sterling Wompit with an anger potion... and I get hit by a couple of successive crits right at the end of the Baconweed Fairy fight.
SO MUCH FUN AMIRITE?!
Hardcore mode is a huge mistake for this game. If it had existed from the get-go (and if I had any idea how painfully grindy it was) I would never have bought it.
I honestly feel, and will always feel, that this game is actually worse with hardcore mode than without. It truly baffles me why they even thought this was a good idea.
You know you could just not play hardcore mode. I know shocking right, options are actually optional. Who would have thought. The mode is there for the (admittedly insane in my opinion) people that want it but the inclusion of a completely optional feature that you could easily just ignore doesn't make the game worse.
How is 83% as good as 100%, exactly?
Even disregarding achievements, to not suffer through this horrid new mode means the game has changed from something that you could get the satisfaction of completing (and may once have done), to something you can't that also makes you feel inadequate in the process.
Sounds more like a personal issue than anything else. If you are feeling inadequate over a bunch of meaningless achievements or because you can't do absolutely 100% of a game then you may want to stop and re-evaluate your priorities in life.
The fact is that nothing requres you to 100% a game. There is no big important reward, it is not necessary to go on with your life, and pushing yourself to play something you don't like just for the sake of it is kind of ridiculous. Not all content in a game is designed for all players to complete. This would be like me complaining that Batman Arkham City is a worse game because it includes challenge maps (something I personally have no real patience for and find irritating to play). As if the fact that the game includes this optional content designed for players other than me is somehow a bad thing. That is a ridiculous concept. Just play the parts of the game you enjoy and ignore the ones you don't. The game is not worse because it happens to include some optional features/modes that don't cater to your personal tastes.
I'll save that for the important things in life. For entertainment I prefer to just buy (and moreover commit to playing) games for fun.
Part of that fun is to be able to finish what I start; as a consumer I avoid games where doing so is unreasonable. And in that regard this game has now become a bait-and-switch.