Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So it’s highly likely the devs used it to suggest a link to the unconscious, inside the unconscious, thereby being sorta Inception-ish. And thus also putting all into question: what is real, what isn’t? And how reliable are the protagonist’s memories to begin with? Last safe holds a spinning top, similar to Inception’s protagonist’s (pretend) totem.
Good one!
*
Today, I stumbled over a slip of paper in the game, listing diagnostic criteria for schizophrenia. For reasons outlined above, this was rather unsettling for me. Anyways, this is either a strong hint by the devs the protagonist is schizophrenic, or his wife might be. At any rate, the devs were aware of possible schizo interpretations. Which makes a possible plot analysis both more difficult, and more interesting.
First, schizophrenia isn’t something that happens due to outside influences, traumata, PTSD, or the like. It’s there, full stop. About 1% of the general populace are part of this crowd, you’ll find a higher occurence of this trait in people who work in, or with, the arts.
Problems you might have with this trait aren’t schizophrenia per se, but that it’s possible effects might be dormant without your knowledge, and you might be triggered by various things to enter Psycho-Land (as I like to call it). Psychotic bouts, that is. There’s both ICD and DSM codes for this happening in conjunction with substance abuse; most notable for LoF probably is ICD F10.5xx (alcohol-induced psychotic disorder). This can happen without a schizophrenic mind-set or genetic predisposition, but considering the game’s devs included a diagnostic list reminiscent of the ICD (the slip of paper I mentioned above) makes me pretty sure we, as players, are considered to accept we / the protagonist is schizophrenic.
This also means he might be, like, the most “unreliable narrator” possible. Unreliable narrators are a staple of horror narratives, but to potentially make the narrator schizo, too, is like making his unreliable narration extra-unreliable. Which makes a plot analysis supremely difficult, as it’s unclear what is really there, and what is happening in a psychotic state.
But. And this is the “interesting” I mentioned above:
We Schizos don’t go all fantasy. We receive sensory and mental inputs, and process it differently from “normal” types. We even have a name for said “normal types”, we call them Neurotypicals. Anyways, if the protagonist truly IS schizo, he won’t imagine the surroundings, e.g. the mansion. He‘ll re-interpret stimuli in a psychotic way, and might “overload” after a while, sometimes spectacularly so, but the basics of reality would still be valid:
Mansion: yup.
Lost family / wife / child / professional existence: yup.
Piano / violin / mementos / deer heads: yup.
This would also mean that the prologue bits would be, factually, “real” and “true”. There is a mansion, the pest exterminator letter is real, the old-fashioned kitchen is real, the piano is real (and it’s cover falling down due to the dude hammering on the keys), the notes are real, the medals are real, the running water in the bathroom is real. And so on.
But: after a while, imagination might build up, ideas turn into fact, fears into realities. All on the canvas of the real, so to say, but layered on top of it.
Oh.
The fact that it is implied that the narrator is a schizophrenic adds a lot to the premise of him being an unreliable narrator and indeed does make it that much harder to differentiate reality from fantasy. While it's seen to be the narrator filling out the slip for his wife, he ticks nearly every box there is on the paper but the bit about passion. This is why i prefer to look deeper into the symbolism of the game and the way the environment hints at almost the opposite of what the narrators recall suggests, leading me to believe that we're being told subconsciously what really happened.
The very end scene symbolizes a sort of baptism for the narrator, as once this is over he settles what's left at the checker board, but it's at this point that the narrator truly realizes what he's done, and he dips his head into the bath tub three times. After the final time, much like the scene with the mirror where the room gets reversed and we see a destroyed room in the reflection, the ceiling becomes a deteriorated version of the bathroom, implying the narrator has at the very least attempted to cleanse himself of the evil he's done.
Seeing as medals are found in more than one place in the house but a majority of them are in the drawer of his office, a place of significance, I'd like to suggest that he was in fact in the military.
The prosthetic has two possible explanations: it is either tied to the war or it is something from his childhood. The former is suggested by the finger episode where he explains it's 'much easier than sawing a leg,' something he may have had to do on the battle field at the time for a gunshot or shrapnel wound. The latter only has one tie which is the report card you find in the basement showing high marks in creative subjects and stating he is exempt from gym. I'm inclined toward the former.
He is alcoholic and shows clear signs of anger issues which can both possibly stem from PTSD. It could alternatively come from Schizophrenia (a checklist for it is found in the house, but judging by the answer to whether the person has trouble sleeping - i believe they wrote 'not sure' - this could possibly suggest it is the artist concerned about his wife as it is made clear she was aware of his trouble sleeping)
He is selfish and sees his wife as an object to be possessed because she is beautiful but in the wake of his artistic success, their unexpected pregnancy, and general nuptial bliss she interprets that romantically rather than psychotically. Because of the shopping center fire the wife becomes disfigured.
One thing that I have not seen discussed at all is her depression. It is alluded to and stated outright that either during or directly after her pregnancy, she begins suffering heavily from depression. I believe this did not stem from her husband, though he did exasperate it, based off of a note where she writes that playing 'used to help' but it not longer does suggesting this to be a long standing problem.
I think her self hatred and depression redirected at her husband when he cheats on her after the fire, depicted by the wife's angry spirit flinging a sketch, containing a provocative soundbite, against the wall. Less definitive proof is the perfume bottle which could perhaps point to self-deprecation rather than her speaking to someone else, but the first point stands.
This hatred gets more evident as her journal pages begin to speak more and more disturbingly of the painter, reaching a point where she describes her hope that the rats are real so they may eat his insides (or something to that end.) In conjunction, the soundbite in the molewoman room suggests that near the end she was intentionally goading him out of deep resentment. These two points coupled with another note she wrote writing about how worthless his painting is makes me consider that she may have actually written those extremely discouraging notes on the paintings critiquing them that partially contributed to his deterioration. If this is the case, there is a note from him writing that she denied ever leaving the notes on his paintings even though it's in her handwriting that makes it plausible that the Schizophrenia checklist was in fact for her.
The daughter was clearly displaying signs of deep mental disorder judging by her scribblings throughout the house.
If the painter was the one with schizophrenia then perhaps the wife's accusations of it being all his fault before taking her life was prompted by seeing the "evil" of the disorder in him manifest in the only child she knew she would ever be able to bear.
Concerning the speculations about the noise complaints: at both the beginning and end of the storyline we see the actual size of the house without his mental distortions. If you think about it its really a two bathroom, two bedroom, kitchen, art room and study with an unfinished attic and basement. Thats a pretty average suburban home that could easily sit on a quarter acre and have very directly adjacent neighbors.
How the deaths went is really where I get a little all over the place, so i'm stuck in the muck here with you guys.
People have seemed pretty sure that the dog died in a fire. I didn't see any evidence of this, in fact judging by some of the crayon depictions it seemed that the painter killed him directly. Please feel free to correct me if there was something directly linking it!
After the wife dies the daughter is taken away from the painter. In my opinion this happened for one of three reasons: if the dog didn't die in a fire, it may have been that (i feel this is discredited if it was a fire because that could be accidental, when he shaved her head for his paintbrush it may have been that, or lastly he could either have used the body parts from his wife directly from the tub or dug her out from the grave (kudos to previous commenter for this theory, i like it!) and then hid the body in the bricked up pantry with scented car trees hanging all over it in the final scene. Him working straight from the tub is suggested by the finger soundbite where he has to put it in the oven to dry it up.
Any which way, she's taken from him and he goes to retrieve her. I believe she was smothered to death because of both the carousel sequence and the child-sized rat that disintegrates from the daughter's bed in the checkers scene.
I won't outline the rat stuff because I think it was covered really well already and I agreed with all of it. All i'll reiterate from it is that the house is representative of his mental state. I think to most people this immediately suggests his was the one who had schizophrenia, but alternatively perhaps he was only suffering from PTSD and anger issues before the emotional and mental strain his wife put him through and eventually the trauma of her death and managing that guilt. Perhaps his house began to deteriorate in earnest when his wife began to get worse.
Lastly and most meta-ly, there is a divided letter found a little less than halfway into the game that describes a story his friend would like the painter to storyboard for him, one in which a boy goes on a long journey only to discover in the end that it's all a coping mechanism constructed by his mind to deal with a traumatic earlier experience and he is in fact drooling in an institution the whole time.
It is made clear that the police knew shortly after he kidnapped his daughter so with the knowledge that he killed her it is very likely that that letter tells us what happened to the painter after killing her.
That's about all :]
I haven't spent much time looking for holes in this theory though so it could be totally non-feasible!
To begin with, for me the whole journey inside the house is in fact a battle in his head while he's sitting in the room and painting. The canvas didn't fulfilled itself in seconds, it was a long process while he was lost in thoughts.
I think doctors suspected that painter can suffer from schizofrenia, but he never really came to any kind of therapy, never was trated properly, because he thought that he's ok (I think one of the notes written by him suggested that the world gone mad, not him - not precisely in these words, but something like that). He could be diagnosed with something completely different or schizo + something else.
In my opinion wife killed herself without his physical help (only his verbal agression and abuse), and daughter is alive but taken from him forever because of him being unable to take care of her (and also for kidnapping her). It's early 1900's, perhaps 1920's, I'm not sure if he could get away with murder, especially with double murder. It collides a little with one of those endings - with the "happy" one, when he's respected painter once again. Or... or maybe it doesn't and he was caught? Last scene in gallery is probably many years later (barriers around painting, nothing more on the same wall).
Las but not least: did you notice that the globe has modern (about 2000's) borders? The rest of things in the house (except the house, obviously built earlier) make me pretty sure that action (memories?) takes place in 1920's because of phonograph, song played on it, photos and clothing, telephone design etc. A little travel in time or just dev's oversight?
Firstly I would like to say that i don't believe the narrator used his own body parts for the painting, as we can see his reflection time and time again and he's never missing any of the parts we see or hear about. The more I think about it, the more the "Grave robbing" scenario makes sense to me. He absolutely could've dug her back up and used her in that sense and hid her behind the brick wall. Now, that last part is what doesn't exactly fit for me. Sure, he may need to hide the body and the air fresheners definitely point to that, but being insane as he is you would think he'd go for more of a "Norman Baits" sort of approach, but then again she is horribly disfigured. The theory in which he's taken by the police after the murders is also VERY plausible and this letter definitely strongly suggests that this is all in the narrators head, lending it some gravity. Also while it isn't hinted at any further, the moment you see the painting of the dog and approach it as it bursts into flames does suggest it was a fire the dog died in, but it's never brought up again.
That’s actually a very good point. Assuming the prologue shows the protagonist’s “real” home, and only afterwards, the narrator gets proverbially unreliable, let’s look at the layout:
- Number of rooms as outlined by you
- Kitchen without windows, small larder, small broom cabinet on the first floor, locked up broom cabinet on the second floor
- piano in the hallway rather than in a second study or music room or whatever
- No traditional sitting room; couches and whatnot are also in the hallway
- No big-ass heating in the cellar, just the fireplaces (two IIRC) plus the kitchen’s oven, i.e. max. of two chimneys, rather old-ish building. The coal or wood storage would be behind the locked door in the cellar.
This could easily be part of a town-house, or as you said a suburban home. Going town-house, the main windows in the prologue then would point towards the block’s court, the famously locked door on the 2nd floor is either a bricked-up connection door to the flats nextdoors (hence we can’t open it), or just hiding another closet.
Which would imply there is no mansion. So, also, there would be neighbours able to complain about noise.
It’s interesting the protagonist apparently found his dead wife because he really, really needed to go to the loo. This, also, suggests the house they were living in was rather smallish – one bathroom, done. Does this sound like a mansion to you?
There’s the pseudo-hallucination where the quaint dog painting turns into a painting of a skelettal, crispy dog (and the puppy more like a piece of charcoal than anything else). It’s the scene with the dog barking. Some seem to believe this to be proof that there was a fire in the house / mansion, which possibly disfigured the wife (rather than the department store fire), but there’s not much to suggest the protagonist (or the wife?) didn’t kill the dog(s) himself by setting them on fire. The “not much”; well, the kid’s drawings feature fire imagery. But then, “unreliable narrator”. We have newspaper clippings about the department store fire, but nothing “hard” considering a fire in the house / mansion / wherever else. Only the drawings and the psychotic set-pieces.
I agree with you that the narrator filled in the schizophrenia list, possibly worrying about his wife. Also, I find it interesting how the wife’s handwriting deteriorates over the course of the game. This might be due to the burns, as hinted at during the “tried to play” note and the audio bit where he forbids her to play (when you find the violin), but handwriting and drawing style changing are some of the red flags psychiatrists look for when trying to diagnose schizophrenia. I think one of the best-known examples is English artist Louis Wain (e.g. his cat drawings: https://en.wikipedia.org/wiki/Louis_Wain#/media/File:Louis_wain_cats.png ) This would suggest that the wife, as well as the husband, was mentally ill or at least unstable. Did it result in suicide, or a murder the narrator rationalised as suicide during the psychotic bits of the game? There are strong hints, written hints rather than hallucinations, that the wife was depressed, i.e. suicide. Still, the handwriting thing strikes me as odd. Or oddly peculiar.
I remember a note where she wrote something on the lines of “I accept I need to care for my husband. He thinks me a monster, so I’ll give him a monster”. On the other hand, finding critical notes pinned to his paintings (and some, the “Black Lady”, set fire to) would so perfectly suit a schizo mindset on HIS part. Paranoid Schizophrenics make up a large part of diagnosed schizos (mainly because that’s the ones who have the highest chance of being found out by family or friends due to their antics), and the paranoids are THE main staple of schizos in both novel and film form.
Again, unreliable narrator problem. We’ll probably never know. Aspyr, I think we need a couple of DLCs. :D
Cheers,
-Sascha
Haha, @Desbreko, suiting video. Cheers. :D I like how you focus on self-actualisation, and how the analysis weaves sort of around it. IIRC the concept started to become popular around the early to mid 20th century, so it’s not only thematically suiting, but also style-wise, so to say, in the context of the game itself.
(Also, I enjoy cussing on YouTube way too much for my own good, so, yeah. Well done!)
@Buratino, Desbreko touches on the painting you mention in the video, too – albeit I don’t know whether planned, or whether it was a spur of the moment thing. ;) I was wondering about that Rembrandt, too, I must admit. It’s one of the two paintings you see in the very very first room in the game, after all. Desbreko implies it might signify the authorities / the state “abducting” the protagonist’s kid; i.e. the social services stepping in. As that topic turns up later in both newspaper clippings as well as the makeshift brush itself, I guess this would qualify as taking a high-priority slot in the prota’s mind.
This way, you’d have the abusive family situation in one painting, social services stepping in just opposite it. As said, that’s in the very very first room of the prologue, so, obviously a key element. I NOW wonder whether losing the kid, his family, was the main thing that triggered (t)his bout of psychosis and drove the plot itself forward. Which would make the Wife+Child ending the desirable ending for this game, restoring his wife a red herring plot device (hence the loop), the being-a-great-artist ending a self-absorbed fake-out option.
@I do not smoke a pipe, good find with the Poe short! Will have to re-read it, but your summary sounds spot-on, like something the devs might have had in mind.
Cheers,
-Sascha
Also, I've mentioned the painting of the child being taken by an eagle a few times. I only mention it momentarily in my video though, it is very foreshadowing.