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MAIN EVENT ORDER:
0. HUB
View notes 1 - 6.
Collect drawings 1 - 4.
View flashbacks 1 - 4.
1. PAINTER'S ROOM
- Use crayon.
- Watch the wolf play.
- Turn lever.
- Acquire crayon.
- Use crayon.
- Use paint brush.
- Use red paint.
- Use black paint.
- Look at drawing next to crayon.
- Use crayon.
- Pull sword from stone.
- Find and kill snake.
- Look at drawing "Your Dad Took It"
- Look at drawing near the crashed train.
- Look at drawing beneath the flower.
- Watch the second wolf play.
- Climb into treehouse, and acquire crayon.
- Use crayon.
- View drawing down the path with the giant disappearing dolls.
- View drawing "I told him nothing"
- View drawing "Why pink!"
- Open dollhouse door, witness bear being FREAKY
- Discover remains of wolf play area.
- View dead dog drawing.
- Acquire crayon from jack in the box.
- Acquire and use paint brush.
- Use yellow paint.
2. HUB
Acquire drawings 11 - 15.
View note 7.
View flashbacks 5 - 6.
Put drawings on the wall, you should have 4.
3. DAUGHTER'S ROOM
- Keep your eyes on the painter throughout.
4. HUB
Collect drawing 16.
Put drawings on the wall, you should have 8.
View notes 8 - 9.
5. STUDY
- Choose painter door.
- Play the piano tune correctly using the crayons.
- Use the clock to find the combination for the safe.
- Use the clock to view the drawing in the book shelf.
- Use the clock to view the drawing on the wheel chair.
- Look at the violin so that it moves.
- Open the safe and view the knife.
- Go through the painter's door again.
- View note within the toy box.
- View the toy train item after the sequence.
- View the pencil drawing falling apart.
- Find pencil drawing scrap 1, 2, 3.
- Go DOWN stairs.
- View photo on the left.
- Go upstairs, view completed drawing of wife's face.
- Open the door to the room after the vase, do NOT go through.
- Smash the vase, get the key, open the locked box and get the drawing.
- Go through painter's door again.
- View the note beneath the planks, newspaper cut out.
- View the pink cake item.
- Pull down the plank.
- View the brown cake item.
- View the final "cake" item.
- View the vial item.
- Go into the room full of toys and view the lost cat drawing.
- View the drawing in the broken cat toy room, cupboard beneath the clock.
- Climb onto the table and look at the jar lid until the cue plays.
- Acquire the cat's wheel on the bookshelf.
- Fix the cat and move through the corridor.
6. HUB
Collect drawing 22.
Go downstairs and solve the puzzle on the wall.
Shine your light on all pieces once it's solved for ~30 seconds.
Turn your light off, reveal map, and press the shelves behind you.
ENJOY YOUR ENDING!
NOTES:
1. HUB - Very beginning by the front door.
2. HUB - In the drawers to the left as you walk in to the main room.
3. HUB - To the right of the main entrance, near the boarded up windows.
4. HUB - In the bottom floor bathroom, next to the bath tub.
5. HUB - In the basement, on a table to the left.
6. PAINTER'S ROOM - In the right hand drawer in the painter's room.
7. HUB - Up the stairs, directly opposite the stairs. "LIES LIES LIES"
8. STUDY - Within the study within a drawer, "LAST WILL AND TESTAMENT"
9. STUDY - Within the study, within another drawer, "HENRY MARVIN, MD"
10. STUDY - After going through the painter's door for the second time, in a toy box.
Clock face.
11. STUDY - Downstairs after finding all 3 drawing scraps. A photo with the dog.
12. STUDY - After going through painter's door for the third time, beneath the planks.
"A GLIMPSE INTO THE FUTURE"
ITEMS:
1. HUB - Pocket watch above note #2.
2. HUB - In the kitchen, the weight on the countertop.
3. HUB - In the little room with all the rat traps, a rat trap on a shelf.
4. HUB - In the painting room, the can of flourescent paint in the chest.
5. STUDY - In the room-changing clock room within the safe. A Knife. (VOICE OVER)
6. STUDY - In the train-corridor after the sequence. A toy train set. (VOICE OVER)
7. STUDY - The completed pencil drawing of the wife. (VOICE OVER)
8. STUDY - Section with the planks. Pink birthday cake. (VOICE OVER)
9. STUDY - Section with the planks. Brown birthday cake. (VOICE OVER)
10. STUDY - Section with the planks, Final birthday "cake." (VOICE OVER)
11. STUDY - After the "falling" section with the dog. A vial of medicine. (VOICE OVER)
EVENTS/FLASHBACKS:
1. HUB - In the kitchen, let the dog out of the room.
2. HUB - In the bathroom, look at the rats in the bath tub. "Still life."
3. HUB - In the little room with all of the rat traps, pull the bolt across.
4. HUB - In the basement, give the painter the piano arrangement.
5. HUB - Up the stairs, dog on the couch, move the dog.
6. HUB - Inside the record player bedroom. Move the needle on the record player.
DRAWINGS:
1. HUB - In the kitchen after the dog memory, inside the walk-in pantry.
2. HUB - Next to the bottom floor bathroom, in the other pantry filled with mousetraps.
3. HUB - In the basement, at the very back.
4. PAINTER'S ROOM - Next to the crayon after applying black paint in painter world.
(NON-PUZZLE)
5. PAINTER'S ROOM - In crayon world, "Your Dad Took It" (NON-PUZZLE)
6. PAINTER'S ROOM - In crayon world, picture next to the crashed train. (NON-PUZZLE)
7. PAINTER'S ROOM - In crayon world, beneath the flower. (NON-PUZZLE)
8. PAINTER'S ROOM - In crayon world, beneath where some giant dolls disappear. (NON-
PUZZLE)
9. PAINTER's ROOM - In crayon world, next to a carousel horse. "Why pink!" (NON-PUZZLE)
10. PAINTER'S ROOM - In crayon world, down a path with another flower. Dead dog. (NON-
PUZZLE)
11. PAINTER'S ROOM - After the sequence, next to the event drawing.
12. PAINTER'S ROOM - After the sequence, the event drawing. (NON-PUZZLE)
13. HUB - Next to the final door.
14. HUB - Within the bedroom with the record player within the wardrobe.
15. HUB - Room of wife paintings, in the corner.
16. DAUGHTER'S ROOM - On the floor next to the painting after the sequence.
17. STUDY - In the room with the room-changing clock, sticking out the book shelf.
(NON-PUZZLE)
18. STUDY - In the room with the room-changing clock, on the wheel chair. (NON-PUZZLE)
19. STUDY - In the room where you smash the vase to get the key, within the locked box.
20. STUDY - In a room full of toys, lost cat. (NON-PUZZLE)
21. STUDY - In the room with the broken cat toy. In the cupboard beneath the clock.
(NON-PUZZLE)
22. STUDY - After the sequence, on the table next to the photo.
Then I replayed the whole game again. Got to the end, turned off the flashlight. Same thing!!
Or the ending is glitched.
Maybe it's related to, I've seen a lot of people reporting that they've gotten all the notes, but the game doesn't register that they have.
Nope, just really hard. I'm honestly surprised you guys figured it out this quickly.
I don't think anyone has figured it out yet :(
Well...even that it exists at all. You guys are VERY VERY close to figuring out the sure fire way to get it. We are all very impressed :)
However, you can shine your flashlight on them for another 30 seconds to get them to show up agian.
I checked the discussions, guides and everything but I don't understand why I can't get this ending.