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yeah I just found some keys and stuff, so I quit to see if my progress was saved. When I 'continued' I was shocked that I got threw all the way back to the start.
15 minutes is not considered a 'progress'? Finding key and getting some stuffs for the inventory are not considered 'progress'? and I'm not supposed to 'expect' it to save, when other games of the same genre let me manually save?
There are high bars set by competitions, and a flaw is a flaw.
Anyway, most of the games actually don't have manual save game nowdays, as far as I can see, so this isn't really uncommon.
Most free roaming games I've played (Dishonored, Prey, Sniper Elite 4, Shadow Tactics) support manual save. Linear adventure games should save at every event trigger (i.e. adding an item into inventory), or have a strictly linear prologue that leads the player towards the next save point.
And now people complain about being unable to save during first 5 minutes of gameplay(ok, 15 if you comb through everything) where you can't die at all...
So autosave in every single room is still not enough? Especially with a extramly short game like this that won't give you any challange? ... What a whining baby.
Well, apart from the prologue as we discussed. ^^
Anyway, most of the games actually use autosaves only. All call of duty game, metro 2033, metro last light, outlast, life is strange, walking dead, state of decay, Mafia, just a few titles I recently played with. Or won't save at all during levels/missions like Delta Force games, Left 4 Dead, Monstrum. all GTA games, And its totally ok and working fine most of the time. Being able to save after every single step just kills the game, a good autosave function is totally fine. At least that is my personal opinion.
Just leave the painting room and you will be back where you were. :)